Try to understand this. Prior to 1998 or so, most VFX studios were Unix based. (SGI IRIX, in particular.) then the "Windows NT Revolution" happened and many switched to NT workstations with certain things still being done on their old SGIs. Some of the studios had a large investment in proprietary tools that were written for IRIX and it was easiest to port them to Linux when their old SGI systems became to slow to be practical to use. SGI even supplied extensions for Linux that made this easier, and actually built Intel-based Linux boxes (and Intel-based Windows boxes, which bombed because they still used proprietary rather than commodity components...) So some of the largest studios moved some of their work to Linux, specifically the ones with a large investment in proprietary tools- read this as, ILM.
Pixar was Sun-based for a long long time. They bought an Intel Itanium renderfarm in 2003, and moved their workstations to OSX. (Why? Ask Steve Jobs, he was CEO of both companies at the time...) Their renderfarm, however, is Linux-based. Pixar is the only major animation studio that is using OSX for their primary workstation OS.
Weta Digital came into the game a little late, and thus almost missed the entire "SGI-based" phase, and is primarily Linux-based.
Digital Domain weaned themselves off SGI, and moved most of their artists to Windows, while their render farm dual-boots Windows and Linux. (Many of their workstations do as well.)
Sony Pictures Imageworks uses Windows and Linux both for their workstations.
Rhythm and Hues uses a lot of Linux, and some Windows.
By this point, you should be getting the idea... the smaller the studio the more likely they are using Windows. And there are more seats- more working animators- in the smaller studios using Windows day after day than their are using Linux at the larger studios. And Windows works *just fine* for animation... I don't have massive stability problems with my workstation and the only time I've had stability problems it has been hardware-related... i.e. hardware failures.
And Get off your hate SGI cart. SGI make Great computers.
*made* great computers. Past tense. I have an Indy and an O2, and for their day, they were nice. Nowadays, any PCIe-based Windows box is faster, even for graphics, and that has been the case for *years*. The last workstation SGI made, the Fuel, was $14,000 in its minimum configuration... I could buy a workstation-class machine and a farm of ten nodes for that.
These computers are definately worth while in there niche areas,
Which hasn't been content creation, for quite a few years. The final nail in the coffin of SGI graphics machines was Flame becoming available as a Linux box.
I'm not saying you shouldn't use Linux. I'm not saying people don't use Linux. But if you aren't familiar with Linux, and are working as a freelance animator, or setting up a boutique studio or a virtual studio, then perhaps your time isn't best spent learning Linux, when Windows or OSX will work just fine. Most of the visual effects you see on TV are created on... wait for it...
Windows. Quite a bit of the VFX you see in feature films is created in Windows as well. Most
content creation for games is done in windows- as most of it is done in 3D Studio Max, which only runs under Windows.