Holding Bombs

Nitro

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Apr 23, 2004
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Archived from groups: alt.games.wolfenstein (More info?)

I've been playing this game for a long time now (Multiplayer), but
just recently started practicing bomb throwing as a primary weapon. I
notice some people seem to hold bombs for a long time. They walk
around and I see it in their hand until they decide to throw it.

When I hold a bomb, I get around 5 clicks to release the throw or I
blow myself up. Am I missing something? How do some players hold bombs
for so long? Or, is it just my imagination?
 
Archived from groups: alt.games.wolfenstein (More info?)

jtechmart@yahoo.com (Nitro) wrote:

>I've been playing this game for a long time now (Multiplayer), but
>just recently started practicing bomb throwing as a primary weapon. I
>notice some people seem to hold bombs for a long time. They walk
>around and I see it in their hand until they decide to throw it.
>
>When I hold a bomb, I get around 5 clicks to release the throw or I
>blow myself up. Am I missing something? How do some players hold bombs
>for so long? Or, is it just my imagination?

Usually we call them grenades :)

Anyway, when you have a grenade selected but you haven't yet pressed
fire it is still in your hand. Just like when you have a gun selected
but aren't firing other players can see you holding it.


Tim
--
My last .sig was rubbish too.
 
Archived from groups: alt.games.wolfenstein (More info?)

No comment about holding grenades but a comment about Spawn Camping...

seems 2 me that spawn camping is just hanging around the spawn area
doing nothing. yo.. we all gotta skip to the toilet for a minute !

i'm all in favor of running into a spawn area and torching the enemy
with the flamethrower or planting dynomite if theres time... etc...
etc. the object of war is the same on MP gammes as it is in real
life : kill as many enemies as you can wherever they're found and
make their loses greater in number than yours.

anybody who complains as they do about spawn killing ( called Base
Raping in other games ) is just a whinning loser. yes, its a pain in
the arse to get out of a bunker when the enemy keeps on torching
everyone inside before they can get out but aint that what teamwork is
all about ?

the game maps have mounted machineguns facing the beach in the ' beach
' map and they are there to base rape. the wisdom of the Fathers of
Wolfenstein understand the theory of war just like the real nazi did.

anyway, wolfenstein MP is a lot of fun... a lot of fun.









On Fri, 11 Jun 2004 23:27:32 +0100, Tim Auton
<tim.auton@uton.[groupSexWithoutTheY]> wrote:

>jtechmart@yahoo.com (Nitro) wrote:
>
>>I've been playing this game for a long time now (Multiplayer), but
>>just recently started practicing bomb throwing as a primary weapon. I
>>notice some people seem to hold bombs for a long time. They walk
>>around and I see it in their hand until they decide to throw it.
>>
>>When I hold a bomb, I get around 5 clicks to release the throw or I
>>blow myself up. Am I missing something? How do some players hold bombs
>>for so long? Or, is it just my imagination?
>
>Usually we call them grenades :)
>
>Anyway, when you have a grenade selected but you haven't yet pressed
>fire it is still in your hand. Just like when you have a gun selected
>but aren't firing other players can see you holding it.
>
>
>Tim
 
Archived from groups: alt.games.wolfenstein (More info?)

On Fri, 11 Jun 2004 23:27:32 +0100, Tim Auton
<tim.auton@uton.[groupSexWithoutTheY]> wrote:

>jtechmart@yahoo.com (Nitro) wrote:
>
>>I've been playing this game for a long time now (Multiplayer), but
>>just recently started practicing bomb throwing as a primary weapon. I
>>notice some people seem to hold bombs for a long time. They walk
>>around and I see it in their hand until they decide to throw it.
>>
>>When I hold a bomb, I get around 5 clicks to release the throw or I
>>blow myself up. Am I missing something? How do some players hold bombs
>>for so long? Or, is it just my imagination?
>
>Usually we call them grenades :)
>
>Anyway, when you have a grenade selected but you haven't yet pressed
>fire it is still in your hand. Just like when you have a gun selected
>but aren't firing other players can see you holding it.
>
>
>Tim

Usually wait for the ticks to hit 3 then toss it.
Sometimes, if 2 of the enemy are chasing you, drop a grenade after you
turn a corner and 5 ticks later BOOM!
What's really fun is being low on health and SPRINTING into a spawn
point with a ticking grenade. Hmm, would that be Spawn Camping?
 
