Let assume we are comparing 2 same cpus; same brand(Intel), same generation(architecture,Clock, cache),same environment(cooling,temperature,os,ram speed,game version,motherboard,cpu revision,clock, etc) BUT with and without hyperthreading.
FOR EXAMPLE,
Let say an i3 6100 running Cinebench R15 multi-core bench, how much(by PERCENTAGE) performance improvement(by maximum) be there; with hyper-threading and without hyper-threading?
OR
1.For example, an i3 6100 with hyperthreading DISABLED and i5-6600k with turbo boost DISABLED and Overclocked to 3.7ghz(just like the i3), SHOULD'T it provide exactly twice the performance(Maximum performance) of the i3?
(provided the software used have no problem maxing out cores and doesn't have any specific requirement,line cinebench?).
I understand,if everything is SAME BUT DIFFERENT numbers of REAL CORES, performance should scale linearly.
3.I do understand people will be talking like:"oh no, it won't,games use only single core,no u can't predict it,blablablaa".
But we are speaking abt controlled environment,or just the maximum possible performance
Pls don't make it any harder to ask or explain my post.
4.THE REASON TO ASK.
Just wanna know, the maximum, possible raw performance that is achievable with hyperthreaded cores.
I'm still a noob and guessing Cnebench could do the job.
I dont have any of cpus mentioned above.So, im hoping for someone to provide the data.
Thank you very much, if you could be helpful.
FOR EXAMPLE,
Let say an i3 6100 running Cinebench R15 multi-core bench, how much(by PERCENTAGE) performance improvement(by maximum) be there; with hyper-threading and without hyper-threading?
OR
1.For example, an i3 6100 with hyperthreading DISABLED and i5-6600k with turbo boost DISABLED and Overclocked to 3.7ghz(just like the i3), SHOULD'T it provide exactly twice the performance(Maximum performance) of the i3?
(provided the software used have no problem maxing out cores and doesn't have any specific requirement,line cinebench?).
I understand,if everything is SAME BUT DIFFERENT numbers of REAL CORES, performance should scale linearly.
3.I do understand people will be talking like:"oh no, it won't,games use only single core,no u can't predict it,blablablaa".
But we are speaking abt controlled environment,or just the maximum possible performance
Pls don't make it any harder to ask or explain my post.
4.THE REASON TO ASK.
Just wanna know, the maximum, possible raw performance that is achievable with hyperthreaded cores.
I'm still a noob and guessing Cnebench could do the job.
I dont have any of cpus mentioned above.So, im hoping for someone to provide the data.
Thank you very much, if you could be helpful.