Obviously the open world zombie/survival genre is a very in demand genre and has been for some time. That said, why does it seem that after so much time all we have are still buggy alphas that never seem to improve in any significant way ? Not one solid AAA title in this genre yet, but studios can dump millions into releasing a new tired azz played out twitch shooter every few months...
DayZ charges steam users $29.99 for a hacker ridden alpha that runs just as poorly as the day it was released a year and a half ago. There is ZERO hardware optimization, performance literally seems almost random, spawning is still broken and the game still constantly crashes. Why after a year and half has this game made ZERO progress towards being anything other than an alpha, and a bad one at that ?
The only thing I can think of to explain DayZ's sickening lack of improvement is that it was never supposed to improve. DayZ was developed to be "good enough" to convince users that it will get better and then intentionally released into a genre of users thirsty enough to pay them for it. The sad truth is that even after raking in nearly $100,000,000 DayZ is still stuck in alpha and nowhere near beta let alone full release. Compare that to an average of 20-30 Million development costs for modern AAA titles on PC/console, one really begins to wonder where all the money is going.
My guess is straight in to the pockets of the developers (if you still wan't to call them "developers" and not con artists) and they are laughing all the way to the bank with your $29.99 because they already know DayZ will never even hit beta. They should create a new development stage called "carrot on a stick" and that is exactly where DayZ belongs.
DayZ charges steam users $29.99 for a hacker ridden alpha that runs just as poorly as the day it was released a year and a half ago. There is ZERO hardware optimization, performance literally seems almost random, spawning is still broken and the game still constantly crashes. Why after a year and half has this game made ZERO progress towards being anything other than an alpha, and a bad one at that ?
The only thing I can think of to explain DayZ's sickening lack of improvement is that it was never supposed to improve. DayZ was developed to be "good enough" to convince users that it will get better and then intentionally released into a genre of users thirsty enough to pay them for it. The sad truth is that even after raking in nearly $100,000,000 DayZ is still stuck in alpha and nowhere near beta let alone full release. Compare that to an average of 20-30 Million development costs for modern AAA titles on PC/console, one really begins to wonder where all the money is going.
My guess is straight in to the pockets of the developers (if you still wan't to call them "developers" and not con artists) and they are laughing all the way to the bank with your $29.99 because they already know DayZ will never even hit beta. They should create a new development stage called "carrot on a stick" and that is exactly where DayZ belongs.