I want to play original Everquest

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I wish there were a server for original Everquest. By that I mean with
*no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
or frogs. No bazaar, no book of knowledge, no maps, and none of the
other "enhancements" that have taken the thrill out of the game and
replaced it with monotony. I want it to be challenging to get from
Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
Run like hell. Make the journey more fun than the destination. It
used to be that way.

I want there to be a meaningful penalty when you die. I want druids
and wizards to be able to make a living teleporting people. I don't
want magic trails leading me to my goals. I don't want NPCs chasing me
down to give me quests. Make tailoring a valuable skill again -- no
armor quests.

Make the game hard again. I'd be glad to pay a premium to play on a
server that had no expansions or enhancements. Bring back the original
game.

Anyone else?

Larry
 
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I looked, but did not see one. Can you point to it please and aid this
ignorant wretch?

Larry
 
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"Phonedude" <fonedude@verizon.net> wrote in message
news:1125423581.777747.145140@g44g2000cwa.googlegroups.com...
> I wish there were a server for original Everquest. By that I mean with
> *no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
> or frogs. No bazaar, no book of knowledge, no maps, and none of the
> other "enhancements" that have taken the thrill out of the game and
> replaced it with monotony. I want it to be challenging to get from
> Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
> Run like hell. Make the journey more fun than the destination. It
> used to be that way.
>
> I want there to be a meaningful penalty when you die. I want druids
> and wizards to be able to make a living teleporting people. I don't
> want magic trails leading me to my goals. I don't want NPCs chasing me
> down to give me quests. Make tailoring a valuable skill again -- no
> armor quests.
>
> Make the game hard again. I'd be glad to pay a premium to play on a
> server that had no expansions or enhancements. Bring back the original
> game.
>
> Anyone else?

What is stopping you from doing this?
 
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"Phonedude" <fonedude@verizon.net> wrote in news:1125425063.629336.247850
@g43g2000cwa.googlegroups.com:

> I looked, but did not see one. Can you point to it please and aid this
> ignorant wretch?
>

http://tinyurl.com/c72w5

It's not quite as old-school as you mentioned, but it's several steps in
that direction.

You can also check out the guild at http://www.EpicDawn.com.

--
Rumble
"Write something worth reading, or do something worth writing."
-- Benjamin Franklin
 
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On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
wrote:

>Anyone else?

You just missed a thread on that very topic.


Palindrome
 
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"Lief" <ask.me.for@it.com> writes:
> > Make the game hard again. I'd be glad to pay a premium to play on a
> > server that had no expansions or enhancements. Bring back the original
> > game.
> >
> > Anyone else?
>
> What is stopping you from doing this?

Not that I share the OP's opinion, but the answer to Lief's
question is, The other players.

Sure, you could deliberately play so as not to use any of the newer
content. Run places instead of using PoK. (Well, there's no boats,
but you can talk to the gnomes and pretend you used a boat. Actually,
you don't need boats much if you're restricting yourself to Antonica.)
Don't go to the newer zones, don't use tribute, etc. If you die below
level 10, pretend all your gear is still on your corpse and if you
can't get the corpse you destroy all your gear (ouch). But you still
won't be able to recapture the original EQ experience, because of the
other players.

Say that, to recapture the old game, you want to go to some out of the
way place and stay there a week, because getting there is hard enough
that you don't want to run back and forth a lot. Used to be, there'd
be lots of people in that situation, so there'd be many people camped
in the good hunting areas, and you could hope to find groups, make new
friends, etc. Now those areas are empty because (a) there are better
spots and (b) it's easy enough to get to those areas if you decide you
want to. So the anachronist camping there is screwed because all the
other players aren't hanging around to help reproduce the experience.

Similar, wizard/druid ports aren't as much in demand (though I do still
see some offers and requests), so you're less likely to find a porter
when you want one. Especially if you're avoiding PoK.

Want to do some tradeskilling and make some plat selling to players?
First off, good luck finding a buyer if you're avoiding PoK and the
Bazaar. Sure, you might, but you're missing 99%+ of your market. And
on top of that, the gear you're making isn't as uber as it used to be,
so fewer people want it. (There are newer tradeskill recipes that make
better stuff, but to make those items you probably need to hunt in
places outside of the original EQ zones.)

-- Don.

---------------------------------------------------------------------
-- See the a.g.e/EQ1 FAQ at http://www.iCynic.com/~don/EQ/age.faq.htm
--
-- Sukrasisx, Monk 57 on E. Marr Note: If you reply by mail,
-- Terrwini, Druid 52 on E. Marr I'll get to it sooner if you
-- Wizbeau, Wizard 36 on E. Marr remove the "hyphen n s"
-- Teviron, Knight 23 on E. Marr
 
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In article <Xns96C283FA06B32richardrapiernetscap@130.133.1.4>,
Graeme Faelban <RichardRapier@netscape.net> wrote:
>
> The game was much harder then


Well, IMHO it's just as hard now, but rather than it being
hard to get a character to level 12 without, say, falling through
the ice in Everfrost and drowning 25 times trying to get your corpse :)
it's hard to take your level 65 or 70 through DoN content...

