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That's funny. My brothers wife objected to DOOM 3 being on thier PC until we
pointed out he was playing the "good" guy wiping out the "evil" demons. BTW,
DOOM 1 and 2 were more fun to play.
"faster_framerates" <nothanks@nowhere.net> wrote in message
news:d3ojcn$8tk$1@news.tamu.edu...
> > Hi
> > I find the old doom games beter in everything except in graphics and
> > sound.
> >
> > The levels music gameplay is much better in the old doom game.
> > And at least you can see them
>
> I am very much in the minority around here, but Doom 3 is the scariest
game
> I have played since AVP2. Of course, that may be due to the fact that I
have
> to wait until the wife goes to bed around 11:00 to play it. She had issues
> with Painkiller having a demonic slant, so I haven't even mentioned that I
> have Doom 3 installed.
>
> Having a swarm of cherubs knaw at your knees at 1:30 in the morning still
> makes my skin crawl, not to mention wondering if you'll have enough ammo
and
> health to take down a hell knight. I still have to catch my breath after
> taking on one of those behemoths! You gotta hand it to the creature
> designers -- for demons, they're very well designed and offer different
> types of gameplay. Could've used more pinky demons and less imps, IMO
> however.
>
> For me, the immersion factor is quite high, much like the original
Half-Life
> games or SS2. I highly suggest turning off all non-essential lighting and
> sticking mainly to the shotgun. What's more, it plays smoothly on my
average
> rig (AIW 9800 Pro, Audigy 2 ZS, Athlon XP 2.6 GHz, 512 MB's RAM), unlike
the
> Half-Life 2 demo, which crashes right after the G-Man's intro. All that
> trouble with Steam and then it still CTD. Ugh.
>
> Yes, I realize the enemies don't reload, but, then again, all you have to
do
> to pick up ammo and health is walk over it (as opposed to actively picking
> it up in games like SS2 or Chrome). How is that for realistic?
>
> Yes, it's too dark in many areas, but that's the point. (Hint: Map the
> flashlight to your right mouse button to switch quickly back and forth to
> your current weapon. They switch in about half a second). No lights on the
> weapons adds to the tension.
>
> Yes, it's linear and somewhat cramped, but even I have gotten lost a few
> times. And I've played over 50 FPS's.
>
> And yes, the way things jump out at you, or even behind you, might be an
> outdated gameplay style, but it fits this particular setting and horror
> genre.
>
> My 2¢,
>
> - f_f
>
>