Question How does one get such smooth game play onto YouTube?

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Oxicoi

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Feb 7, 2017
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Compared to many many other videos that are on YouTube at 60 FPS, I never see anything remotely close to certain ones that just look super smooth.
NEW LINK HERE

Anyone have suggestions on how to do this? I use Premiere Pro, record 120 on OBS lossless. Would love to know!

Setup:
3070Ti
7950x
32GB
 
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@Oxicoi

Find a family friendly link that does not present a content warning and/or a sign in - age verification pop-up.

Limit the video link to just enough seconds and content to show the desired video quality.

Also update your post to include full system hardware specs and OS information.
 
Compromise on recording quality so you can attain performance and use a hardware encoder like NVIDIA NVENC, AMD VCE/VCN, or Intel QuickSync.

Like for one, I don't see a point in recording 120 FPS or in lossless. Especially when you consider YouTube crunches it down anyway.
 
Compromise on recording quality so you can attain performance and use a hardware encoder like NVIDIA NVENC, AMD VCE/VCN, or Intel QuickSync.

Like for one, I don't see a point in recording 120 FPS or in lossless. Especially when you consider YouTube crunches it down anyway.
Recording higher FPS allows me to use Frame Blending in the Premiere Pro export. It helps create "smoothness", but mine just looks like a blurry mess. However, I've seen videos that just don't have that blurriness crap and everything is near seamless.

Lossless does help as well, even if YouTube compresses it down. I've done tests for that already.
 
Recording higher FPS allows me to use Frame Blending in the Premiere Pro export. It helps create "smoothness", but mine just looks like a blurry mess. However, I've seen videos that just don't have that blurriness crap and everything is near seamless.
Probably because they don't use frame blending.

If you really don't want to compromise on your recording settings, then you'll need another computer just to capture footage. Having the same computer that's playing games capture the footage is going to cause processing hiccups.

Also since you're using a two-chiplet CPU, you're going to have to force the game to run on one chiplet via setting its process affinity. Games tend to have hiccups if they're allowed to jump between CPU chiplets.
 
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