Archived from groups: alt.games.wolfenstein (More info?)

harry <none@nowhere.com> wrote:

>No comment about holding grenades but a comment about Spawn Camping...
>
>seems 2 me that spawn camping is just hanging around the spawn area
>doing nothing. yo.. we all gotta skip to the toilet for a minute !
>
>i'm all in favor of running into a spawn area and torching the enemy
>with the flamethrower or planting dynomite if theres time... etc...
>etc. the object of war is the same on MP gammes as it is in real
>life : kill as many enemies as you can wherever they're found and
>make their loses greater in number than yours.

There was me thinking the object of the game was to have fun. League
matches are different - spawncamp away, but a pickup game on a public
server should be about having fun. Spawncamping is not fun. Being
spawncamped is not fun.


Tim
--
My last .sig was rubbish too.
 
Archived from groups: alt.games.wolfenstein (More info?)

On Sat, 12 Jun 2004 13:51:22 +0100, Tim Auton wrote:

>>i'm all in favor of running into a spawn area and torching the enemy
>>with the flamethrower or planting dynomite if theres time... etc...
>>etc. the object of war is the same on MP gammes as it is in real
>>life : kill as many enemies as you can wherever they're found and
>>make their loses greater in number than yours.

> There was me thinking the object of the game was to have fun. League
> matches are different - spawncamp away, but a pickup game on a public
> server should be about having fun. Spawncamping is not fun. Being
> spawncamped is not fun.

I agree completely. I will call a vote to kick a spawncamper, every time.
However, a couple of good players can stop a spawncamper pretty easily.
The 4-5 seconds of invulnerability when spawning make the difference.

--
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
 
Archived from groups: alt.games.wolfenstein (More info?)

>I agree completely. I will call a vote to kick a spawncamper, every time.
> However, a couple of good players can stop a spawncamper pretty easily.
>The 4-5 seconds of invulnerability when spawning make the difference.

So why call a vote? Just kill the camper, over and over if necessary.

I don't know how many times I've played BATTERY in ET and my team was
pinned down on the beach for the entire game. Frustrating? Yup.
Should my team have voted off the entire Axis team? I hardly think so.
What WOULD have been cool is if the admin would have increased the
Axis spawn time by 10 seconds tho. :)
 
Archived from groups: alt.games.wolfenstein (More info?)

On Sun, 13 Jun 2004 11:21:00 +0000, Oh My wrote:

> I don't know how many times I've played BATTERY in ET and my team was
> pinned down on the beach for the entire game. Frustrating? Yup.
> Should my team have voted off the entire Axis team? I hardly think so.

Of course not, I agree. Battery is a little different, and isn't really
what I was talking about. When you get spawncampers in the other maps
it's a different thing.

--
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
 
Archived from groups: alt.games.wolfenstein (More info?)

harry wrote:

> No comment about holding grenades but a comment about Spawn Camping...
>

> ' map and they are there to base rape. the wisdom of the Fathers of
> Wolfenstein understand the theory of war just like the real nazi did.
>
> anyway, wolfenstein MP is a lot of fun... a lot of fun.

I agree with you. Spawn campers are just another challenge to overcome.
If your team is weak then the spawn camper will be there alot and be
fairly effective but a strong team won't allow the spawn camper to be
very effective. With the few moments of invinciblity someone should be
able to break out and come back with an offensive attack either
defeating or weaking the spawn camper(s) enough to be defeated.
 
Archived from groups: alt.games.wolfenstein (More info?)

