Hello!
I am currently really confused. I've recently upgraded my GPU from an R7 240 to a Asus Phoenix GTX 1650 Super (paired with an i5-4570). I was wondering if the 2 are a bottleneck?
For example, in a simple game like Minecraft, the GTX 1650S doesn't reach full utilization even with an unlimited FPS cap & V-Sync off. My CPU sits at about 40 % all the time. And Minecraft is a more CPU-dependant game but once I go to install Shaders it should use the GPU more right? But the GPU still doesn't go to 100 % but is at about 20 % giving me 40 FPS with max. settings on a multi-player server where there are a lot of players. The CPU is still at 40 %. (Same for a survival world).
But then I got confused as I ran a GPU benchmark and the GPU easily reached 100 % giving me 200 + FPS (on max. settings (Heaven Benchmark 4.0)) and the CPU never went over 50 %. So does that mean the GPU isn't being bottlenecked by the CPU?
And the GTX 1650S is set as my default GPU and the system IS using it. (Like if I watch an 8K video on Youtube the GPU will go to 80 % utilization to push the 60 FPS). But in games it seems like it just doesn't care to go to 100 % utilization.
Specs:
CPU: Intel i5-4570 @ 3.6 GHz
CPU Cooler: Stock cooler
Motherboard: Asus Z87M-Plus
RAM: 1x Corsair (don't know the model) DDR3 - 1600MHz & 1x Crucial (don't know the model) DDR3 - 1600MHz
GPU: Asus Phoenix Nvidia GeForce GTX 1650 Super (OC Edition)
PSU: Kolink Core 600W (KL-C600)
Thanks in advance.
I am currently really confused. I've recently upgraded my GPU from an R7 240 to a Asus Phoenix GTX 1650 Super (paired with an i5-4570). I was wondering if the 2 are a bottleneck?
For example, in a simple game like Minecraft, the GTX 1650S doesn't reach full utilization even with an unlimited FPS cap & V-Sync off. My CPU sits at about 40 % all the time. And Minecraft is a more CPU-dependant game but once I go to install Shaders it should use the GPU more right? But the GPU still doesn't go to 100 % but is at about 20 % giving me 40 FPS with max. settings on a multi-player server where there are a lot of players. The CPU is still at 40 %. (Same for a survival world).
But then I got confused as I ran a GPU benchmark and the GPU easily reached 100 % giving me 200 + FPS (on max. settings (Heaven Benchmark 4.0)) and the CPU never went over 50 %. So does that mean the GPU isn't being bottlenecked by the CPU?
And the GTX 1650S is set as my default GPU and the system IS using it. (Like if I watch an 8K video on Youtube the GPU will go to 80 % utilization to push the 60 FPS). But in games it seems like it just doesn't care to go to 100 % utilization.
Specs:
CPU: Intel i5-4570 @ 3.6 GHz
CPU Cooler: Stock cooler
Motherboard: Asus Z87M-Plus
RAM: 1x Corsair (don't know the model) DDR3 - 1600MHz & 1x Crucial (don't know the model) DDR3 - 1600MHz
GPU: Asus Phoenix Nvidia GeForce GTX 1650 Super (OC Edition)
PSU: Kolink Core 600W (KL-C600)
Thanks in advance.