Based on GCC benchmarking -- https://openbenchmarking.org/test/pts/build-gcc&eval=e5cdf34b65dc7457bed0ae825d4643335b220fdfHey guys. First post. Sorry if this isn't an appropriate place.
I'm finding my laptop's i7-11800H runs a heavy GCC compilation task faster than my 5800X3D desktop - is that what you'd expect?
I guess the question here is if compiling can cut the whole workload into as many parts as it wants, or if it can only cut the workloads on subroutines/modules or whatever they call them nowadays.Based on GCC benchmarking -- https://openbenchmarking.org/test/pts/build-gcc&eval=e5cdf34b65dc7457bed0ae825d4643335b220fdf
The 5800X should be faster (860 second benchmark vs 932 seconds).
You have to look at memory, and storage also.
Make files, and compiler options can make a big difference. Even the organization of source files can impact the amount of parallelization that can happen.I guess the question here is if compiling can cut the whole workload into as many parts as it wants, or if it can only cut the workloads on subroutines/modules or whatever they call them nowadays.
Big projects like gcc or browsers will have enough parts to keep many cores working during compiling while a simpler project might have fewer parts and would only be able to feed fewer cores.
Perhaps in single core workloads, but not multicore workloads. The 11800H can't boost as hard.I am not surprised.
The X3D processors are optimized for gaming only.
If you are running apps, they are not as competent as the underlying processor.
Both processors are somewhat comparable.