It's just like real life. When I was 25 it was hard to manage
a small department computer lab. Now it's hard to manage I.T. for
a small multinational. I sure don't want to go back to 1980 just
because the skills and tools I have now make it so much easier to
do that original task... He he, "It's too easy now! Let's build
a company that only allows 300 baud acoustical couplers and dumb ASCII
terminals!" No way . :)
 
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In alt.games.everquest, "Phonedude" <fonedude@verizon.net> wrote:

>I wish there were a server for original Everquest.

For 10 minutes, after that I predict you'd hate it.

>By that I mean with
>*no* expansions. No Kunark, no Velious, no Luclin, no lizards, cats,
>or frogs. No bazaar, no book of knowledge, no maps, and none of the
>other "enhancements" that have taken the thrill out of the game and
>replaced it with monotony.

I predict after 4 hours of having to run to 8 different zones to buy spells
when you made it to level 18 you'd hate it.

>I want it to be challenging to get from
>Freeport to Qeynos -- either sneak through Kithicor or find a wizard.
>Run like hell. Make the journey more fun than the destination. It
>used to be that way.

And after you've done it once, to relive the fun, I predict you'd find
other ways to have fun.

>I want there to be a meaningful penalty when you die.

Make it so, stop taking the easy option.

>I want druids
>and wizards to be able to make a living teleporting people.

I want people to stop sending my wizard demanding tells insisting that I
port them to WoS.

>I don't want magic trails leading me to my goals.

Stop using ctrl-f then.

>Anyone else?

No thank you. It's a leisure activity remember. It was hard because
that's how it was, now it's different, learn to adapt.

--
Tony Evans (ICQ : 170850)
Recommended Author : David Gemmell
It's a thankless job, but I've got a lot of Karma to burn off.
Homepage : http://www.darkstorm.co.uk/tony
 
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In alt.games.everquest, Graeme Faelban <RichardRapier@netscape.net> wrote:

>I started in late 2000, and have been playing ever since. I never knew
>the game pre Kunark, and only for a short while pre Velious. The game
>was much harder then, much more enjoyable as a result. The world seemed
>so much larger then, with a lot less zones than it does now. I liked the
>boats, I liked having to actually plan out going somewhere. I liked
>having to actually worry about corpse runs. What can I say, I'm a
>masochist.

And *none* of that is because the game was new to you then? How big do you
think the world would feel now if you had never played the game and someone
explained how to get from your starting city, to the dungeon in LGuk via
SRo for an LDoN?

Nostalgia is great, when it remains that way. Looking at something now and
saying 'i wish it was how it was when i started' is futile, because YOU
have changed, not just the game.

--
Tony Evans (ICQ : 170850)
Recommended Author : David Gemmell
It's a thankless job, but I've got a lot of Karma to burn off.
Homepage : http://www.darkstorm.co.uk/tony
 
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In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:

>> A few people buy the game at the same time, because they want to start
>> playing. So, they all install it, they live in different places, but they
>> have chatted a bit before hand, and they start a few characters. They
>> figure that if they have a cleric, a paladin and an enchanter they should
>> be able to get a good start.
>
>Sounds like a good plan. It's always great when friends play together.

Indeed, and playing together doesn't mean 'playing the same game at the
same time', it means for me, working together with each other in the same
place to achieve the same goal.


>> How the hell do those three friends play the game together, without PoK.
>> Oh, well they can't choose those races, they have to play other races.
>> But
>> they don't want to, they want to load up the game, pick a race that sounds
>> FUN and start playing and have some FUN.
>
>It's really quite simple if you're not always looking for the easy way to do
>any task.

No, it's really quite annoying if you don't enjoy playing on your own at
the same time as your friends playing on their own trying to move somewhere
to do what it is you actually bought the game to do.

>You have fun getting your characters all to the same place.

No, I won't have fun doing that. You might. I wan't *choice*.

>You
>agree on a place to meet an keep each other updated on your progress. Of
>course a smart player would spend a little time leveling up a little before
>trying to meet in HighHold or somewhere similar.

So, I play the game on my own, and spend the time telling my friends what I
just did. Well, I can also do that in a single player adventure, and tell
them what I'm doing and how far I got. That's not playing *with* my
friends that's playing *at the same time* as my friends.

>Well, I never had any trouble running to docks or surviving boat rides.