Oh My <ohmy@wi.rr.com> wrote in message news:<h8dlc0tftr25afttecaalv35ps2b5tdkqt@4ax.com>...
> On Fri, 11 Jun 2004 23:27:32 +0100, Tim Auton
> <tim.auton@uton.[groupSexWithoutTheY]> wrote:
>
> >jtechmart@yahoo.com (Nitro) wrote:
> >
> >>I've been playing this game for a long time now (Multiplayer), but
> >>just recently started practicing bomb throwing as a primary weapon. I
> >>notice some people seem to hold bombs for a long time. They walk
> >>around and I see it in their hand until they decide to throw it.
> >>
> >>When I hold a bomb, I get around 5 clicks to release the throw or I
> >>blow myself up. Am I missing something? How do some players hold bombs
> >>for so long? Or, is it just my imagination?
> >
> >Usually we call them grenades :)
> >
> >Anyway, when you have a grenade selected but you haven't yet pressed
> >fire it is still in your hand. Just like when you have a gun selected
> >but aren't firing other players can see you holding it.
> >
> >
> >Tim
>
> Usually wait for the ticks to hit 3 then toss it.
> Sometimes, if 2 of the enemy are chasing you, drop a grenade after you
> turn a corner and 5 ticks later BOOM!
> What's really fun is being low on health and SPRINTING into a spawn
> point with a ticking grenade. Hmm, would that be Spawn Camping?

Yes, I have always used them within the 5 tick limit. I thought there
may be a cheat others were using to hold them for as long as they
wanted to, but that doesn't seem to be the case. Just my imagination.

-- (KS)NitroNazi***
 
Archived from groups: alt.games.wolfenstein (More info?)

Willy <eds@work.net> wrote in message news:<l83zc.73200$j24.9619@twister.nyroc.rr.com>...
> harry wrote:
>
> > No comment about holding grenades but a comment about Spawn Camping...
> >
>
> > ' map and they are there to base rape. the wisdom of the Fathers of
> > Wolfenstein understand the theory of war just like the real nazi did.
> >
> > anyway, wolfenstein MP is a lot of fun... a lot of fun.
>
> I agree with you. Spawn campers are just another challenge to overcome.
> If your team is weak then the spawn camper will be there alot and be
> fairly effective but a strong team won't allow the spawn camper to be
> very effective. With the few moments of invinciblity someone should be
> able to break out and come back with an offensive attack either
> defeating or weaking the spawn camper(s) enough to be defeated.

These are all unwritten rules. What is fair and what is not fair isn't
very clear. Recently, I've seen a lot of people complain on Beach Map
about War Room camping. I thought that was called defending the obj? I
remember when I first played at UL server, I got kicked becuase I
stepped on the flag (beach) as an axis player. Now I never step on
flag (as axis) regardless on which server I'm on.

Recently, I was in a game where an axis player was using panzer and
waiting in wr for allies. I stopped giving him health/reviving him. It
didn't seem fair. Just about anything is fair game, and with the right
team all can be overcome, but most people seem to complain about
flames and panzers.

Regardless of techniques, if my team is totally dominating the other
side, I almost always will switch sides. Even teams are the most fun
IMO.
 
Archived from groups: alt.games.wolfenstein (More info?)

jtechmart@yahoo.com (Nitro) wrote:
>Willy <eds@work.net> wrote in message news:<l83zc.73200$j24.9619@twister.nyroc.rr.com>...
[spawn camping/killing]
>> I agree with you. Spawn campers are just another challenge to overcome.
>> If your team is weak then the spawn camper will be there alot and be
>> fairly effective but a strong team won't allow the spawn camper to be
>> very effective. With the few moments of invinciblity someone should be
>> able to break out and come back with an offensive attack either
>> defeating or weaking the spawn camper(s) enough to be defeated.
>
>These are all unwritten rules. What is fair and what is not fair isn't
>very clear. Recently, I've seen a lot of people complain on Beach Map
>about War Room camping. I thought that was called defending the obj? I
>remember when I first played at UL server, I got kicked becuase I
>stepped on the flag (beach) as an axis player. Now I never step on
>flag (as axis) regardless on which server I'm on.
>
>Recently, I was in a game where an axis player was using panzer and
>waiting in wr for allies. I stopped giving him health/reviving him. It
>didn't seem fair. Just about anything is fair game, and with the right
>team all can be overcome, but most people seem to complain about
>flames and panzers.

