Great Article...
To the naysayers (finding problems with the concept or likening VR to 3D TV adoption), I cannot disagree more and here is why, briefly:
I am thoroughly of the opinion that this is a case of when (and not if) this technology will take off. Once it does, I believe you will have a rather difficult time finding many areas in life which will remain completely untouched by it. Just think about how TVs, cellphones and consumer computing devices have changed our lives. As Howard Rheingold said in the book (Virtual Reality, 1991), I thoroughly believe ‘VR Will Eat TV Alive!’
In the higher end entertainment realm, it all really comes down to 2 words - Being Immersed.
There are limitless potential applications for this type of technology, many of which are outside the realms of consumer entertainment, and that's a good thing, because they will continue to be some of the biggest drivers for this technology. But it is precisely the fact that the enabling technologies are finally becoming realistic and accessible, which will drive more and more researchers, entrepreneurs, companies and eventually even individuals as consumers to invest in these technologies.
In the end, I am still convinced that the experience of true immersion will sell itself, just as the author noted with his relatives, it's just a question of when.
As far as the social aspect TX_Tech noted: ...Imagine playing Madden on the couch with a friend...
- If you think that it wouldn't be much fun (or much of a social experience) because you presume that wearing an HMD means you WILL NOT be able to talk to one another, then you must have missed that headsets with microphones are a huge item even for console gamers. I personally have gamed with people in other states regularly in guilds and clans (for over 10 years) and we generally always used a voice chat app while gaming. This in that scenario, unless you chose not to communicate, would be little different.