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Archived from groups: comp.sys.ibm.pc.games.strategic,comp.sys.ibm.pc.games.war-historical (More info?)
On Wed, 19 Jan 2005 20:09:18 GMT, "Hermann" <hr_hesse@yahoo.com>
wrote:
>> A non hard-coded AI might decide to go the whole 12 years without
>> deciding that it's chances for attack against the allies are good. If
>> they did this, then people are in here bitching about a Wargame that
>> plays for 12 years and doesn't even have a war in it.
>
>Isn't this basicly defending a poor AI with "well, it could've been even
>worse"?
No. Scripted actions for scenario necessity aren't a sign of a bad
AI if those actions are absolutely required for the game to succeed at
it's basic premise. This is after all a wargame simulating the WW2
time period, would you want to play a game where every time you spend
twelve years as the allies getting ready to smash Germany you never
get a chance because the AI realizes that you're doing a very good job
of it and never attacks?
--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft
On Wed, 19 Jan 2005 20:09:18 GMT, "Hermann" <hr_hesse@yahoo.com>
wrote:
>> A non hard-coded AI might decide to go the whole 12 years without
>> deciding that it's chances for attack against the allies are good. If
>> they did this, then people are in here bitching about a Wargame that
>> plays for 12 years and doesn't even have a war in it.
>
>Isn't this basicly defending a poor AI with "well, it could've been even
>worse"?
No. Scripted actions for scenario necessity aren't a sign of a bad
AI if those actions are absolutely required for the game to succeed at
it's basic premise. This is after all a wargame simulating the WW2
time period, would you want to play a game where every time you spend
twelve years as the allies getting ready to smash Germany you never
get a chance because the AI realizes that you're doing a very good job
of it and never attacks?
--
"The most merciful thing in the world, I think, is the inability
of the human mind to correlate all its contents." - H.P. Lovecraft