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Archived from groups: rec.games.trading-cards.magic.rules (More info?)
Hello, all!
Imagine the following card:
Form of the Phoenix
2WWW
(Legendary?) Enchantment
~ comes into play with 10 life counters on it.
If your life total would become 0 or less, it becomes equal
to the number of life counters on ~ instead. Remove half of life
counters from ~, rounded up.
The idea is simple: when you are about to die, you are "reborn" with
half your starting life, then with half that amount, and so on.
My question is the following: how would it interact with combat
damage?
For example, my Form of the Phoenix has 5 counters, I'm at 6 life
and have 2, 2, 2, and 11 damage assigned to me (say,
3 Eternal Witnesses and Darksteel Colossus attacking and not blocked).
Will I be able to say "Take 2, then 2, then 11 - my life becomes 5,
Form of the Phoenix loses 3 counters, then I take the remaining 2 and
my life becomes 3." Or is it one big batch of damage (2+2+2+11=17)
so that I end up with 5 life and Form of the Phoenix - with 2 counters?
Hello, all!
Imagine the following card:
Form of the Phoenix
2WWW
(Legendary?) Enchantment
~ comes into play with 10 life counters on it.
If your life total would become 0 or less, it becomes equal
to the number of life counters on ~ instead. Remove half of life
counters from ~, rounded up.
The idea is simple: when you are about to die, you are "reborn" with
half your starting life, then with half that amount, and so on.
My question is the following: how would it interact with combat
damage?
For example, my Form of the Phoenix has 5 counters, I'm at 6 life
and have 2, 2, 2, and 11 damage assigned to me (say,
3 Eternal Witnesses and Darksteel Colossus attacking and not blocked).
Will I be able to say "Take 2, then 2, then 11 - my life becomes 5,
Form of the Phoenix loses 3 counters, then I take the remaining 2 and
my life becomes 3." Or is it one big batch of damage (2+2+2+11=17)
so that I end up with 5 life and Form of the Phoenix - with 2 counters?