Ah right, so it's totally trivial then? Wow, and I thought the game got
made easy, it must have been totally trivial for any level 1 player to run
from Kaladim to the docks without getting killed?

>People who died on boat rides usually did something stupid like jumping off.

Or, usually got dropped when the boat moved off before they zoned, or some
display lag left them in the water with the boat too far away, or a number
of other issues, which are game caused, not player caused.

>And I hope any sensible cleric would be able to handle an orc pawn before
>leaving home.

But I don't WANT to level my cleric alone, I WANT to have fun levelling my
cleric with my friend. Play WITH not AT THE SAME TIME.

>In any case, the first thing you do is get a bind when you
>get to a new location so you don't have to spend time getting back to your
>friends.

Oh, bind points, weren't they added later on in the game? A later
expansion added those I seem to recall, making it too trivial and easy.

>These are all things that can be handled with a little effort and
>brains. Of course, if you just want to play a game where everything is
>accessible and laid out in front of you then you have what you want already.

No, I want the grouping experience with my friends to be challenging, but I
don't want it to be a challenge to group with my friends - how does that
not make any sense?

When I play with my friends, I want to be challenged by the game.
When I want to find my friends to group up with I don't want the game to
obstruct it.

>> Oh yeh, a boat load of fun that is.
>
>Actually, it is fun -- it makes getting killed a serious event. Adds
>excitement to the game.

No, being grouped with friends, pulling mobs in a dynamic environment with
risk is fun. Dying because you don't quite know how to move through
Faydark because you've never been there before but you got the boat to
Butcherblock to meet a friend who's been playing the game 1 hour as well
isn't fun, it's frustrating.

Having the *choice* is the key here. Having the *choice* to use the boat
and explore the world, OR, to be able to get to where your friends are to
have fun challenging the content *together*.

>> By some MIRACLE they continue playing the game, and make it to level 20.
>> They're still hanging around in Crushbone because it's ok XP. Another
>> friend they've made sends them a tell, got a group going in Highpass Keep,
>> excellent fun, having a blast, would love you to come and socialise with
>> us
>> and have fun, room for 3 more.
>>
>> Sure, be there in an hour.

>Nonsense. Crushbone to Highpass shouldn't take more than ten minutes if the
>server is properly populated.

So, Crushbone -> Greater Faydark -> Butcherblock -> Boat (however long that
takes to arrive, and then move you around) -> Freeport (several zones) ->
East Commonlands -> West Commonlands -> Kithicor -> Highpass -> HK in 10
minutes? Sure.

Or do you mean you stand in GFay and hope to beg a passing druid or wizard
to move you to WC? So they can earn a living?

>Ah, choice. That's exactly the point. I want the choice to play on a
>non-expanded server. What you do is entirely up to you. I am not asking
>that the entire EQ world be returned to 1998, just one server.

I wasn't responding directly to your post, this is usenet, welcome to
thread drift.

I was responding to one element of your post, about travel being a
challenge, in light of the several posts recently about how EQ has been
made too easy and that it was 'much better when it was hard'.

--
Tony Evans (ICQ : 170850)
Recommended Author : Stan Nicholls [http://www.stannicholls.com]
I feel like I'm diagonally parked in a parallel universe.
Gemmell Mania : http://www.gemmellmania.co.uk
 
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"Tony Evans" <postmaster@[127.0.0.1]> wrote in message
news:4315194e$0$38044$bed64819@news.gradwell.net...
> In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
>
>>> A few people buy the game at the same time, because they want to start
>>> playing. So, they all install it, they live in different places, but
>>> they
>>> have chatted a bit before hand, and they start a few characters. They
>>> figure that if they have a cleric, a paladin and an enchanter they
>>> should
>>> be able to get a good start.
>>
>>Sounds like a good plan. It's always great when friends play together.
>
> Indeed, and playing together doesn't mean 'playing the same game at the
> same time', it means for me, working together with each other in the same
> place to achieve the same goal.

First goal to work toward: Get stronger and then find a place to meet. Get
it? -- mutual goal with real challenges. The journey is the adventure, not
the destination.

>>> How the hell do those three friends play the game together, without PoK.
>>> Oh, well they can't choose those races, they have to play other races.
>>> But
>>> they don't want to, they want to load up the game, pick a race that
>>> sounds
>>> FUN and start playing and have some FUN.
>>
>>It's really quite simple if you're not always looking for the easy way to
>>do
>>any task.
>
> No, it's really quite annoying if you don't enjoy playing on your own at
> the same time as your friends playing on their own trying to move
> somewhere
> to do what it is you actually bought the game to do.
>
>>You have fun getting your characters all to the same place.
>
> No, I won't have fun doing that. You might. I wan't *choice*.

You have choice -- I don't.

