I am building a gaming computer that should be able to get great fps but what is with monitor refresh rate?

BatmanTheGamer

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May 1, 2014
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So, recently I have been building a gaming computer and it should be able to reach high fps but I have seen many comments about 'monitor refresh rate will keep the fps at only 60'. I was hoping for higher fps than 60, considering that's what I get on my current computer. Can somebody just explain what this all means and how I can find out what the refresh rate is on this monitor?

Monitor: 22" Widescreen 1920x1080 LG 22M34D-B 5ms LED Backlight, D-Sub, DVI-D & Analog RGB

If you are wondering the specs of the computer I am building here they are:

CPU: Intel® Core™ i5-4440 3.10 GHz 6MB
CPU Cooler: Asetek 510LC 120mm Liquid Cooling CPU Cooler
Motherboard: GIGABYTE Z87-HD3 ATX w/ Ultra Durable 4 Plus
RAM: 8GB (4GBx2) DDR3/1600MHz G.SKILL Ripjaws X
Video Card: NVIDIA GeForce GTX 660 2GB 16X
Power Supply: 600 Watts - Corsair CX600 600W 80 PLUS BRONZE Certified Active PFC Power Supply
Memory: 1TB Western Digital Caviar Blue SATA-III 6.0Gb/s 7200 RPM HDD
 
Solution
Check this guide out. It has indepth explanation to your question.

http://www.tweakguides.com/Graphics_1.html

or

FPS vs. Refresh Rate

FPS and refresh rate are two separate things. Even if the image on your screen has not changed in any way (e.g. a still 2D image like your Windows Desktop), or your 3D game isn't actually supplying enough new frames (e.g. the game is running at 25 FPS on a 60Hz refresh rate), the screen can still be redrawn a fixed number of times based on the current refresh rate of the monitor; if your FPS is less than your refresh rate at any time, the same frame may simply be redrawn several times by the monitor.

If your FPS is higher than your refresh rate at any time, your monitor will not actually be able to...
Check this guide out. It has indepth explanation to your question.

http://www.tweakguides.com/Graphics_1.html

or

FPS vs. Refresh Rate

FPS and refresh rate are two separate things. Even if the image on your screen has not changed in any way (e.g. a still 2D image like your Windows Desktop), or your 3D game isn't actually supplying enough new frames (e.g. the game is running at 25 FPS on a 60Hz refresh rate), the screen can still be redrawn a fixed number of times based on the current refresh rate of the monitor; if your FPS is less than your refresh rate at any time, the same frame may simply be redrawn several times by the monitor.

If your FPS is higher than your refresh rate at any time, your monitor will not actually be able to display all of these frames, and some will come out with a graphical glitch known as Tearing. To prevent this, you can enable an option called Vertical Synchronization (VSync). However here's the tricky part: if VSync is enabled, then your refresh rate and FPS will have a direct relationship with each other - they will become synchronized together. This is all covered in more detail in the Vertical Synchronization section of this guide.
 
Solution
any normal monitor output display in 60hertz. so the screen itself refreshing 60 times per second.

if your video card is putting out 300fps (frames per second), then you're not seeing 240 of them.

so your GPU is runningat 100% making as many FPS as it can for no reason... so you turn on Vsync, and your GPU will only run as hard as it needs to in order to create 60FPS.

yo need a monitor that is made for more than 60hz. Asus makes 120hz and 144hz monitors
 


Could you just get G sync?