Archived from groups: alt.games.half-life (
More info?)
WOW!!!!! With all of that I'd say yer screwed....
On Thu, 15 Sep 2005 19:32:15 -0400, "Jay"
<nospam_javierdl@sympatico.ca> wrote:
>> There's not a whole lot to it but it's different and looks nice.
>> http://students.guildhall.smu.edu/~eclipse/
>>
>> Steve ¤»Inglo«¤
>> www.inglostadt.com
>-----------------------------------------------------------------------------------------------
>
>Hi Steve,
>
>I decided to give a try to Eclipse as you suggested. But I am not able to
>load it properly : (
>Any ideas?
>I am posting here what the console picked up, it might tell you something:
>
>
>
>Game .dll loaded for "Eclipse"
>Both ConVars must be marked FCVAR_REPLICATED for linkage to work
>(r_VehicleViewDampen)
>maxplayers set to 1
>Heap: 255.87 Mb
>DS:stereo speaker configuration detected
>Parsed 23 text messages
>Both ConVars must be marked FCVAR_REPLICATED for linkage to work
>(r_VehicleViewDampen)
>--- Missing Vgui material hud/hud_ec
>--- Missing Vgui material hud/hud_concentration_bar
>--- Missing Vgui material hud/hud_hellstorm
>--- Missing Vgui material hud/hud_health1
>--- Missing Vgui material hud/hud_health2
>--- Missing Vgui material hud/hud_health3
>--- Missing Vgui material hud/hud_health4
>--- Missing Vgui material hud/hud_health5
>--- Missing Vgui material hud/hud_health6
>--- Missing Vgui material hud/hud_health7
>--- Missing Vgui material hud/hud_health8
>--- Missing Vgui material hud/hud_health9
>--- Missing Vgui material hud/hud_health10
>--- Missing Vgui material hud/back_button_cover
>--- Missing Vgui material hud/forward_button_cover
>Hud element 'CHudTitleDisplay' doesn't have an entry 'HudTitle' in
>scripts/HudLayout.res
>Hud element 'CHudSurvivalMode' doesn't have an entry 'HudSurvivalMode' in
>scripts/HudLayout.res
>Hud element 'CHudJournal' doesn't have an entry 'HudJournal' in
>scripts/HudLayout.res
>Hud element 'CHudEclipse' doesn't have an entry 'HudEclipse' in
>scripts/HudLayout.res
>execing config.cfg
>Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to
>1.
>Can't use cheat cvars in multiplayer, unless the server has sv_cheats set to
>1.
>1 CPU, Frequency: 1.5 Ghz, Features: AuthenticAMD SSE MMX 3DNow RDTSC CMOV
>FCMOV
>GetAllManifestFiles: Unable to load maplist.txt
>execing valve.rc
>--- Missing Vgui material vgui/steam/games/icon_cs
>--- Missing Vgui material vgui/steam/games/icon_hl2mp
>--- Missing Vgui material vgui/steam/games/icon_dod
>Spawn Server background02
>Begin loading faces (loads materials)
>End loading faces (loads materials)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/sa_eviltree.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/sa_eviltree.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/twist_tree/twist_tree.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/sa_eviltree_large.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_02.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_06_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_03_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_03_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_06_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/stumps/jn_stump_01.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_02.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_02_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Trees/Evil_Trees/jn_eviltree_03.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_03_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/Plantlife/rocks/jn_rock_06_huge.mdl)
>SOLID_VPHYSICS static prop with no vphysics model!
>(models/jn_bridge/jn_bridge.mdl)
>execing skill.cfg
>Error reading weapon data file for: spell_tk
>Game started
>Initializing renderer...
>Unable to load sky ec_dfsky_01
>Failed to load sound "environmental/wind/wind2_mono.wav", file probably
>missing from disk/repository
>Failed to load sound "environmental/water/river.wav", file probably missing
>from disk/repository
>Failed to load sound "environmental/water/river.wav", file probably missing
>from disk/repository
>Failed to load sound "environmental/water/river.wav", file probably missing
>from disk/repository
>Error reading weapon data file for: spell_tk
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Error reading weapon data file for: spell_tk
>CalcSequenceIndex: can't find 'run_upper'.
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>CalcSequenceIndex: can't find 'run_upper'.
>CalcSequenceIndex: can't find 'jump_down'.
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad sequence (-1 out of 1 max) in GetSequenceLinearMotion() for model
>'error.mdl'!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>Bad pstudiohdr in GetSequenceLinearMotion()!
>execing chapter1.cfg
>CModelLoader::Map_IsValid: No such map 'eclipse_01'
>map load failed: eclipse_01 not found or invalid
>Dropped Violet from server
>Reason: Disconnect by user.
>couldn't exec userconfig.cfg
>Config file cfg/config.cfg is read-only!!
>Couldn't write cfg/config.cfg
>
--
My luck is so bad that if I bought a
cemetery, people would stop dying. -