>>You
>>agree on a place to meet an keep each other updated on your progress. Of
>>course a smart player would spend a little time leveling up a little
>>before
>>trying to meet in HighHold or somewhere similar.
>
> So, I play the game on my own, and spend the time telling my friends what
> I
> just did. Well, I can also do that in a single player adventure, and tell
> them what I'm doing and how far I got. That's not playing *with* my
> friends that's playing *at the same time* as my friends.

Of course it's playing with your friends -- you're all working toward an
agreed upon goal, right?

>>Well, I never had any trouble running to docks or surviving boat rides.
>
> Ah right, so it's totally trivial then? Wow, and I thought the game got
> made easy, it must have been totally trivial for any level 1 player to run
> from Kaladim to the docks without getting killed?

You, in an apparant effort to be argumentative, have made a leap to
something I neither said nor implied. You indicated it was too much trouble
to run to the dock and catch a boat. I said it's not that big a deal. Of
course it's not totally trivial.

>>People who died on boat rides usually did something stupid like jumping
>>off.
>
> Or, usually got dropped when the boat moved off before they zoned, or some
> display lag left them in the water with the boat too far away, or a number
> of other issues, which are game caused, not player caused.
>
>>And I hope any sensible cleric would be able to handle an orc pawn before
>>leaving home.
>
> But I don't WANT to level my cleric alone, I WANT to have fun levelling my
> cleric with my friend. Play WITH not AT THE SAME TIME.

This is the concept I would like to do away with on at least one server --
level one characters with access to any zone they want, just because they
WANT it.

>>In any case, the first thing you do is get a bind when you
>>get to a new location so you don't have to spend time getting back to your
>>friends.
>
> Oh, bind points, weren't they added later on in the game? A later
> expansion added those I seem to recall, making it too trivial and easy.

Bind points were part of the original release.

>>These are all things that can be handled with a little effort and
>>brains. Of course, if you just want to play a game where everything is
>>accessible and laid out in front of you then you have what you want
>>already.
>
> No, I want the grouping experience with my friends to be challenging, but
> I
> don't want it to be a challenge to group with my friends - how does that
> not make any sense?
>
> When I play with my friends, I want to be challenged by the game.
> When I want to find my friends to group up with I don't want the game to
> obstruct it.
>
>>> Oh yeh, a boat load of fun that is.
>>
>>Actually, it is fun -- it makes getting killed a serious event. Adds
>>excitement to the game.
>
> No, being grouped with friends, pulling mobs in a dynamic environment with
> risk is fun. Dying because you don't quite know how to move through
> Faydark because you've never been there before but you got the boat to
> Butcherblock to meet a friend who's been playing the game 1 hour as well
> isn't fun, it's frustrating.

Leaving the newbie zone before you've played one hour just doesn't make
sense. In an hour you should be able to level up enough to run through just
about any zone in the original game you need to -- if you're careful and pay
attention.

> Having the *choice* is the key here. Having the *choice* to use the boat
> and explore the world, OR, to be able to get to where your friends are to
> have fun challenging the content *together*.
>
>>> By some MIRACLE they continue playing the game, and make it to level 20.
>>> They're still hanging around in Crushbone because it's ok XP. Another
>>> friend they've made sends them a tell, got a group going in Highpass
>>> Keep,
>>> excellent fun, having a blast, would love you to come and socialise with
>>> us
>>> and have fun, room for 3 more.
>>>
>>> Sure, be there in an hour.
>
>>Nonsense. Crushbone to Highpass shouldn't take more than ten minutes if
>>the
>>server is properly populated.
>
> So, Crushbone -> Greater Faydark -> Butcherblock -> Boat (however long
> that
> takes to arrive, and then move you around) -> Freeport (several zones) ->
> East Commonlands -> West Commonlands -> Kithicor -> Highpass -> HK in 10
> minutes? Sure.
>
> Or do you mean you stand in GFay and hope to beg a passing druid or wizard
> to move you to WC? So they can earn a living?

On a properly populated server, there's almost always a wizard shouting for
passengers. Hop to W Commonlands and run the wall through Kith to HP. 10
minutes easy.

>>Ah, choice. That's exactly the point. I want the choice to play on a
>>non-expanded server. What you do is entirely up to you. I am not asking
>>that the entire EQ world be returned to 1998, just one server.
>
> I wasn't responding directly to your post, this is usenet, welcome to
> thread drift.
>
> I was responding to one element of your post, about travel being a
> challenge, in light of the several posts recently about how EQ has been
> made too easy and that it was 'much better when it was hard'.

Today's EQ is, in my opinion, too easy. I don't ask that then entire game
universe be set back to the way it was, just one server. That way all of us
who think the game has been dumbed down would have a place to go and leave
you, and those who agree with you, alone.

