HL2 Awesome game

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To anyone who is thinking about getting this game, it was one of the better
FPS's in many a year.
 
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J Hoppe wrote:
> To anyone who is thinking about getting this game, it was one of the
better
> FPS's in many a year.

Best FPS ever, clearly.
 
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"J Hoppe" <jhoppe2003nospam@cox.net> wrote in message
news:JUVFd.653$hu.611@fed1read01...
> To anyone who is thinking about getting this game, it was one of the
> better FPS's in many a year.

Never heard of it. What's it about?
 
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J Hoppe wrote:

> To anyone who is thinking about getting this game, it was one of the
> better FPS's in many a year.

I agree.

--
DalienX
 
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On Fri, 14 Jan 2005, "J Hoppe" wrote:

> To anyone who is thinking about getting this game, it was one of the better
> FPS's in many a year.

don't know about the game itself, but rather the way its being sold

to anyone who is thinking about getting this game, think HARDER!
it IS the most DAMAGING to pc gamer consumers RIGHTS ever sold to date!

if you've trying to buy it via steam don't forget only HIGH END BROADBAND
internet connections are suitable, and even so don't neglect with steam
you don't "buy" games, but rather "pay to a publisher money to play a game
for a period of time no one knows, it could all end tomorrow!"

if you don't have HIGH END BROADBAND internet connections don't even
bother thinking about hl2, cause its all big lie! the thing sold in cd
dvd at retails is worthless! you will need long hours online to even
install the game and sooner or later the "off-line" features will be
fazed out, so say NO to valve steam and hl2 cause there are many many
great FPS only waiting to be played by you and all of us that are
worthy of our money!
valve steam and hl2 are not WORTHY of our money!

for more about valve's evil plans please check the following posts:
http://www.talkaboutcomputing.com/group/comp.sys.ibm.pc.games.action/messages/696477.html
http://www.talkaboutcomputing.com/group/comp.sys.ibm.pc.games.action/messages/696967.html
(hope Spalls won't mind me doing this)
http://www.talkaboutcomputing.com/group/comp.sys.ibm.pc.games.action/messages/693411.html
(this is one is mine)

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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J Hoppe wrote:
> To anyone who is thinking about getting this game, it was one of the better
> FPS's in many a year.
>

It really is great. The original Half-Life was a good linear FPS
with great set pieces and AI. What makes Half-Life 2 a bit
different from HL1 is that the game mechanics keep changing all
the time. I think I am 60-70% through, and there have been
several occassions where the game introduced a new concept out
of no where. That's when normal game elements that you have
seen for the past few gameplay hours suddenly become something
else and then you get the chance to experience the game in
a new way.

So far, I have liked this game a lot. Another 2004 FPS that I
enjoyed immensely is FarCry but its strengths are different
compared to HL2. FC has wide open areas (outdoor levels) where
the designers set goal markers at considerable distance and
you are given enough leeway to proceed. Riding a steam boat
down the river in FarCry with machine gun encampments on
the banks can be tackled in variuos ways - leave the boat
and proceed through the river bank hiding out in the bushes
and taking out gunners, ride the boat carefully and take
out guns in a methodical way, go back to coast and find
an offroad vehicle then drive alongside the river, set
the boat at full throttle and dodge gunners and enemy
patrol boats, or go with boat but keep taking breaks
at the river bank and then take out enemy patrol boat
gunners with your sniper weapon etc. The choices are
almost endless. With Half-Life 2 however, the goals
are far more immediate, yet you still get choice to tackle
them in various ways. For example the same boat sequence
in HL2 will play out (not an actual HL2 in-game
scenario) where you *have* to use boat but then a few
miles down the river, something happens and few enemy
machine gunners join you and you suddenly find yourself
retracing your way back along the river attaining an
objective that you previously never thought would
be an objective in the first place.

FarCry's strength lies in its vast open areas where the
gamers can create their own stories. HL2's strength lies
almost entirely in its design - in the manner in which
its levels and action set pieces are crafted.

