Archived from groups: alt.games.warcraft (
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On Wed, 25 May 2005 14:41:50 +0200, "geronimo" <toto@lulu.com> scribed into
the ether:
>
>"Kevin C." <nomail@dot.com> a écrit dans le message de news:
>Axfke.20130$J12.4092@newssvr14.news.prodigy.com...
>>
>> "Cyde Weys" <cyde@umd.edu> wrote in message
>> news:Xns965EA36762C772galopagosterrapincy@199.45.49.11...
>> > It didn't help that I wasn't the puller.
>>
>> Hunters shouldn't pull. The fact that you insist on pulling reflects more
>> poorly on the class than anything else you did.
>>
>
>you're saying that a class that can pull from a distance,
Something every class but Paladin (and even them, with trinkets) can do.
Meaningless.
> wears mail,
Which is tissue paper compared to plate, and Hunters get no shield like
Shamans do to compensate.
Meaningless.
> can mark a target for all to see,
A lovely tool for enhanced team coordination, but has nothing to do with
the actual act of pulling.
Meaningless.
>have a CC that affect every mob,
Which doesn't require that the hunter himself do the pulling. Freeze trap
works equally well no matter who pulls. Actually, in review, I take that
back...it is actually *better* if someone else pulls, because the lack of
auto-shot for warriors means that they won't hit a frozen mob and break the
CC early the way others can accidently do.
Meaningless.
>have 2 distinct way to reduce aggro,
Neither of which are all that great, nor foolproof (the way say, a rogue
using Vanish is), and nothing in the entire arsenal actually fulfills the
term "pulling" as a term of art rather than the dictionary definition:
There is no way for a Hunter (or anyone else) to pull a single out of a
linked pack.
Meaningless.
>have feign death to abort a bad pull...
Feign Death fails a lot. Every mob in the "bad pull" increases the
likelihood that it will fail. If it fails against one, it fails against
all. Further, "bad pulls" are player issues, not character ones. With
linked spawns, there is not such thing as a bad pull, there are
just...pulls. The player issue is one of bad timing or stupidity; people
AFK, a roamer too close to the group you are pulling and you get the roamer
too, pulling while still fighting something else, pulling while low on
hp/mana or key spells are in cooldown, etc. None of which are in any way
related to being a Hunter.
Meaningless.
> should not pull !?
Correct.
>Please tell me who should pull then, and WHY ?
Warrior/Paladin, because they are going to end up with the aggro anyway, so
why not cut out the middleman? Initial aggro has more meaning than other
aggro does. Having someone else with aggro makes the job of capturing (and
keeping) that aggro that much more difficult for the person who is supposed
to have it. Hunter pulling means hunter taking damage, which means wasting
healer time, targeting, and mana healing someone who shouldn't need it.
Hunters take WAAAAAY more damage than a Warrior/Paladin does on any given
hit, both in the absolute sense and as a fraction of total hp.
Hunter pulling also means mobs put into melee range of hunter, which means
hunter NOT SHOOTING STUFF, which means substantially reduced DPS, which
means stuff lives longer, which puts whole party at risk.
Hunters have a number of ways to greatly facilitate pulling, and to keep
the group safe. Hunter's Mark, your pet, Freeze Trap, these are all
extremely powerful tools when properly utilized. They do not, however, turn
Hunters into pullers, no matter what Blizzard has to say on the issue.