> Take the recently-released Portal: No Escape as a good example: > it may only
> be seven minutes long, but those seven minutes are way better than a few
> agonizing hours some unnamed game-based movies have forced us to endure.
Could it be because it's a lot easier to fill 5:30 minutes with a non-descript, "ominous" setting and follow up with some whizbang effects, than it is to make a feature length film that ipso facto has to string viewers along with at least some semblance of a coherent plot?
Conversely, if you extended this to even 30-40 minutes at its current level of plot/character development, people would be far more apt to call it hackneyed and banal in a way that made a Judge Dredd vs. The Expendables cross-over appear profound and intellectually engaging, by comparison.