While I was never overly impressed by the original
Half-Life, I'd say Half-Life 2 is the best designed
FPS ever. Truly amazing.

My 2¢
--
Noman
 
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On 14 Jan 2005 21:31:50 -0800, "Dave" <webkatz@gmail.com> wrote:

>Shoot zombies. Shoot bads guys. Save world. Good stuff.
>


Yawn...

John Lewis
 
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>>Shoot zombies. Shoot bads guys. Save world. Good stuff.
>>
>
>
> Yawn...
>

No more hot chocolate for you.
If you don't find HL-2 in the least bit exciting to play (not watch your son
play), you need to find some other hobby to keep your, zombie fried, mind
active.
 
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On Sat, 15 Jan 2005 17:40:09 -0000, "redTed" <redted@nthellworld.com>
wrote:

>>>Shoot zombies. Shoot bads guys. Save world. Good stuff.
>>>
>>
>>
>> Yawn...
>>
>
>No more hot chocolate for you.
>If you don't find HL-2 in the least bit exciting to play (not watch your son
>play), you need to find some other hobby to keep your, zombie fried, mind
>active.
>

Do you ever look out the window and notice that there is a whole
world to enjoy ? Enjoyment is one thing.... addiction is something
else. I enjoy PC action games, but missing out on HL2 does not
exactly leave a void in my life. And I refuse to buy any
Single-player PC game over which I do not have total control
as to when and where I play it. Even with multiplayer games, I
have a preference for those like the Battlefield series,
where I and friends can set up a local server at any time
and play without owing a dime or wondering whether/when
the developer is going to pull the server plug..voluntarily or
involuntarily ( e.g: going bust )........ However, I do like some
MMORGs like World of Warcraft, but at least I go into the
purchase clearly knowing that the plug is going to be pulled
some day...and what is the use of a MMORG if I am the
last player left running around a deserted landscape...
Unlike Single-player games like HL2 where the bots are still
as efficient (or inefficient) as they always were and the pulling
of the plug ( Valve going belly-up or Gabe deciding enough is
enough ) suddenly reduces a perfectly playable game to a
pile of junk....

Now if Valve were kind enough to write into the HL2 EULA
a LEGAL GUARANTEE of releasing the decryption code
( or freely distributing decrypted files ) of HL2 when they
decide to cease supporting the game, then I might reconsider
my opinion...at present Valve continue to demonstrate
key attributes of greedy monopolism.

John Lewis

>
 
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On Sun, 16 Jan 2005, John Lewis wrote:

> Now if Valve were kind enough to write into the HL2 EULA
> a LEGAL GUARANTEE of releasing the decryption code

i will not lower my REQUIREMENTS when it comes to pc games
those three requirements i wrote are sacred for me
.. physical version
.. patches in file format
.. never ever activation humiliation

and even if valve make the change you ask in the eula i believe
gable would make sure those would be burned before releasing to
the public
gable's motto is "i'll take all my games to my grave!"

> ( or freely distributing decrypted files ) of HL2 when they
> decide to cease supporting the game, then I might reconsider
> my opinion...at present Valve continue to demonstrate
> key attributes of greedy monopolism.

valve = greedy monopolism
their will never be too few to write this absolute truth

--
post made in a steam-free computer
i said "NO" to valve and steam

please sign petition "Say NO! to Steam!" available at:
http://www.petitiononline.com/nosteam/petition.html
 
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On Sat, 15 Jan 2005, Noman wrote:

> with great set pieces and AI. What makes Half-Life 2 a bit
> different from HL1 is that the game mechanics keep changing all
> the time. I think I am 60-70% through, and there have been
> several occassions where the game introduced a new concept out

You are exaggerating here. Two levels to which the above may be true are
Ravenholm and the prison levels which were made for the gravity gun and
the pheropods. Anything else is standard FPS on-rails with only standard
weapons and sometimes NPC on your side which was the same in Half-Life.

