Archived from groups: alt.games.neverwinter-nights (
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"Ezechiel" <ezechiel.at.googoth.dot.com@aol.com> wrote in message
news:40c72970$0$12739$636a15ce@news.free.fr...
> "Hugh Conkey" <conkey@tesco.net> a écrit dans le message de news:
> IQFxc.143$tY1.49@newsfe2-win...
> >
> > "Ezechiel" <ezechiel@googoth.com> wrote in message
> > news:40c6e6ec$0$12751$636a15ce@news.free.fr...
> > > hi folks, i just bought NWN Hordes of the Underdark and since i've
> > installed
> > > it I noticed several issues when i was playing the NWN campaign and
the
> > SoU
> > > one:
> > >
> > > - when a henchman is slayed, instead of being stone-ported to the
> nearest
> > > temple they just disappear like they were definitely dead (at least
> until
> > > the following chapter).
> >
> > Saving henchmen's lives isn't part of the basic game, so any provision
for
> > it is down to the module you happen to be playing. The OC is very
> easygoing
> > about this. In HotU your henchmen just die and lie where they have been
> > slain unless you Raise or Resurrect them.
>
> actually i didn't tried the HotU for the moment so i dunno how it's
handled
> in it. Anyway i played almost 80% of the official campaign before i bought
> and installed HotU and then without i change anything in the game
> configuration or something the NPC henchmen just started to disappear like
> dead instead of respawning in the Tyr temple (and my fighter/thief
wouldn't
> help to cast a raise of anything.) Anyway NPC died in OC chapter three had
> miraculously resurrected at the chapter four beginning until they die
again.
> In SoU campaign it's a bit different, it seems that instead of instantly
> dying, the henchmen do faint on the ground when they are very low on HP
that
> allows me to cast a lay-hands on them before they vanishe (fortunately
this
> time i was playing a paladin, if i was playing anything else but a healer
> i'm affraid that i would have to play the campaign w/o henchmen again...)
> Anyway it is very frustrating as the corpses do disappear after a few
> seconds, that is a real annoyance as most of the time it is difficult to
> cast a resurrect while being heavily engaged in close combat.
>
> > Fortunately there is a free rod of
> > Resurrection available very early in the game and cheap ones available
at
> > various points. Speak (nicely?) to the priestess in the basement of the
> inn
> > before you head down into Undermountain. I haven't finished SoU But I
> think
> > henchmen in the first chapter all have the appropriate ring and get
> > transported back to the starting place for healing at the point of
death.
> I
> > don't know what, if anything, happens after that.
> >
> The big issue is that they don't, they just die and their body decays
after
> a dozen of seconds making them unresurrectable anymore (but fortunately
they
> reappear, with all the stuff they were carrying gone, on the following
> chapter.
>
> > > - when leveling up in SoU (maybe in NWN too, i dunno coz all the
> available
> > > henchmen were dead before i manage to gather the thousands of
experience
> > > points i needed to level up) my henchmen just fail (!?) to level up.
> > > After investigation it seems that the class archetypes have
disappeared
> > (!?)
> > > from the character creation menu, so i assume that it's the reason for
> the
> > > henchmen not to level up with my character (according i believe the
NPCs
> > > should follow those archetypes for evolution)
> > >
> > > re-installing NWN, then SoU, then HotU from scratch didn't solved my
> > > problem, does anyone here had such an issue and if yes is there a way
to
> > fix
> > > it up plz ?
> > >
> > > --
> > > Ezechiel
> > >
> >
> > Haven't come across this but, of course, only henchmen who are actually
in
> > the party (and alive?) when you level up will gain a level. In SoU &
HotU
> > the level gained is not necessarily in the henchman's first class.
> >
> well, as far as i know henchmen are always 1 level under yours
independently
> of being grouped with your character's party, in the official NWN campaign
> you just have to talk to them and say them to train a momment for filling
> the gap (pretty handy if you change for an henchman you never hired
before).
> In SoU it seems you just have to talk to another henchmen to make them
> adjust their level (even if in my case it fails).
> My problem is that instead of leveling up i get a strange error message
like
> "henchman X have failed to progress in class N" and it's a bit of a
> challenge keeping your henchman alive when the mobs are adjusted to your
8th
> level and your follower is only thief(1)/cleric(0) due to the
impossibility
> of levelling up.
> for the levelling process i think i'm right coz i got this silly messages
> each time i talk them.
> Am I really the only one encountering this problem ? Bioware website FAQ's
> didn't help.
>
> > Hugh
> >
> >
Sorry I can't help. I've only ever seen the "henchman X has failed to
progress in class N" message in relation to my guardian golem in HotU,
which I didn't really expect to level up anyway.
Hugh.