Much as I hate spawncamping, I have to say that objective camping
(like waiting in the War Room with a panzer) is just good tactics.
It's a different situation to spawcamping. Spawncamping is bad because
it doesn't give the enemy a sporting chance, but defending the
objective it what it's all about. By the time both teams get there as
far as I'm concerned anything goes.

I barely played Wolf MP, but I play ET all the time (I found ET while
looking for Wolf MP mods after I completed it). But the same applies -
defending or attacking the objective is the whole point of the game
(XP whores and spawncampers be damned!).

I don't see how you can complain about someone using heavy weapons in
defence of the objective that wins or loses you the map.

I agree about unbalanced team though - I'll always call an XP shuffle
vote and/or switch teams if it's obviously unfair. Being an engineer
or medic under serious pressure to make the difference for your team
is a fantastically absorbing experience.


Tim
--
My last .sig was rubbish too.
 
Archived from groups: alt.games.wolfenstein (More info?)

On Mon, 14 Jun 2004 19:07:10 +0100, Tim Auton
<tim.auton@uton.[groupSexWithoutTheY]> wrote:

<snip>
>
>I agree about unbalanced team though - I'll always call an XP shuffle
>vote and/or switch teams if it's obviously unfair. Being an engineer
>or medic under serious pressure to make the difference for your team
>is a fantastically absorbing experience.
>
>
>Tim


calling an XP shuffle is one thing, getting it voted for is totally
different.. have you ever been on a map where your team is getting
totally MAULED, so you call for a vote hoping for a better game, but
NOOOO the enemy won't vote for that while all their XP is being handed
to them on a silver platter.

thats what i've found anyway.. the team winning will not usually vote
for an XP shuffle.

Nexxxx
 
Archived from groups: alt.games.wolfenstein (More info?)

Tim Auton wrote:
>
> There was me thinking the object of the game was to have fun. League
> matches are different - spawncamp away, but a pickup game on a public
> server should be about having fun. Spawncamping is not fun.

What do you mean spawncamping isn't fun? I love putting up 200+ kills
being an axis field ops on Siwa Oasis. How is that not fun?

LVIII
 
Archived from groups: alt.games.wolfenstein (More info?)

Lord Vader III <lord_vader_iii@hotmail.com> wrote:
>Tim Auton wrote:
>>
>> There was me thinking the object of the game was to have fun. League
>> matches are different - spawncamp away, but a pickup game on a public
>> server should be about having fun. Spawncamping is not fun.
>
>What do you mean spawncamping isn't fun? I love putting up 200+ kills
>being an axis field ops on Siwa Oasis. How is that not fun?

Fire artillery. Hide. Repeat.

Yeah, sounds awesome to me. Some of us like a bit of a challenge you
know.


Tim
--
My last .sig was rubbish too.
 
Archived from groups: alt.games.wolfenstein (More info?)

"Nex" <yeahright@nottelling.com> wrote in message
news:03fsc0tjph2kdoc94ae6mfv207e5ec81v8@4ax.com...
> On Mon, 14 Jun 2004 19:07:10 +0100, Tim Auton
> <tim.auton@uton.[groupSexWithoutTheY]> wrote:
>
> <snip>
> >
> >I agree about unbalanced team though - I'll always call an XP shuffle
> >vote and/or switch teams if it's obviously unfair. Being an engineer
> >or medic under serious pressure to make the difference for your team
> >is a fantastically absorbing experience.
> >
> >
> >Tim
>
>
> calling an XP shuffle is one thing, getting it voted for is totally
> different.. have you ever been on a map where your team is getting
> totally MAULED, so you call for a vote hoping for a better game, but
> NOOOO the enemy won't vote for that while all their XP is being handed
> to them on a silver platter.
>
> thats what i've found anyway.. the team winning will not usually vote
> for an XP shuffle.
>
> Nexxxx
>
>

Very true, if only everyone played the game for sport and a challenge it
would be much more fun...
I can kill a spawn camper with my 5 seconds of invulnerability 90% of the
time, so its just a challenge for me, and playing allied on Siwa is great
fun when one has to dive through Artillery and Airstrikes to leave the Old
City. The challenge is what makes the game fun.
If someone calls for an XP shuffle vote for it.
--FEDEX__1