> machine gunners join you and you suddenly find yourself
> retracing your way back along the river attaining an
> objective that you previously never thought would
> be an objective in the first place.

I can't remember anything like this in HL2. It was always straight forward
along one and only one path possible. No retracing or sidetrekking at all.

> While I was never overly impressed by the original Half-Life, I'd say
> Half-Life 2 is the best designed FPS ever. Truly amazing.

I disagree. Half-Life was much better designed than HL2. Its linearity was
better hidden, its levels fitted much better together, its weapons were
cooler, its enemies more varied, its story more consistent and its ending
more satisying. In every one of these aspects, HL2 loses bigtime IMHO.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
 
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Don't listen to this Werner Spahl jerk, he's clearly a HL2 hater.

Xen was a disappointing part of Half-Life and I never finished the game
first time because of all those very frustrating jump puzzles and some
bugs that wouldn't allow me to continue.

HL2 is a masterpiece of game design and the rightful successor to
Half-Life as the king of the FPS genre.
 
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Werner Spahl <spahl@cup.uni-muenchen.de> wrote:

>Anything else is standard FPS on-rails with only standard
>weapons and sometimes NPC on your side which was the same in Half-Life.

Now you're exagerating. The physics used throughout is yet another
example of a quality not found in other FPS.

>I can't remember anything like this in HL2. It was always straight forward
>along one and only one path possible. No retracing or sidetrekking at all.

You write this like it's a criticism. It may be that your taste isn't
to linear games. Great! Obvioiusly Half-Life 2 was not designed for
you then. Which is not a criticism of the game per se.

>...and its ending more satisying...

Oh yeah you're right, everyone loved the Xen levels and blowing away
the Big Baby Boss. <roling eyes>


Joe
 
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On Mon, 17 Jan 2005 cr0n1k@hotmail.com wrote:

> Don't listen to this Werner Spahl jerk, he's clearly a HL2 hater.

I'm not really a HL2 hater, but I am disappointed that it ended up not as
good as HL1 IMHO. And this after that long a developing time and hype!

> Xen was a disappointing part of Half-Life and I never finished the game
> first time because of all those very frustrating jump puzzles and some
> bugs that wouldn't allow me to continue.

There were no bugs in Xen that I know of and the jump puzzles in the Mesa
part of the game were much worse than those in Xen. Xen itself is still
the best alien environment in a FPS ever!

> HL2 is a masterpiece of game design and the rightful successor to
> Half-Life as the king of the FPS genre.

Don't listen to cr0n1k, he is clearly a HL2 fanboy...

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
 
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On Mon, 17 Jan 2005, Joe62 wrote:

> Werner Spahl <spahl@cup.uni-muenchen.de> wrote:
>
> >Anything else is standard FPS on-rails with only standard
> >weapons and sometimes NPC on your side which was the same in Half-Life.
>
> Now you're exagerating. The physics used throughout is yet another
> example of a quality not found in other FPS.

I agree that the physics in HL2 were used like in no other FPS before, but
most of all they were important in the Ravenholm levels, which I mentioned
in my last posting because of this. But there and elsewere most situations
did not appear realistic, rather like look-what-we-can-do-with-it riddles.

> >I can't remember anything like this in HL2. It was always straight forward
> >along one and only one path possible. No retracing or sidetrekking at all.
>
> You write this like it's a criticism. It may be that your taste isn't
> to linear games. Great! Obviously Half-Life 2 was not designed for
> you then. Which is not a criticism of the game per se.

I just found it amusing that you stated a scene that "could have been" in
HL2 but never was, because you yourself obviously or subconciously noticed
the strong linearity of HL2 as well. I have no problem with linearity as
such, but for all the hype of HL2, I was dissappointed that you didn't at
least got about two ways to do something like in NOLF and that most of the
time the corridor was so much visible due to fences and energybarriers...

