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How did they make it better?

Give us some examples.


"Jim" <Jim@no.com> wrote in message
news:IkuVd.22432$Q47.10104@bignews5.bellsouth.net...
> This is a pretty cool mod. They took the original HL2 and re-did every
> level to make it better. Very impressive.
> --
> Jim D
> Check out my homepage
> http://www.outpimp.com/?x=481501624
 

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Sponge wrote:
> How did they make it better?
>
> Give us some examples.
>
>
> "Jim" <Jim@no.com> wrote in message
> news:IkuVd.22432$Q47.10104@bignews5.bellsouth.net...
>
>>This is a pretty cool mod. They took the original HL2 and re-did every
>>level to make it better. Very impressive.
>>--
>>Jim D
>>Check out my homepage
>>http://www.outpimp.com/?x=481501624
>
>
>

They put extra enemies in every level. Now it's just Serious Sam.

--
"NOBODY expects the Spanish Inquisition! Our weapon is
surprise...surprise and fear...fear and surprise.... Our two weapons are
fear and surprise...and ruthless efficiency.... Our three weapons are
fear, and surprise, and the ruthless efficiency...and an almost
fanatical devotion to the Pope.... Amongst our weapons...are fear,
surprise, ruth... Amongst our weaponry...are such elements as fear...
I'll come in again"
 
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Shawk wrote:
> Sponge wrote:
>
>> How did they make it better?
>>
>> Give us some examples.
>
> They put extra enemies in every level. Now it's just Serious Sam.
>
It's absolutely disgusting how many enemies there are, and in the most
unrealistic places too, and the level transitions are less than par.
That aside, it's ADRENALINE-PUMPINGLY-AWESOME in god mode. ;-)
--
-Acercanto (young pup)
user:forestman domain:vt.edu

You can have only two of the following
three qualities when developing a product:
cheap, fast or good. You can produce something
cheap and fast, but it won't be good,
good and fast, but it won't be cheap,
good and cheap, but it won't be fast.
 
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"acercanto" wrote

> That aside, it's ADRENALINE-PUMPINGLY-AWESOME in god mode. ;-)

I guess you like Serious Sam then?

- Peter
 
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acercanto wrote:
> Shawk wrote:
>
>> Sponge wrote:
>>
>>> How did they make it better?
>>>
>>> Give us some examples.
>>
>>
>> They put extra enemies in every level. Now it's just Serious Sam.
>>
> It's absolutely disgusting how many enemies there are, and in the most
> unrealistic places too, and the level transitions are less than par.
> That aside, it's ADRENALINE-PUMPINGLY-AWESOME in god mode. ;-)

I believe the author was looking for "Duke 3D" style action (kinda his
words). I do like how the latest versions incorporate the code of
several other mods as well; you can toggle bullettime which takes power
from your AUX like the flashlight/sprinting does, and you can also
hurt/kill allies of yours who, if attacked, will attempt to kill you as
well!
 

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GFree wrote:
> acercanto wrote:
>
>> Shawk wrote:
>>
>>> Sponge wrote:
>>>
>>>> How did they make it better?
>>>>
>>>> Give us some examples.
>>>
>>>
>>>
>>> They put extra enemies in every level. Now it's just Serious Sam.
>>>
>> It's absolutely disgusting how many enemies there are, and in the most
>> unrealistic places too, and the level transitions are less than par.
>> That aside, it's ADRENALINE-PUMPINGLY-AWESOME in god mode. ;-)
>
>
> I believe the author was looking for "Duke 3D" style action (kinda his
> words). I do like how the latest versions incorporate the code of
> several other mods as well; you can toggle bullettime which takes power
> from your AUX like the flashlight/sprinting does, and you can also
> hurt/kill allies of yours who, if attacked, will attempt to kill you as
> well!

Didn't know that - clever stuff - no balancing tho' - just didn't enjoy
the first few levels. I guess there will be a day when I come in from
work just wanting to blast someone's head off and I'll fire it up again
then.


--
"NOBODY expects the Spanish Inquisition! Our weapon is
surprise...surprise and fear...fear and surprise.... Our two weapons are
fear and surprise...and ruthless efficiency.... Our three weapons are
fear, and surprise, and the ruthless efficiency...and an almost
fanatical devotion to the Pope.... Amongst our weapons...are fear,
surprise, ruth... Amongst our weaponry...are such elements as fear...
I'll come in again"
 
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Peter Lykkegaard wrote:
>
> I guess you like Serious Sam then?
>
> - Peter
Actually, I've never played that.. /me puts that on his list of games to
watch out for..
--
-Acercanto (young pup)
user:forestman domain:vt.edu

You can have only two of the following
three qualities when developing a product:
cheap, fast or good. You can produce something
cheap and fast, but it won't be good,
good and fast, but it won't be cheap,
good and cheap, but it won't be fast.
 
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LymanAlpha wrote:
> I loved both Serious Sam games but I don't like Substance that much,
> it's fun for a bit but I'd never want to try to play through the
whole
> game that way. Serious Sam was supposed to be goofy non-stop unload
a
> thousand rounds of ammo a minute kind of game, HL2 is not.