Larry
 
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On Wed, 31 Aug 2005 03:43:26 +0100, Tony Evans
<postmaster@[127.0.0.1]> wrote:


>>Well, I never had any trouble running to docks or surviving boat rides.
>
>Ah right, so it's totally trivial then? Wow, and I thought the game got
>made easy, it must have been totally trivial for any level 1 player to run
>from Kaladim to the docks without getting killed?
>
>>People who died on boat rides usually did something stupid like jumping off.
>
>Or, usually got dropped when the boat moved off before they zoned, or some
>display lag left them in the water with the boat too far away, or a number
>of other issues, which are game caused, not player caused.

I dont think anyone wants the old *buggy* ships or boats back,just
ships working as intended.

Meldur
 
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In article <129ah15gnf0qd0ej2plqao2uvgnqkguhvj@4ax.com>,
Meldur <Meldur@t-online.de> wrote:
>
>I dont think anyone wants the old *buggy* ships or boats back,


Why? Are ships without bugs too easy for you??

:) :) :)
 
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Meldur wrote:
> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
> wrote:

> The trip to Kunark comes to my mind,very time consuming to go there
> and reaching the hunting grounds was a challenge too especially for
> "good" races.I cant count the times I was killed on the run from FV to
> LOIO by those through invis looking spiders with my Druid.

That trip from FV to LOIO was just as hard for the "evil" races - those
see-invis spiders used to splat my dark elf too. And there were a few
paladin types that used to run through the tunnels before you got to
the spiders who used to kill her too.

steve.kaye
 
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Fonedude wrote:
> "Tony Evans" <postmaster@[127.0.0.1]> wrote in message

>>Oh, bind points, weren't they added later on in the game? A later
>>expansion added those I seem to recall, making it too trivial and easy.
>
>
> Bind points were part of the original release.
>
Soulbinders, on the other hand, were added much later. Getting a bind
before that point meant begging. In some cases, finding a bind
literally took hours. And if you'd run/took buggy boats/suffered
multiple travel deaths in order to get somewhere far from your home/last
bind point, you really really wanted that bind before doing anything.

> Leaving the newbie zone before you've played one hour just doesn't make
> sense. In an hour you should be able to level up enough to run through just
> about any zone in the original game you need to -- if you're careful and pay
> attention.
>
In an hour, as a real newbie, you were probably level 2. Maybe 3. A
genuine newbie, now, would probably be level 5 in an hour, but thats due
to a great many changes to the game.

At any rate, leaving your home zone as a newbie doesn't make sense to an
experienced player. We're talking here again about genuine newbies;
they don't know that. Without any knowledge of the game, its not at all
odd for them to expect that they could make a party with a variety of
characters that come together and play as a group. After all, its a
Multiplayer game. A sensible arrangement would have the newbie zones
all connected such that it would be relatively easy to get from one to
another, so that you could play with your friends. The Vision had its
charms, but I don't think most people expected some of the difficulties
it created until after they'd played for a while.

Speaking of irritants, by the way, this "its non trivial to log in and
group together" plan is still in force; the instanced tutorial means I
frequently see people on the same server, with new characters created at
the same time, unable to find each other. Better still, after death you
sometimes switch tutorials, even when grouped... isn't -that- a treat?
And the guy who allows you to switch instances has been broken ever
since I returned to the game, so no joy there either.

>>Or do you mean you stand in GFay and hope to beg a passing druid or wizard
>>to move you to WC? So they can earn a living?
>
>
> On a properly populated server, there's almost always a wizard shouting for
> passengers. Hop to W Commonlands and run the wall through Kith to HP. 10
> minutes easy.
>
When the game was young, there were few people high enough level to cast
ports, and the ones who were were the dedicated gamers who weren't
hanging out porting people, they were out playing and leveling up still
further. The "there's always a porter around" era was a bit later, when
people saw the demand and deliberately leveled up alts to BE taxi's, and
earn the fat cash people were offering. Even then, I recall many
situations where someone would be trying to hire a ride for literally a
couple hours in OOC, while I was playing in that area. Sometimes I'd
get frustrated and mention that they could have walked to their
destination in that time... but my point is, porters were hardly falling
over themselves to get to the business.

> Today's EQ is, in my opinion, too easy. I don't ask that then entire game
> universe be set back to the way it was, just one server. That way all of us
> who think the game has been dumbed down would have a place to go and leave
> you, and those who agree with you, alone.
>
As someone else pointed out, one solution would be to form a guild of
like minded people and play as though the world were the way you want
it. Yes, you certainly won't get the full effect, because the server
won't be "properly populated" as you put it, with other people in the
same restrictions, so some of the emergent behavior like Taxi druids
won't occur. But you could pretend.