> >...and its ending more satisying...
>
> Oh yeah you're right, everyone loved the Xen levels and blowing away
> the Big Baby Boss. <roling eyes>

Well I loved the Xen levels and some other people here liked them too. In
HL2 the end levels were great in design as well, but then again you just
fight the same humanoid enemies you met already in the first level. Those
energy balls were fine, but the supergravitygun itself made obvious that
it would have been much cooler and more logical to have it from the start.

--
Werner Spahl (spahl@cup.uni-muenchen.de) Freedom for
"The meaning of my life is to make me crazy" Vorlonships
 
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noman wrote:

> I always thought Half-Life's strengths were overstated. I played the
> game when it came out. It was a very linear game. I don't see how you
> can say its linearity was hidden. The story was pretty much
> non-existant just like HL2. It was and still is a great game but it's
> far inferior compared to HL2 (even when I consider the importance of
> both titles at the time of their release). HL2 has a LOT more varied
> gameplay, better NPCs, vehicles, better world and incredible game
> design.
> --
> Noman

I agree that Half-Life's linearity wasn't hidden, even playing it back
in 1999 it was clearly obvious that it was totally linear, fantastic
game yes but totally linear with lots of scripted events.

I think our friend Werner here is looking back at Half-Life with rose
tinted spectacles.

HL2 as a game surpasses HL in nearly every way.
 
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On Mon, 17 Jan 2005 12:47:46 +0100, Werner Spahl
<spahl@cup.uni-muenchen.de> wrote:

>On Sat, 15 Jan 2005, Noman wrote:
>
>> with great set pieces and AI. What makes Half-Life 2 a bit
>> different from HL1 is that the game mechanics keep changing all
>> the time. I think I am 60-70% through, and there have been
>> several occassions where the game introduced a new concept out
>
>You are exaggerating here. Two levels to which the above may be true are
>Ravenholm and the prison levels which were made for the gravity gun and
>the pheropods. Anything else is standard FPS on-rails with only standard
>weapons and sometimes NPC on your side which was the same in Half-Life.

Well, the turrets were implemented in a very unique way. Not only they
could be hacked but they were also not destroyable - a very 'game'
oriented device to set up frantic action where you constantly fight
off enemy waves and try to set the knocked out turrets back on their
legs.

There have been games, where you could set off defensive perimeters
and establish turrets but Half-Life2 just gives that its own twist.
Besides, I wasn't really expecting that Gordon Freeman would get the
chance to set turrets.

I also liked how well HL2 implemented sniper levels. Unlike MoH:AA,
you get advanced warning and also a pretty good idea of sniper's
locations. Not a realistic scenario, but great game design.

>> machine gunners join you and you suddenly find yourself
>> retracing your way back along the river attaining an
>> objective that you previously never thought would
>> be an objective in the first place.
>
>I can't remember anything like this in HL2. It was always straight forward
>along one and only one path possible. No retracing or sidetrekking at all.

I did say, that this wasn't a scenario in HL2. I wanted to mention how
HL2 consistently turned a scenario/set-piece on its head (antlions,
turrets, leading alien enemies into sniper's line of fire etc) without
giving the game away. I have now added "spoilers" in the title.

>
>> While I was never overly impressed by the original Half-Life, I'd say
>> Half-Life 2 is the best designed FPS ever. Truly amazing.
>
>I disagree. Half-Life was much better designed than HL2. Its linearity was
>better hidden, its levels fitted much better together, its weapons were
>cooler, its enemies more varied, its story more consistent and its ending
>more satisying. In every one of these aspects, HL2 loses bigtime IMHO.

I always thought Half-Life's strengths were overstated. I played the
game when it came out. It was a very linear game. I don't see how you
can say its linearity was hidden. The story was pretty much
non-existant just like HL2. It was and still is a great game but it's
far inferior compared to HL2 (even when I consider the importance of
both titles at the time of their release). HL2 has a LOT more varied
gameplay, better NPCs, vehicles, better world and incredible game
design.
--
Noman