I enjoy a good game's story, it's progression, it's hidden artifacts and easter-eggs. I also respect the creators design and the intended availability of features, items, and areas.
It seems to me that using walkthrough's, online threads, user created maps, and in-game cheats totally ruins the whole idea behind that respect and enjoyability.
I see more and more users commenting everywhere that they don't enjoy a game because it's too hard or that it's all about grinding to reach higher levels or that the maps are too big. Meaning they can't find or achieve the highest levels of available items and features until they've actually put in the effort or maybe not at all for not properly exploring.
One instance; recently with Fallout 4 I've seen a great many posts where people are complaining they don't like the game because they can't access all of the settlement options, crafting levels, higher tier power armors, and some of the better "special" armors and weapons. But they've only played through ~10-15 hours of the game. Isn't the point of a game like this to enjoy the exploration and natural progression? I remember seeing those same responses for all the Diablo, Elder Scrolls, STALKER, Witcher, etc games.
If I had to go online to find my way through a game I would just give up in embarrassment that little kids all over the world are making their way through but I couldn't without the help.
I understand though that maybe some games may have fun enough combat or other aspects of gameplay and that you may not care for the inbetween so you cheat your way through to the highest levels just to experience those other aspects. Or maybe your later playthroughs "cheating" to build yourself a specific character.
But, it more seems to me like, "what's the point" of paying for the game and bothering if you're going to take a 100+ hour game and cheat your way through 60+ hours of it.
Maybe it's just because I'm older and remember more clearly and fondly how in all games you had a good chance of missing special features or easter eggs unless you actually worked your ass off for them and went out of your way searching and probing.
No disrespect to those who enjoy the quick click-your-way-through games that don't require much thought or effort. But I just enjoy the difficulty and respect the creator's and developer's intended game progression if it's a good game and wondering how many out there also actually do.
It seems to me that using walkthrough's, online threads, user created maps, and in-game cheats totally ruins the whole idea behind that respect and enjoyability.
I see more and more users commenting everywhere that they don't enjoy a game because it's too hard or that it's all about grinding to reach higher levels or that the maps are too big. Meaning they can't find or achieve the highest levels of available items and features until they've actually put in the effort or maybe not at all for not properly exploring.
One instance; recently with Fallout 4 I've seen a great many posts where people are complaining they don't like the game because they can't access all of the settlement options, crafting levels, higher tier power armors, and some of the better "special" armors and weapons. But they've only played through ~10-15 hours of the game. Isn't the point of a game like this to enjoy the exploration and natural progression? I remember seeing those same responses for all the Diablo, Elder Scrolls, STALKER, Witcher, etc games.
If I had to go online to find my way through a game I would just give up in embarrassment that little kids all over the world are making their way through but I couldn't without the help.
I understand though that maybe some games may have fun enough combat or other aspects of gameplay and that you may not care for the inbetween so you cheat your way through to the highest levels just to experience those other aspects. Or maybe your later playthroughs "cheating" to build yourself a specific character.
But, it more seems to me like, "what's the point" of paying for the game and bothering if you're going to take a 100+ hour game and cheat your way through 60+ hours of it.
Maybe it's just because I'm older and remember more clearly and fondly how in all games you had a good chance of missing special features or easter eggs unless you actually worked your ass off for them and went out of your way searching and probing.
No disrespect to those who enjoy the quick click-your-way-through games that don't require much thought or effort. But I just enjoy the difficulty and respect the creator's and developer's intended game progression if it's a good game and wondering how many out there also actually do.