Lets say, for example, that you want to replicate the effect of finding
a bind. OK, when you get to your destination, ran 2 120, then
/ooc looking for a bind
for that many minutes before using the soulbinder.

Want a port to your destination? Again, ran 2 120, then
/ooc looking for a port to x
for that many minutes... but also destroy that number of PP, as
naturally the bribe you'd offer for the service would increase the
longer you waited and more frustrated you got. At any rate, once you
reach your "found a port" time, just take POK and pretend it was a port.
Remember to run out to an actual druid ring/wiz spire though, thats
where the port would really land you.

I assume you have a main with some real money. Resist the urge to
twink your character out, but you can use his cash to simulate the old
world economy. When making banded armor for skill ups, destroy it but
have your main give you 1pp per AC for it; this stuff used to be
popular. Later, when making Plate, give yourself 10pp per AC. No,
wait, forget that, you couldn't make plate till your skill was much
higher than it is now, you can only pay yourself for plate made when you
get your skill up to the 175+ range. Tailoring? Give yourself 100pp
per backpack. But before making any of these sales, remember to go to
the EC tunnel and offer the items in /auction for ran 2 120 minutes.

Epic Dawn isn't running that sort of rule, but we're being hardheaded in
another way; refusing to buy items from players, or items that players
have sold to vendors. This captures, for us, another of the "it was
better in the old days" features of the game, where you could loot
something and have it be an upgrade. Its both frustrating (I could have
Far better gear, and be able to do far harder things as a result) and
rewarding (I looted a black steel wrap off a drakkal wolf... Upgrade!)

Midi
 
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[snip long argument]

Sorry. It wasn't my intent to start a debate on whether the fully enhanced
and expaned game is better or worse than the original. Obviously that's a
matter of taste. I was just wondering if there was anyone else who'd like
to go back and play the orginal game with all its warts and problems, as
opposed to playing the current version with all the changes and additions.

Why can't SOE simply create one server (I am sure they have archive software
somewhere) and turn it up at the level of the game before Kunark? Or even
with Kunark? I'd prefer without, but I'm somewhat flexible.

If such a server existed would any of you use it?

Larry
 
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Tony Evans <postmaster@[127.0.0.1]> wrote in
news:4314dfef$0$38038$bed64819@news.gradwell.net:

> In alt.games.everquest, Graeme Faelban <RichardRapier@netscape.net>
> wrote:
>
>>I started in late 2000, and have been playing ever since. I never
>>knew the game pre Kunark, and only for a short while pre Velious. The
>>game was much harder then, much more enjoyable as a result. The world
>>seemed so much larger then, with a lot less zones than it does now. I
>>liked the boats, I liked having to actually plan out going somewhere.
>>I liked having to actually worry about corpse runs. What can I say,
>>I'm a masochist.
>
> And *none* of that is because the game was new to you then? How big
> do you think the world would feel now if you had never played the game
> and someone explained how to get from your starting city, to the
> dungeon in LGuk via SRo for an LDoN?

Certainly part of it was the newness. A lot smaller than it felt when I
did my run from Halas to Oasis of Marr for some spells.

>
> Nostalgia is great, when it remains that way. Looking at something
> now and saying 'i wish it was how it was when i started' is futile,
> because YOU have changed, not just the game.
>

I don't wish for them to remove all changes made since I started playing,
I do wish they had not introduced a number of the changes however that
have trivialized the game.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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Tony Evans <postmaster@[127.0.0.1]> wrote in
news:4315194e$0$38044$bed64819@news.gradwell.net:

> In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
>>Well, I never had any trouble running to docks or surviving boat
>>rides.
>
> Ah right, so it's totally trivial then? Wow, and I thought the game
> got made easy, it must have been totally trivial for any level 1
> player to run from Kaladim to the docks without getting killed?

Well, I rarely had any difficulty with that run at level 1, it's all
about watching where you are going.

>
>>People who died on boat rides usually did something stupid like
>>jumping off.
>
> Or, usually got dropped when the boat moved off before they zoned, or
> some display lag left them in the water with the boat too far away, or
> a number of other issues, which are game caused, not player caused.

There were some problems with the boats at times, although I can honestly
say I never had any of those issues.

>>In any case, the first thing you do is get a bind when you
>>get to a new location so you don't have to spend time getting back to
>>your friends.
>
> Oh, bind points, weren't they added later on in the game? A later
> expansion added those I seem to recall, making it too trivial and
> easy.

Players could be bound at any city. A few additional bind points were
added later.

>
>>These are all things that can be handled with a little effort and
>>brains. Of course, if you just want to play a game where everything
>>is accessible and laid out in front of you then you have what you want
>>already.
>
> No, I want the grouping experience with my friends to be challenging,
> but I don't want it to be a challenge to group with my friends - how
> does that not make any sense?
>
> When I play with my friends, I want to be challenged by the game.
> When I want to find my friends to group up with I don't want the game
> to obstruct it.

