Archived from groups: alt.games.civ3 (
More info?)
"Kevin 'Keeper' Foster" <thekeeper@canada.com> wrote in message
news:Xns95E85511014A6kdfosterrogerscom@130.133.1.4...
> "Fishman ><\(\(\(°>" <nospam@butfish.com> wrote in
> news:LxWId.263$w%4.5@newsfe6-win.ntli.net:
>
>>
>> "Boris" <boris@home.com> wrote in message
>> news:Xns95E6ECBAA270Eboristhedecapitator@216.168.3.30...
>>> There are some annoying features about Civ3 and this is one of
>>> them.
>>>
>>> I have captured a town, I don't want to risk a defection, so try
>>> to starve the town down to a population of 1, and then want to
>>> add some workers to build up my own ethnically cleansed town.
>>>
>>> Problem: as soon as the town starts starving, the computer
>>> reallocates its citizens to start producing food. I don't want
>>> this. So every turn, I have to go round captured towns and switch
>>> citizens from producing food to being
>>> entertainers or whatever. This is wearisome.
>>>
>>> How do I stop towns reallocating my citizens?
>>>
>>> thanks
>>> Boris
>>
>> As others have said you have to manually rearange the workers
>> before each end turn to starve the city down.
>> Because I used to forget to do it each end turn and and also I
>> forget where the city is, I now do this:-
>>
>> On capture, I rename the cities to A1, next A2 etc.
>> Then, prior to each end turn, I use city manager to find these
>> cities - set sort by city name order.
>> I adjust the workers of all "Ax" cities if pop. is greater than 1
>> to cause starvation.
>> Once an "Ax" city has got down to pop. 1 I give it a real name.
>>
>> Works well for me.
>>
>>
>> Bye the way................
>> The most wearisome thing for me is when I have a massive stack of
>> workers on a tile clearing pollution and I start clearing it with
>> Shift + C but then some other workers elsewhere get selected (not
>> in my pollution clearing stack) and start chopping down forests.
>>
>> If there is enough workers on a tile to finish the job why o why
>> does it not finish the job on the tile before other workers get
>> selected and start doing some unwanted thing. This needs fixing
>> because it really pisses me off.
>>
>> Suggestions anyone?
>
> Patch your game? I never have this issue. Workers that start a
> turn (free to work) on the same tile always come up in the command
> queue together.
>
> --
> ICQ: 8105495
> AIM: KeeperGFA
> EMail: thekeeper@canada.com
> "If we did the things we are capable of,
> we would astound ourselves." - Edison
Am running V 1.22 - not aware of any patches beyond this.?