I do a lot of 3D rendering and have done a lot of rendering benchmarks on different PCs with different setups (different RAM with same CPU, same CPU, different chipset etc) and I can tell you, it's roughly 95% CPU, 5% RAM and chipset and 0% video card. this is because rendering is not very bandwidth limited/dependent (that's why the chipset and RAM only weight at most 5%) and the video card, in contrast with what happens in games, it's totally out of the equation because 3D software rendering is a CPU only process and the video card merely displays it's progress on the screen. As you see, the CPU can not be bottlenecked by anything else, that's why your rendering power will increase more or less proportionally with the power of your CPU.I work in 3ds max 9 and i'm interesting to render faster. if anyone knows please answer: how much depends rendering on cpu, ram and video card in %? for example cpu-70%; ram-20%; video-10%
I do a lot of 3D rendering and have done a lot of rendering benchmarks on different PCs with different setups (different RAM with same CPU, same CPU, different chipset etc) and I can tell you, it's roughly 95% CPU, 5% RAM and chipset and 0% video card. this is because rendering is not very bandwidth limited/dependent (that's why the chipset and RAM only weight at most 5%) and the video card, in contrast with what happens in games, it's totally out of the equation because 3D software rendering is a CPU only process and the video card merely displays it's progress on the screen. As you see, the CPU can not be bottlenecked by anything else, that's why your rendering power will increase more or less proportionally with the power of your CPU.I work in 3ds max 9 and i'm interesting to render faster. if anyone knows please answer: how much depends rendering on cpu, ram and video card in %? for example cpu-70%; ram-20%; video-10%
Well, this dual core for me was really a boost compared to the 3000+ I had before and now I can render up to 2-3 min walkthroughs in 20, 15 or even 10 hours if the interior has little reflecting and transparent surfaces. Multitasking is good, even when I'm rendering with both cores I can smoothly edit pictures or draw plans but I can't work on the same app I am rendering with because these kind of applications often use critical resources exclusively.That would be some serious power. I'm curious for your own self about how much time would you save during a workday compared to the good system I presume you already have? I bet you often use time while waiting for one thing to complete doing something else, so it's a question of whether that 2nd task is important and effiiciently done I suppose, but maybe you daydream (which might be valuable, heh heh).
And I would think OCing a single socket mobo may seriously degrade the life expectancy of your *desktop* hardware
And I would think OCing a single socket mobo may seriously degrade the life expectancy of your *desktop* hardware
I work in 3ds max 9 and i'm interesting to render faster. if anyone knows please answer: how much depends rendering on cpu, ram and video card in %? for example cpu-70%; ram-20%; video-10%
There's nothing dangerous in what I call 'safe' OC-ing; that is OC-ing to the highest stock speed of the series with stock voltage, so if you can OC say, your E6300 to 2.66 GHz (E6700 level) without touching the voltage, most probably it won't last you less than an E6700 will. It's only when your voltage has to be increased before this frequency or when you go considerably above the highest stock frequency that you have stability or life span problems.
it's roughly 95% CPU, 5% RAM and chipset and 0% video card.
really? i thought it's all about video card. I mean, probably around 40%-CPU, 60% video card. Or is it really depends on the application. Why is it then that a quadroFX/ FireGL are soooo expensive? i'm jst a little bit confused.
Does this thing work with ANY external renderer?! By how much does Gelato speed up rendering?Quadros provide more display options in 3dsmax's viewport, like enhanced transparency, better lighting, huge textures, etc... the real time viewport becomes much closer to the final result (and it's display is infinitely faster than with a standard 3D card). Those cards are meant to work with the MaxTreme driver(in openGL mode with max 8 & previous, D3D with max9)
So, their main advantage is that you can handle very complex scenes without any slowdown...
But it doesn't accelerate your rendering, except with the nVidia Gelato Pro renderer.
so the best for the OP is to stick with a "normal" GPU...
Does this thing work with ANY external renderer?! By how much does Gelato speed up rendering?