Archived from groups: alt.games.half-life (
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"McGrandpa" <McGrandpaNOT@NOThotmail.com> skrev i meddelandet
news:YMYGd.25601$Z%.6468@fe1.texas.rr.com...
> "Ben Cottrell" <bench@bench333.screaming.net> wrote in message
> news:3520cvF4h47mbU1@individual.net
> > Peter Lykkegaard wrote:
> >> "McGrandpa" wrote
> >>
> >>
> >>> But true, the CS maps aren't goth or anything. Just urban mundania
> >>>

> >>
> >>
> >> I don't now - the official maps from Valve has some potential
🙂
> >> eg prodigy
> >
> > Maybe some of the de_ maps would be OK for CTF, they generally seem
> > more balanced... but can you imagine trying to play CTF on maps such
> > as cs_assault? it doesn't take much imagination to see which team
> > everyone would pick...
> >
> > IMHO, the best CTF maps are the ones where both halves of the map are
> > mirrors of each other (TF style), so that neither team has any
> > advantage from the map design
>
> Q3CTF4 "Space" is just such a map. Some hate it, some love it. I have
> a botmatch config set up just for that one. Small open map. No hiding
>

> It's ok to like one style of map. Can't please everyone with one kinda
> candy bar

There are maps in every game that are mirrored, and then
> there are the wild n wooly style. Some of those are great fun. Some
> are tedious. Some of the very best maps I've ever seen for CTF were
> from Quake1. There were a few from Q2 and Q3 that are classics of
> course, but the majority of the greats were from Quake. Thunderwalker.
> Facing Worlds from UT is an outstanding map for CTF. I never found any
> I really liked with UT2003 or UT2004 except Antalus.
> HL2 or Source rather looks to be an excellent foundation for just about
> any type of online game. What I saw with just that one afternoon of
> screwy CS:S showed me a lot of great stuff. I'll own it now; I wasn't
> really paying as much attention to the GAME as I was the maps, the
> gamePLAY, how well it was behaving on my system, what those levels
> looked like in quality of graphics etc. etc. I was impressed

I
> was very pleased with the physics end of things too. Like you can
> literally sneak up on someone and knife em in the back. If we'd have
> had our 'team radios' on, someone coulda warned Stri and he'd have had 8
> kills in 10 seconds

As it was, the last one of their guys stabbed
> him in the back. Stri almost got them all single handedly!

I
> think it's cool that some situations like that can occur. The game and
> level is wide open to the players. Skill and luck are your only limits.
> Come to think of it Ben, the majority of really great fun CTF matches in
> Quake CTF were with 'mirrored' maps. McKinley Base, The Kiln, The
> Proving Grounds, Dysphoria, Forgotten Mines to name a few.
> Maybe I'll try my hand a making a map or two

> McG.
>
The Lfire maps for Q2CTF was among my favvs..
lyset