May not completely kill the upgrade path for X370 owners, but it certainly would limit hardware card support, provided there are alternative cards available (doubtful) that can be found to work without the issue, especially if HTC's software support is currently a mess.
On a personal level, I'm curious if the add-in card is just another temporary solution to push a product to market, a bit like the 1st gen TPCast setup, to keep the money train rolling while we wait for the
VirtualLink USB-C Port equipped graphics cards to hit more general availability? Seems you should be able to buy something that would just plug into a VirtualLink USB-C port to broadcast your wireless VR, once the ports are available on more sanely priced gaming cards, and you can guarantee the ports on video cards are going to be hooked to good PCIe lanes as long as the graphics card is working correctly.
The new RTX cards have the VR ports now, and AMD is part of the consortium and will likely include the ports on future cards that could be considered for VR, so I really don't see why wireless VR going forward wouldn't make use of the newer VR ports instead of the gimmicky seeming WiGig card rerouting the PC's video output internally through the PCIe subsystem, which to me sounds like a recipe for just this sort of disaster. (Seems like one of the worst ways you could go about trying to engineer this particular mouse trap!)
Straight from VIVE's support site:
Having problems with the PCIe WiGig card?
If you're experiencing one of these issues after installing the PCIe WiGig® card:
● Your computer doesn't boot up.
● Your computer can't detect the PCIe WiGig® card.
● Your computer freezes.
● WiGig® can't connect.
Try the steps below.
1. Check if the PCIe WiGig® card is inserted firmly in the PCIe slot.
2. Check if the cable from the wireless link box is connected firmly to the card.
3. Reboot your computer.
If the problem persists, try installing the card in another PCIe slot.
Not sure why the author of the article has been waiting so long for tether free VR, since TPCast's solution at least appears to have been working in the marketplace, despite it's issues. If the second gen TPCast ever gets to market, I'm not actually sure what sort of solution VIVE would be trying to provide other than a higher priced alternative.