There's lot's of advice here and other places for choosing a GPU for gaming but not so for use in a DAW (for music production). Historically DAW applications did not tax the GPU. So the advice was to spend as little as possible on a GPU. That advice is no longer valid, at least in m opinion, and from reading other recent post, I'm not the only one realizing that a DAW requires an adequate GPU. The problem is no one, to my knowledge, is stepping up with useful guidance.
The power supply in my existing DAW (i7-6850K, 32 GB DDR4, M.2 drive, RX580, 3840x1600 display) failed coincidentally with my motherboard. So, I'm building a new one in the same box. So far I'm planning to use a i9-19200K, ASUS ROG STRIX Z790-F, 32GB G.Skill Trident DDR5, Thermalright Peerless Assassin 120 SE, and (3) Samsung 990 Pro 1 B 2280 M.2 Drives.
My existing RX580 probably still works but I was already looking to upgrade it in my now failed DAW PC. I'm hoping to spend not much more than $200 and not more that $300 for a new one. I've looked at the GPU data table on this site that now seems to be out of date, and I've looked at manufacturer's specs and don't find a lot of help.
For gaming the specification include frame rates and ray tracing capabilities and lots of other data that appears to be important to gamers; but there doesn't seem to be any clear linkage to music production (DAWs).
Historically DAW programs displayed rows and rows of wavy lines marching across the screen and maybe a row of bouncing level bars. Not a lot of action. So DAW builders used the least expensive GPU available for the maximum number of displays attached to the DAW.
But things have changed. Now dozens and dozens of VSTs (small application specific dlls built to VST2 or VST3 standards) are analyzing and modifying the data that drives those wavy lines in real time using very sophisticated math, and displaying what they're seeing and how they are changing it in real time to the DAW user. And the VSTs are dumping a lot of that processing work on the GPU using OpenGL.
When you open several of these VSTs to see what's going on and make adjustments, each VST opens a UI window that shows exactly what it's doing to the wavy line it's working on. With some of these VSTs you'll notice performance glitches in the form of audible pops, clicks and audio dropouts right away. If you open one or two more the DAW will stop. I'm hoping that I can afford a GPU that can and will allow me to work on mixes with several VST UIs open without performance issues.
I'm wondering if each of these little VST UI windows isn't roughly equivalent to expanding the display and increasing the frame rate while making the graphics in that window (such as a frequency spectrum analysis) much more difficult to draw than the little wavy lines they are obscuring. If so, my question is how much is enough? I definitely don't want a $1500 graphics card, nearly doubling the cost of my rebuild.
The power supply in my existing DAW (i7-6850K, 32 GB DDR4, M.2 drive, RX580, 3840x1600 display) failed coincidentally with my motherboard. So, I'm building a new one in the same box. So far I'm planning to use a i9-19200K, ASUS ROG STRIX Z790-F, 32GB G.Skill Trident DDR5, Thermalright Peerless Assassin 120 SE, and (3) Samsung 990 Pro 1 B 2280 M.2 Drives.
My existing RX580 probably still works but I was already looking to upgrade it in my now failed DAW PC. I'm hoping to spend not much more than $200 and not more that $300 for a new one. I've looked at the GPU data table on this site that now seems to be out of date, and I've looked at manufacturer's specs and don't find a lot of help.
For gaming the specification include frame rates and ray tracing capabilities and lots of other data that appears to be important to gamers; but there doesn't seem to be any clear linkage to music production (DAWs).
Historically DAW programs displayed rows and rows of wavy lines marching across the screen and maybe a row of bouncing level bars. Not a lot of action. So DAW builders used the least expensive GPU available for the maximum number of displays attached to the DAW.
But things have changed. Now dozens and dozens of VSTs (small application specific dlls built to VST2 or VST3 standards) are analyzing and modifying the data that drives those wavy lines in real time using very sophisticated math, and displaying what they're seeing and how they are changing it in real time to the DAW user. And the VSTs are dumping a lot of that processing work on the GPU using OpenGL.
When you open several of these VSTs to see what's going on and make adjustments, each VST opens a UI window that shows exactly what it's doing to the wavy line it's working on. With some of these VSTs you'll notice performance glitches in the form of audible pops, clicks and audio dropouts right away. If you open one or two more the DAW will stop. I'm hoping that I can afford a GPU that can and will allow me to work on mixes with several VST UIs open without performance issues.
I'm wondering if each of these little VST UI windows isn't roughly equivalent to expanding the display and increasing the frame rate while making the graphics in that window (such as a frequency spectrum analysis) much more difficult to draw than the little wavy lines they are obscuring. If so, my question is how much is enough? I definitely don't want a $1500 graphics card, nearly doubling the cost of my rebuild.
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