I recently got a new graphics card, and I've had some issues with it:
first issue:
In some games (very few) my gpu is running at 20% utilizations, which causes the game to become laggy when doing certain things (spawning a lot of objects). I don't think it's a CPU bottleneck issue, as my CPU usually runs below 70% at the max. This actually happened before with an older GPU, my GTX 780ti. I did a benchmark test and it ran at 100% utilization immediately (if you want to know my scores for whatever reason, I got a 45fps average on the 1080p preset)
second issue:
In VR (and ONLY in VR) there seems to be some weird warping effect. It's not screen tear, but something else. Either when the FPS drops, a lag spike, or just looking closely at something, my screen seems to just... warp. It's hard to explain. For people who have never experienced screen tearing in VR, it's basically when your GPU is too slow to keep up with your CPU, so it just starts spitting out previous frames. So it looks like as if you copied the image of the exact previous frame, and inserted it as the next. Warping looks like screen tearing if the screen tears were like 5x5 pixels, and hundreds of those little screen tears bundled up to fit the whole screen. I describe it so weirdly because there's no real way to describe it. It's as if little squares are frozen on the screen.
PC SPECS:
CPU: i7-4790s
GPU: GTX 1080
RAM: 6GB (I have 24gb of ram, but my motherboard doesn't recognize it, so I bought a new one, but the CPU cooler from my old motherboard doesn't fit the new motherboard, so I bought a new one that hasn't arrived yet.
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first issue:
In some games (very few) my gpu is running at 20% utilizations, which causes the game to become laggy when doing certain things (spawning a lot of objects). I don't think it's a CPU bottleneck issue, as my CPU usually runs below 70% at the max. This actually happened before with an older GPU, my GTX 780ti. I did a benchmark test and it ran at 100% utilization immediately (if you want to know my scores for whatever reason, I got a 45fps average on the 1080p preset)
second issue:
In VR (and ONLY in VR) there seems to be some weird warping effect. It's not screen tear, but something else. Either when the FPS drops, a lag spike, or just looking closely at something, my screen seems to just... warp. It's hard to explain. For people who have never experienced screen tearing in VR, it's basically when your GPU is too slow to keep up with your CPU, so it just starts spitting out previous frames. So it looks like as if you copied the image of the exact previous frame, and inserted it as the next. Warping looks like screen tearing if the screen tears were like 5x5 pixels, and hundreds of those little screen tears bundled up to fit the whole screen. I describe it so weirdly because there's no real way to describe it. It's as if little squares are frozen on the screen.
PC SPECS:
CPU: i7-4790s
GPU: GTX 1080
RAM: 6GB (I have 24gb of ram, but my motherboard doesn't recognize it, so I bought a new one, but the CPU cooler from my old motherboard doesn't fit the new motherboard, so I bought a new one that hasn't arrived yet.
​
\*When you comment, please refer to the question you're answering.\*