Homemade Starter Decks

peter

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Mar 29, 2004
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Archived from groups: rec.games.trading-cards.magic.misc (More info?)

I recently read an article (can't remember where) about creating
starter decks for beginners. It's something I'd like to do with my
7th/8th cards if at all possible.

The article made mention of using the "friendly" colors, which I like
because you learn about using multiple colors.

But, I was thinking about the different archetypes and I had trouble
deciding how they actually worked together.

For example, blue and white. They both have flyers. Blue has
bounce/counter, white has life/prevention. But how do they play well
*together*? How do they compliment each other?

Or, red/green. Fire to clear the way? Hasty goblins to kick off,
mana fixing from green, then big fatties?

Blue/White, Blue/Black, Black/Red, Red/Green, Green/White.

I don't know. I'm looking for suggestions.
Thanks,
Peter
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

> But, I was thinking about the different archetypes and I had trouble
> deciding how they actually worked together.
>
> Blue/White, Blue/Black, Black/Red, Red/Green, Green/White.

The thing is, there's not just one archetype for each color combination.
Blue/white is often a control combination but you could also do it as a
flying weenie deck or as many other things. Red/green is often a mix of
green fatties with red burn to clear the way and hold off the opposition
until the fatties can swing, but you could also make it a land destruction
deck or an Elfball combo deck or whatever. So don't think there's only one
right way to put the colors together. Clayton's post sums up the basics
pretty good, but each color has multiple aspects; you won't be able to fit
the entire theme into one deck.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

That's good stuff.
I'll post back with the deck lists in a few weeks, once I get them built.
That way, you all can comment, and also other folks might be able to use them.

Peter
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

Hello, Chris!
You wrote on Sun, 25 Jul 2004 20:17:33 GMT:


CW> The thing is, there's not just one archetype for each color
CW> combination.
CW> Blue/white is often a control combination but you could also do
CW> it as a
CW> flying weenie deck or as many other things.
Flying U/W weenie deck can easily become a Bird tribal deck - with
things like Airborne Aid to learn the power of card drawing, for
example.

Regards,
Arkady.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

I made me two beginner decks a while ago, mono white and black. I used
mostly plain creatures, with only flyers and first strikers sprinkled in.
Then, for white, some combat enhancers like Morale and the like, also
disenchants and life gain like healing potion.
For black, there were terror and howl from beyound.
I used those decks to teach absolute beginners the working of the game
in general, with the phases and how combat works etc. Still I noticed
that even with such simple cards there was a lot of confusion about in
which order to do things, multiple blocking and damage assignment and
other stuff. So IMHO you should start with quite simple cards/decks if
you want to teach newcomers the game.

Palmer


Peter wrote:
> I recently read an article (can't remember where) about creating
> starter decks for beginners. It's something I'd like to do with my
> 7th/8th cards if at all possible.
>
> The article made mention of using the "friendly" colors, which I like
> because you learn about using multiple colors.
>
> But, I was thinking about the different archetypes and I had trouble
> deciding how they actually worked together.
>
> For example, blue and white. They both have flyers. Blue has
> bounce/counter, white has life/prevention. But how do they play well
> *together*? How do they compliment each other?
>
> Or, red/green. Fire to clear the way? Hasty goblins to kick off,
> mana fixing from green, then big fatties?
>
> Blue/White, Blue/Black, Black/Red, Red/Green, Green/White.
>
> I don't know. I'm looking for suggestions.
> Thanks,
> Peter
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

Peter, worshipped by llamas the world over, wrote...
> I recently read an article (can't remember where) about creating
> starter decks for beginners. It's something I'd like to do with my
> 7th/8th cards if at all possible.
>
> The article made mention of using the "friendly" colors, which I like
> because you learn about using multiple colors.
>
> But, I was thinking about the different archetypes and I had trouble
> deciding how they actually worked together.
>
> For example, blue and white. They both have flyers. Blue has
> bounce/counter, white has life/prevention. But how do they play well
> *together*? How do they compliment each other?
>
> Or, red/green. Fire to clear the way? Hasty goblins to kick off,
> mana fixing from green, then big fatties?
>
> Blue/White, Blue/Black, Black/Red, Red/Green, Green/White.
>
> I don't know. I'm looking for suggestions.
> Thanks,
> Peter

The original Portal suggested doing it this way (and the boosters were
only semi-random, stacked to make these builds easier):

U/W: "Air superiority". Emphasize flying creatures and defensive
spells.
B/U: "Card domination". Emphasize cards that make your opponent
discard cards or allow you to draw cards.
B/R: "Firey doom". Emphasize cards that kill creatures, including burn
that may also be usable on your opponent.
G/R: "Gargantuans". Emphasize big creatures, land destruction, and
cards that get you more lands (in regular Magic, include here creatures
and other cards that generate mana, especially now that short-term fast
mana is a red theme rather than a black one).
G/W: "The Horde". Emphasize small creatures, include more of them than
the other decks listed here (it suggests about 17-18 where about 14 are
recommended for most of the others) and spells that make them bigger.
 
Archived from groups: rec.games.trading-cards.magic.misc (More info?)

knucklehead000@yahoo.com (Peter) wrote in message news:<9591b0f0.0407241957.23e42c31@posting.google.com>...
> I recently read an article (can't remember where) about creating
> starter decks for beginners. It's something I'd like to do with my
> 7th/8th cards if at all possible.

In looking through the cards I had for 7th and those for 8th, it seems
to me that 7th is a much stronger/more interesting set than 8th. Even
aside from losing some of the classics like Llanowar Elves and
Counterspell.

I don't know. I didn't look particularly closely, but that was the
feeling I had gotten just from skimming.

Peter