How do i reduce ping?

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Niels De Clercq

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Aug 27, 2014
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Hello everyone,

I have access to the PBE - server in League of Legends. The problem in that this server is located in California and i live in Belgium. This means that i have around 230 ping. This is kinda unplayable. Is there any way to reduce this ping?

*If you want to name programs: i only accept free ones if possible*

Thanks in advance!
 
Solution


No so much the laws of physics so much the state of technology. 8,862km apart, light is 299,792km/s, giving a one way time of 30ms or 60ms round trip. Light is non-hallow fiber is only 65% c, which gives 45ms one way and 90ms both ways. 60% of his latency is not physics related.

But yes, closer is better, especially when you're talking about trans-oceanic plus trans-continental.

I live in Wisconsin and when I ping a Belgium ISP, I get 117ms, and when I ping LA, I get 61ms.

For me, this is a 178ms route
Belgium->Paris->Chicago->Wisconsin->Chicago->LA

Since I have an 8ms ping to Chicago, that's another 16ms that could be trimmed off. His ping should be closer to...


No so much the laws of physics so much the state of technology. 8,862km apart, light is 299,792km/s, giving a one way time of 30ms or 60ms round trip. Light is non-hallow fiber is only 65% c, which gives 45ms one way and 90ms both ways. 60% of his latency is not physics related.

But yes, closer is better, especially when you're talking about trans-oceanic plus trans-continental.

I live in Wisconsin and when I ping a Belgium ISP, I get 117ms, and when I ping LA, I get 61ms.

For me, this is a 178ms route
Belgium->Paris->Chicago->Wisconsin->Chicago->LA

Since I have an 8ms ping to Chicago, that's another 16ms that could be trimmed off. His ping should be closer to 160ms, not 230ms, assuming no congested paths like I have.
 
Solution
It still doesn't matter a end user has no control over the path taken. It is all up to the ISP. You could go all the way to a remote city or even a different country to get to the machine in your neighbors house if you use different ISP and they have no connection point close by.

There is also no way to tell the route just by checking your end of the connection. In almost all cases the traffic will follow a different path to a site that back just because of how peering agreements are set. The traffic tends to stay on your local ISP until it has no option to get closer. You must do trace router form both ends of the connection.

Still there is nothing you can do other than change ISP if the latency is not acceptable.
 


The first answer was "distance". Based on my pings, at least 30% of his latency is caused by poor routing. Based on physics alone, 70% of his latency is caused by routing.

There are "gaming" VPNs. One of these may help.
 
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