I think we all understand that you did not, or would not enjoy EQ prior
to many of the changes. I don't have an issue with that, I have
differnet preferences.

>
>>> Oh yeh, a boat load of fun that is.
>>
>>Actually, it is fun -- it makes getting killed a serious event. Adds
>>excitement to the game.
>
> No, being grouped with friends, pulling mobs in a dynamic environment
> with risk is fun. Dying because you don't quite know how to move
> through Faydark because you've never been there before but you got the
> boat to Butcherblock to meet a friend who's been playing the game 1
> hour as well isn't fun, it's frustrating.
>
> Having the *choice* is the key here. Having the *choice* to use the
> boat and explore the world, OR, to be able to get to where your
> friends are to have fun challenging the content *together*.

You don't even have that choice anymore.

>
>>> By some MIRACLE they continue playing the game, and make it to level
>>> 20. They're still hanging around in Crushbone because it's ok XP.
>>> Another friend they've made sends them a tell, got a group going in
>>> Highpass Keep, excellent fun, having a blast, would love you to come
>>> and socialise with us and have fun, room for 3 more.
>>>
>>> Sure, be there in an hour.
>
>>Nonsense. Crushbone to Highpass shouldn't take more than ten minutes
>>if the server is properly populated.
>
> So, Crushbone -> Greater Faydark -> Butcherblock -> Boat (however long
> that takes to arrive, and then move you around) -> Freeport (several
> zones) -> East Commonlands -> West Commonlands -> Kithicor -> Highpass
> -> HK in 10 minutes? Sure.
>
> Or do you mean you stand in GFay and hope to beg a passing druid or
> wizard to move you to WC? So they can earn a living?
>
>>Ah, choice. That's exactly the point. I want the choice to play on a
>>non-expanded server. What you do is entirely up to you. I am not
>>asking that the entire EQ world be returned to 1998, just one server.
>
> I wasn't responding directly to your post, this is usenet, welcome to
> thread drift.
>
> I was responding to one element of your post, about travel being a
> challenge, in light of the several posts recently about how EQ has
> been made too easy and that it was 'much better when it was hard'.
>

You are certainly entitled to your opinion, just as we are to ours. I do
honestly think EQ was better before they made it so easy. I wish they
had not changed EQ, but rather left players who were looking for
something easier to go to other games. I do still enjoy playing EQ, and
I have tried some of the other games, and EQ is still better in my
opinion, but it is not as much fun to play as it used to be for me.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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"Fonedude" <fonedude@verizon.net> wrote in
news:KPgRe.26815$FL1.21723@trnddc09:

> [snip long argument]
>
> Sorry. It wasn't my intent to start a debate on whether the fully
> enhanced and expaned game is better or worse than the original.
> Obviously that's a matter of taste. I was just wondering if there was
> anyone else who'd like to go back and play the orginal game with all
> its warts and problems, as opposed to playing the current version with
> all the changes and additions.
>
> Why can't SOE simply create one server (I am sure they have archive
> software somewhere) and turn it up at the level of the game before
> Kunark? Or even with Kunark? I'd prefer without, but I'm somewhat
> flexible.
>
> If such a server existed would any of you use it?
>

At this point I probably wouldn't, I am just biding my time for the new
game from Brad et al, and in the mean time, raiding in EQ with friends.
It would be difficult to convince the core of the guild to give up and
restart like that.

--
On Erollisi Marr in <Sanctuary of Marr>
Ancient Graeme Faelban, Barbarian Soothsayer of 70 seasons

On Steamfont
Graeme, 37 Dwarven Mystic, 24 Sage, Treasure Hunter <Tempest>
Aviv, 15 Gnome Brawler, 30 Provisioner
 
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In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:

>Why can't SOE simply create one server (I am sure they have archive software
>somewhere) and turn it up at the level of the game before Kunark? Or even
>with Kunark? I'd prefer without, but I'm somewhat flexible.

They'd need another client, for one thing, so there are technical reasons
why I don't think it's viable for them. Also, there are always bugs in the
game, I don't think there's an 'instance' of the game code anywhere that
isn't bugged, so they'd basically need to be working on two versions of the
game in terms of bug fixes (and two versions of the client), unless
everyone was able to find a bugged version of the game that wasn't too
annoying.

>If such a server existed would any of you use it?

I think we're clear I wouldn't.

