How much RAM would be safe/sufficient to allocate to Dedicated Video Memory?

Solution
You don't need to change anything. Intel's integrated graphics dynamically borrow system memory as needed for graphics, then return it to the general memory pool when it's no longer needed. Basically, the 192MB of "dedicated" memory is partitioned off the main memory so only the graphics can use it, then the other 1632MB is available if/when the HD 4600 needs more. Only programs that are designed to specifically check for dedicated memory will care, and CS:GO isn't one of those programs. Besides, designing games this way is bad and developers that do this should feel bad.

voltoid27

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Sep 17, 2014
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You don't need to change anything. Intel's integrated graphics dynamically borrow system memory as needed for graphics, then return it to the general memory pool when it's no longer needed. Basically, the 192MB of "dedicated" memory is partitioned off the main memory so only the graphics can use it, then the other 1632MB is available if/when the HD 4600 needs more. Only programs that are designed to specifically check for dedicated memory will care, and CS:GO isn't one of those programs. Besides, designing games this way is bad and developers that do this should feel bad.
 
Solution