Archived from groups: rec.games.roguelike.adom (
More info?)
Petr Prokop wrote:
> Darren Grey wrote:
>
>> "Higher Game" <sidneyg83@yahoo.com> wrote in message
>> news:1108949236.242714.242220@f14g2000cwb.googlegroups.com...
>>
>>> The "are you sure you want to attack" message only pops up when
>>> the PC is about to attack a non hostile monster, like a farmer.
>>> However, I wish I could specify my PC to display the "are you
>>> sure" message when karmics and cats pop up. It would be very
>>> helpful when I'm leaning on the keyboard to clear an easy random
>>> vault with a melee character.
>>>
>>> Is there any way to modify ADOM to have this? I hate killing cats
>>> or hitting karmics by mistake. "Play carefully" is not an option
>>> because I like to play very fast and actively.
>>
>> I think the whole point about karmics and kitties is that you have
>> to play carefully. It's a test of tactics in dealing with them,
>> and care and attention on the part of the player... Would be quite
>> unfair, I think, if you could have some part of the game that would
>> always stop you from doiong wrong like that...
>
> No to mention, that it would confuse newbies that do not know why it
> is so bad idea to kill that karmic dragon or cave lion which is
> tearing you apart. (taken from their point of view)
>
> but afaik, game should have safeties for REALLY stupid things you can
> do (low hp swiming without skill) - like "hesitation"
....there *is* something in the case of "low HP swimming without skill" -
the yes/no prompt of "Do you want to jump into the water without knowing
how to swim?", for characters regardless of HP who do not have the
Swimming skill.
> if "very defensive" or "coward" tactics is employed (or maybe when
> doomed too), character will hesitate (in efect wait one turn and
> print message "You really dont feel like swimming in such bad
> condition", or while drinking unid potion: "You cant bring yourself
> to dring this strange fluid" or while reading unid scroll/book "Those
> runes scare you and you have seccond thoughts about reading them")
> after hesitation message, trying to do it again will finally do it.
>
> imho this will add level of realisn to playing cowards
Also slow things down (which could be fatal in some circumstances -
desperately drinking potions in the heat of combat in hopes of a healing
potion, because if you don't find one you're dead anyway), and add an
annoying level of "I know better than you do what you want to do" to the
game which I for one would find offputting.
If you want to play a coward, then do it; your character's cowardice vs.
courage vs. reckless neglect of anything resembling danger, in all
practical terms, really is all in your head. All of those are entirely a
matter of how the character reacts, mentally, to any particular
situation; since your character doesn't actually *have* a mind, just
whatever you dedicate to doing its thinking while playing, you can
simulate that kind of thing exactly as much as you want to.
--
The Wanderer
Warning: Simply because I argue an issue does not mean I agree with any
side of it.
A government exists to serve its citizens, not to control them.