--
Tony Evans (ICQ : 170850)
Recommended Author : Stan Nicholls [http://www.stannicholls.com]
To be drunk is to feel sophisticated but not be able to say it.
Gemmell Mania : http://www.gemmellmania.co.uk
 
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On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
<nospam@giddy-kippers.co.uk> wrote:

>
>Meldur wrote:
>> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
>> wrote:
>
>> The trip to Kunark comes to my mind,very time consuming to go there
>> and reaching the hunting grounds was a challenge too especially for
>> "good" races.I cant count the times I was killed on the run from FV to
>> LOIO by those through invis looking spiders with my Druid.
>
>That trip from FV to LOIO was just as hard for the "evil" races - those
>see-invis spiders used to splat my dark elf too. And there were a few
>paladin types that used to run through the tunnels before you got to
>the spiders who used to kill her too.

Sorry,cant follow you here.As an "evil" race or class,you would have
started your Kunark adventures in Overthere.What were you doing
as a Dark Elf in FV,certainly you were "kos" there?

Meldur
 
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"Tony Evans" <postmaster@[127.0.0.1]> wrote in message
news:4315cc9d$0$38038$bed64819@news.gradwell.net...
> In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
>
>>Why can't SOE simply create one server (I am sure they have archive
>>software
>>somewhere) and turn it up at the level of the game before Kunark? Or even
>>with Kunark? I'd prefer without, but I'm somewhat flexible.
>
> They'd need another client, for one thing, so there are technical reasons
> why I don't think it's viable for them. Also, there are always bugs in
> the
> game, I don't think there's an 'instance' of the game code anywhere that
> isn't bugged, so they'd basically need to be working on two versions of
> the
> game in terms of bug fixes (and two versions of the client), unless
> everyone was able to find a bugged version of the game that wasn't too
> annoying.

The game is still bugged. So what? I'd settle for the original world with
all the bugs.

Larry
 
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"Meldur" <Meldur@t-online.de> wrote in message
news:kvnbh1lebe2cusqrto60qg2nl8f5fnv9g4@4ax.com...
> On 31 Aug 2005 06:24:36 -0700, "steve.kaye"
> <nospam@giddy-kippers.co.uk> wrote:
>
>>
>>Meldur wrote:
>>> On 30 Aug 2005 10:39:41 -0700, "Phonedude" <fonedude@verizon.net>
>>> wrote:
>>
>>> The trip to Kunark comes to my mind,very time consuming to go there
>>> and reaching the hunting grounds was a challenge too especially for
>>> "good" races.I cant count the times I was killed on the run from FV to
>>> LOIO by those through invis looking spiders with my Druid.
>>
>>That trip from FV to LOIO was just as hard for the "evil" races - those
>>see-invis spiders used to splat my dark elf too. And there were a few
>>paladin types that used to run through the tunnels before you got to
>>the spiders who used to kill her too.
>
> Sorry,cant follow you here.As an "evil" race or class,you would have
> started your Kunark adventures in Overthere.What were you doing
> as a Dark Elf in FV,certainly you were "kos" there?

It's the same for any port zone. The wizard spires don't have guards around
them, so you port in and head for LOIO avoiding the town altogether.
 
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"Fonedude" <fonedude@verizon.net> wrote in message
news:SepRe.7311$__1.1137@trnddc07...
>
> "Tony Evans" <postmaster@[127.0.0.1]> wrote in message
> news:4315cc9d$0$38038$bed64819@news.gradwell.net...
>> In alt.games.everquest, "Fonedude" <fonedude@verizon.net> wrote:
>>
>>>Why can't SOE simply create one server (I am sure they have archive
>>>software
>>>somewhere) and turn it up at the level of the game before Kunark? Or
>>>even
>>>with Kunark? I'd prefer without, but I'm somewhat flexible.
>>
>> They'd need another client, for one thing, so there are technical reasons
>> why I don't think it's viable for them. Also, there are always bugs in
>> the
>> game, I don't think there's an 'instance' of the game code anywhere that
>> isn't bugged, so they'd basically need to be working on two versions of
>> the
>> game in terms of bug fixes (and two versions of the client), unless
>> everyone was able to find a bugged version of the game that wasn't too
>> annoying.
>
> The game is still bugged. So what? I'd settle for the original world with
> all the bugs.

In fact, to go farther -- if they would provide an old client and old server
I wouldn't care if they never worked on them again --= don't fix anything
and don't add anything. Fine.

Larry
 
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"Meldur" <Meldur@t-online.de> wrote in message
news:hqn9h1p8l1i8ndjvudiemm3ioi8i4bnc1o@4ax.com...
[snip]
>
> One problem you didnt mention was overcrowding,of course
> everyone wanted the best reward with the least necessary effort,
> which leads to finding nice places camped 24h a day,for example
> the haste items in Lower Guk and Velk's.
> Only solution I see here is some kind of instancing.
..
LOL -- I logged in the other day, took my old, old paladin and wandered on
down to lower guk. I was the only player in the zone. Sad.
 
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