The changes to lighting effects appear to be relatively subtle based on the screenshots, but the improved level of geometry detail appears more noticeable. Flipping back and forth between the full-size screenshots at Nexus Mods, you can clearly see that many object models are replaced with much higher-quality versions with that enabled. As one of the more noticeable examples, the chinese lanterns in that night shot go from being very polygonal at ultra/psycho settings, to being smoothly curved with the cinematic settings. And many other objects gain significant details, at least at that viewing distance.This sets the shortcut to launch Cyberpunk 2077 in the game’s pre-existing “Cinematic RTX” mode, which pumps up lighting, ambient occlusion and level of detail at the cost of 2GB extra VRAM usage.
I watched a comparison video by DigitalFoundry, and it looks like the pro/x models did improve at least some things. Primarily, the resolution appears to be a lot more bearable, and drops in frame rate were not quite as bad. They also encountered the game freezing up for as long as a minute at a time on the base model Xbox One, sometimes resulting in a crash, and it didn't sound like that was an issue on the improved consoles...All these settings leave me with a question
Do people with the ps4 pro and xbox one x also have the horrible experience or is it limited to the base versions of those consoles?