Ah, but HL2Substance *is* supposed to be such a game. I guess if you
ever wondered what would happen if they Sam and Alyx ever had kids,
then Substance is the answer.
 
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On 3/3/2005 1:01 PM Peter Lykkegaard brightened our day with:

>"acercanto" wrote
>
>
>
>>That aside, it's ADRENALINE-PUMPINGLY-AWESOME in god mode. ;-)
>>
>>
>
>I guess you like Serious Sam then?
>
>- Peter
>
>
>
>
I loved both Serious Sam games but I don't like Substance that much,
it's fun for a bit but I'd never want to try to play through the whole
game that way. Serious Sam was supposed to be goofy non-stop unload a
thousand rounds of ammo a minute kind of game, HL2 is not.

--
Steve ¤»Inglo«¤
www.inglostadt.com
 
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In the times of Yore, approximately 3 moons after Thu, 3 Mar 2005 22:01:58 +0100, there was a signal from
the heavens from where the angel "Peter Lykkegaard" <peter.aghl@gmail.com> emblazoned these words across
the heavens:

>"acercanto" wrote
>
>> That aside, it's ADRENALINE-PUMPINGLY-AWESOME in god mode. ;-)
>
>I guess you like Serious Sam then?

Isn't Sam 3 due out sometime soon?

I got the original Sam and took it down to the local cybercafe that evening. There were 16 of us there -
we cranked it up to extra extra hard, turned on friendly fire and had a co-op game. The owner was there,
so we just locked the doors and played until the game was completed, at about 3am. Pretty good craic.

Civilian_Target
---
"The great thing about pessimism is that you are either 'right as usual' or 'pleasently surprised'
 

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On Sat, 05 Mar 2005 16:50:47 +0000, Civilian_Target
<tadhgpNOSPAM@bigfoot.com> wrote:

>Isn't Sam 3 due out sometime soon?

No, they are still writing Serious Sam 2.
--
Andrew, contact via interpleb.blogspot.com
Help make Usenet a better place: English is read downwards,
please don't top post. Trim replies to quote only relevant text.
Check groups.google.com before asking an obvious question.
 
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On 3/5/2005 3:27 PM Andrew brightened our day with:

>On Sat, 05 Mar 2005 16:50:47 +0000, Civilian_Target
><tadhgpNOSPAM@bigfoot.com> wrote:
>
>
>
>>Isn't Sam 3 due out sometime soon?
>>
>>
>
>No, they are still writing Serious Sam 2.
>
>
I don't get it?

--
Steve ¤»Inglo«¤
www.inglostadt.com
 

shawk

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LymanAlpha wrote:
> On 3/5/2005 3:27 PM Andrew brightened our day with:
>
>> On Sat, 05 Mar 2005 16:50:47 +0000, Civilian_Target
>> <tadhgpNOSPAM@bigfoot.com> wrote:
>>
>>
>>
>>> Isn't Sam 3 due out sometime soon?
>>>
>>
>>
>> No, they are still writing Serious Sam 2.
>>
>>
> I don't get it?
>

Steve,

There was Serious Sam and then Serious Sam - the second encounter.
Serious Sam 2 is still in development along with a new engine Serious
Engine 2..

--
I mean, you've been around a bit, you know, like, you've, uh... You've
'done it'...
What do you mean?
Well, I mean like,... you've SLEPT, with a lady...
Yes...
What's it like?
 
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On 3/5/2005 6:04 PM Shawk brightened our day with:

> LymanAlpha wrote:
>
>> On 3/5/2005 3:27 PM Andrew brightened our day with:
>>
>>> On Sat, 05 Mar 2005 16:50:47 +0000, Civilian_Target
>>> <tadhgpNOSPAM@bigfoot.com> wrote:
>>>
>>>
>>>
>>>> Isn't Sam 3 due out sometime soon?
>>>>
>>>
>>>
>>>
>>> No, they are still writing Serious Sam 2.
>>>
>>>
>> I don't get it?
>>
>
> Steve,
>
> There was Serious Sam and then Serious Sam - the second encounter.
> Serious Sam 2 is still in development along with a new engine Serious
> Engine 2..
>
Ahh, so SSTSE was sort of Serious Sam 1.5.
I hope I can get Serious Sam 2 for $20. That above everything is the
best thing about those games, $20 for a brand new game. I think I got
Serious Sam The Second Encounter the week it came out on sale for $15.

--
Steve ¤»Inglo«¤
www.inglostadt.com
 

shawk

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LymanAlpha wrote:

> Ahh, so SSTSE was sort of Serious Sam 1.5. I hope I can get Serious Sam
> 2 for $20. That above everything is the best thing about those games,
> $20 for a brand new game. I think I got Serious Sam The Second
> Encounter the week it came out on sale for $15.
>

Yup. SS 1.5 :)

The games dont seem to hold the price well. I got both (not that long
after they came out) for half the initial asking price. Have to see how
SS2 sells.