I am new to 40k, Just starting a WItch Hunter Army, Need A..

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The first Mini I purchased was Inquisitor Lord Kazmarov on the THrone
of Judgement. So I'm basically looking at building a 1500 point army
based on this guy.

Thanks for any help.
 
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This is what I was thinking. (Also gives me an idea how much more I
need to invest)


Troop
Inquisitorial Stormtroopers
Sisters of Battlex2
Land Raider
Chimera

Heavy
Immolator
Pentinant Engine

Fast
Dominion Squad
Seraphim Squar

Elite
Sisters Repentia
Arco Flagellants

HQ
Inquisitor Lord Karamazov
 
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I just took some Pics of the model I painted. THe camera doenst have a
manual focus, so it focused on the desk and not the mini. IMO the bad
pic makes the painting look better than it really is lol.

Last Mini game I played was B5 Wars, that was back when Agents of
Gaming owned the rights to B5, maybe 5-6 years ago.
 
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What do you mean "go with Karamzzov"? Like do they come with him? If
so no.


Ah, so I can add an Immolator, and that will be fast attack, since my
Fast Attack Squad is inside it?


I need to check out my COdex and work out a points value, but thanks
for your help. THere is still al lot I don't know or understand about
this game, but this should be a great start.
 
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"Tucko-40kWitchHunter" <arfritz@gmail.com> wrote in message
news:1110556108.241836.133180@z14g2000cwz.googlegroups.com...
> The first Mini I purchased was Inquisitor Lord Kazmarov on the THrone
> of Judgement. So I'm basically looking at building a 1500 point army
> based on this guy.
>
> Thanks for any help.

Make an army list (doesn't matter if it's just a rough list) and post it
here. You'll get plenty of feedback on what to add, get rid of, tweak, etc.

If you don't know the rules all that well then just pick models you like the
look of and start with 4 Troop picks, 2 Heavy, 2 Fast, 2 Elite, and 1 HQ.
For most armies that will get you pretty close to 1500 pts. Add on extra
equipment, models, or units to bring it up to 1500 and then post he list
here.


--

-smithdoerr
 
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In article <1110568482.525998.35550@f14g2000cwb.googlegroups.com>,
Tucko-40kWitchHunter, arfritz@gmail.com Varfed out the following in Timo
speak...
> whoops....
>
> http://www.tucko.com/40k
>
>
Ok, looking at the pictures - two things I think will help, even
without the manual focus - do point the camera at the mini and let it
set up, if it won't focus on the mini itself, then odds are you're a bit
to close, try backing up a bit. 2nd, try shooting it during day light
hours somewhere that you can use natural light. The flash washes out
way to much detail. Around a window with good lighting should reduce or
remove the need to use the flash. If you'll try it again, I think a
number of folks here would be glad to offer tips and suggestions.

Also, to get the most utility out of the group - check out the FAQ at
www.rgmw.org. If you're not familiar with FAQ's they're 'rules of the
road' for specific news groups - the do's and don'ts so to speak.

Hope that helps,

Myrmidon

--
#1582. I think they call it Warhammer "40K" because that is how
much you are going to have to make per year in order to play.

- Eric Noland

# 1082. Pound for pound I can buy cocaine cheaper than
raise a Warhammer army

- Roy Cox

http://www.PetitionOnline.com/gwprice/

****

RGMW FAQ: http://www.rgmw.org

Or...

http://www.sheppard.demon.co.uk/rgmw_faq/rgmw_faq.htm
 

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Jan 18, 2002
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Tucko-40kWitchHunter wrote:
> What do you mean "go with Karamzzov"? Like do they come with him?
If
> so no.

Yes, that's what I meant. Henchmen only accompany Inquisitors (I don't
remember if Karamazov can have Henchmen)--you can't have them
separately. They're "henchmen" after all, they have to have someone
to... erm, hench.

> Ah, so I can add an Immolator, and that will be fast attack, since my
> Fast Attack Squad is inside it?

Yes. If your Dominion Squad is inside the Immolator, the Immolator is
part of that squad and is therefore deployed as Fast Attack.

> I need to check out my COdex and work out a points value, but thanks
> for your help. THere is still al lot I don't know or understand about
> this game, but this should be a great start.

Yep. I definitely recommend reading your Codex--the answer to a lot of
your questions are right there.

And even though you absolutely love your Karamazov figure, I might
recommend assembling a small Combat Patrol (rules in the main rulebook)
first just to get used to gameplay and how the units work, etc. The
figures you use in your Combat Patrol, afterall, can always be part of
your larger army as well. Witch Hunters is a very flexible army; give
yourself some time to play with that flexibility and see how it suits
you.

Death Quaker!
 
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<spam@deathquaker.org> wrote in message
news:1110920243.929267.43570@z14g2000cwz.googlegroups.com...
>
> Tucko-40kWitchHunter wrote:
>> What do you mean "go with Karamzzov"? Like do they come with him?
> If
>> so no.
>
> Yes, that's what I meant. Henchmen only accompany Inquisitors (I don't
> remember if Karamazov can have Henchmen)--you can't have them
> separately. They're "henchmen" after all, they have to have someone
> to... erm, hench.

He comes exactly as described in his rules - you can't add anything to him.
He has 2 henchmen - they're mounted on the throne either side of him. He
also has a servo-skull.

Dan
 

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