Hi Everyone,
I recently picked up a second Radeon RX 580 from a friend for cheap. I figured it would be fun to try using CrossFire given I was able to get the second card at a good deal.
I've managed to get everything setup and I've seen big improvements when running the Witcher 3. With a single gpu, I was averaging a generous 30 fps on my 34" UWQHD monitor, with in game graphics set to Ultra. After setting up CrossFire, I now get 55-60 fps with in game graphic settings being the same.
After experiencing such improvement (which I know is not the case on every game), I've been wondering what sort of requirements on behalf of the game developers are required to include SLI or Crossfire compatibility in a game? I've found a lot of sites debating advantages and disadvantages of the technology as well as setup and compatibility. What I don't seem to find is how the cards actually work together to render an image. Additionally, how much work is it for a game developer to add this functionality? I'm guessing that it is a lot, but I would like to know more as to why it is so much work.
If anyone has some knowledge they would be willing to share on this, I would appreciate it!
Thanks and Best,
Carlsow
I recently picked up a second Radeon RX 580 from a friend for cheap. I figured it would be fun to try using CrossFire given I was able to get the second card at a good deal.
I've managed to get everything setup and I've seen big improvements when running the Witcher 3. With a single gpu, I was averaging a generous 30 fps on my 34" UWQHD monitor, with in game graphics set to Ultra. After setting up CrossFire, I now get 55-60 fps with in game graphic settings being the same.
After experiencing such improvement (which I know is not the case on every game), I've been wondering what sort of requirements on behalf of the game developers are required to include SLI or Crossfire compatibility in a game? I've found a lot of sites debating advantages and disadvantages of the technology as well as setup and compatibility. What I don't seem to find is how the cards actually work together to render an image. Additionally, how much work is it for a game developer to add this functionality? I'm guessing that it is a lot, but I would like to know more as to why it is so much work.
If anyone has some knowledge they would be willing to share on this, I would appreciate it!
Thanks and Best,
Carlsow