If you own COD: Advanced Warfare for PC, please read this!

jcup

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Sep 1, 2013
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Hello, I just recently purchased COD AW and I have heard similar problems but I more or less just want to know if the issue I'm having is an optimization thing. So on the map Defender (tsunami levelution) and one other I can't seem to remember at the moment, there are certain points where my frames drop to below 30fps. Keep in mind this is a Call of Duty game we're talking about so it's not like I'm struggling to run Shadow of Mordor and blaming it on optimization. Also, I have an i5 4670k, R9 280x, and 8GB DDR3 so my system should be perfectly capable of running this game. Are any of you experiencing these drops on this map as well? I also think it's an optimization bug because every single time I play the map I have to render it in when I spawn so until I run around rendering the map in, my frames are destroyed. I have textures set to Extra and useless stuff that eats frames like sampling turned off. I've even went to lowest AA settings and dropped to high textures w/ everything else off and I still get drops.
 
I have pretty much identical spec except for an i7 950 CPU. My main problem has been out of sync load screens. The first as you start the game will play fine, then the next ones get out of sync.

I haven't consistently monitored frames in every level, but the only one that didn't play smoothly really was Manhunt, which hitched in several places. That was during a long game session though, and when I exited and reloaded the game to select that mission, it played much smoother.

Manhunt will always dip to under 50 FPS for me no matter whether I have borderless window mode and VSync on though (optimal settings), which some have claimed can fix stuttering. I have also played with all Extra settings and some I probably shouldn't have enabled, and the "optimal" auto settings.

The higher the settings the more chance of frame drops and hitching. I got hitching just using the boost pack to descend the first time I played it. The problem I described above though with playback getting increasingly worse is typical of memory leaks.

My suspicions about memory leaks were further substantiated by a very tech headed guy I know verifying the game uses quite a lot of RAM. It caused him to increase his from 8GB to 12GB, which he said played it a lot better.
 


I'd never think a Call of Duty game would need 12Gb ram to work sufficiently. I've heard numorous problems and Sledgehammer has done a nice job listening to the community so far so hopefully we get an opt. update soon. As for your problem I haven't played but one level on SP so I don't know if I'd experience that as well. I'd make sure your drivers are updated and turn sampling off if you haven't already. Turn shadows to normal too. Best of luck.
 
And I don't think it does aside from the memory leak symptoms, but applying more RAM to the equation can certainly lessen if not nullify it's impact.

If anyone's doubting the technical expertise of the guy I'm referring to that said 12GB RAM helped, he's W1zzard from TechPowerUp, the one that wrote CPU-Z and GPU-Z, and has some of the best hardware benching methodology on the net.

If he says it's the RAM not the GPU, I gotta think he's right, esp since my findings somewhat validate memory problems in the form of memory leak symptoms.

My next system, which I'm building in 2016 with Skylake, 1151, Pascal, and DDR4, will have 16GB RAM. Not because games need it, but to lessen the performance impact in the games that have memory leak problems.

 

Not saying your source is invalid at all. i actually think that sounds logical. The spots I lag at do have a lot on screen (almost the whole map) which couldd most definitely relate to RAM
 


I wouldn't do it for this game in specific but if you feel the need, buying another stick or two of RAM won't hurt and will help future-proof your PC.
 
Another guy responding on this issue at TPU said he can run the game fine even on a 2GB 670 and 2500k. Coincidentally the one thing he's well equipped on is RAM, 16GB worth. He said when he pulled 8 GB of it out he started getting stuttering. I'm not sure he even checked for out of sync load scenes like I described though.

That said, he also said updating GPU drivers removed the stuttering on 8GB, so if you're on an Nvidia GPU, you might want to try the latest driver, even if beta. I don't know if it removed the stuttering long term though. You have to test on a long session to properly check for memory leaks, as such problems get increasingly worse over time.

We on AMD GPUs have no such option though, as they've yet to release a driver with fixes for this game. I'm even on the latest beta now and I still get the out of sync load scenes.
 


Guess we'll have to wait for Sledgehammer to do something about it. I made a forum on the Advanced Warfare support page and already got 15+ people with the same problems. Some are even experiencing it with a 290x. It has to be RAM optimization then.
 
I have a i5 4670k with 16GB of and 2 Gtx 760 2gb cards and I get lag during the The movie scenes and my CPU will got to 100% sometimes and I can play Arms III and middle earth fine
 
I was checking the CPU/RAM usage after one of the load screens last night. I had it minimized while it was in black screen preloading shaders.

RAM usage was over 5GB, but CPU usage on my stock i7 950 (with HT enabled) was only 35-40%. I've seen a lot of people say this game uses 100% CPU during load screens though, and I'm sure they meant WITH the cutscene playing, vs just preloading shaders.
 


I am saying i am Using GeForce Experience Optimazation to set my Graphics and some times the Cutsene and the Shader Preload is on and if i turn it off it does not help
 
pre warming shaders only works on nvidia. if you have it enabled for ati you will get serious stutter.
also turning off the spot fx will sort out most game stutter issues not related to pre warming.
but honestly the game is very broken.
and it looks to me like they have done it deliberately. my old i7 should handle this no problem as its oc'd to 3.6 but no its loading up to 100% and crumpling the fps.
why do i think its deliberate.
my cpu is as powerfull as a stock i5 sandy when oc'd (it really is less than 1% difference in performance) but the 920 doesnt meet minimum requirements with its 8 threads yet the 2500k does. with its 4.
the same joke is being played with ac unity... i7 3.3ghz or fx 8350 or amd phenom II 940 all are recommended minimum spec. but i know for a fact my cpu eats the 940 but again doesnt meet minimum requirements going by them....
utter bs of fake specs.
 
LOL, where did you read/hear this?

Preloading shaders is nothing new, it's been done for some time and it's never been GPU vendor specific. All they're doing is using level load time to extract the textures for the map vs streaming them on the fly in game. That is not biased to Nvidia or AMD, it's something the game's engine does. Furthermore it doesn't detract from performance regardless what GPU vendor your card is made with. It only slows down the level loading before the level starts.

There's only two things that have introduced stutter in game for me on my 7970. 1) The memory leak issue. Levels like Manhunt and Throttle can start hitching as your game session gets longer, then play smoothly if you relaunch the game and start from those levels with your RAM refreshed. 2) Turning off HyperThreading.

I've played with shader preloading on and off and on it doesn't cause stutter. Having it off can cause stutter on Nvidia or AMD though if you don't have pretty high end hardware, because then the game wants to stream textures in on the fly while playing.
 
You'd have to detail all your system spec for us to get an idea of what might be causing that, but preloading shaders should not have any effect in game other than minimizing chance of stutter due to the texture loading work being already done. Nor should it have a GPU vendor specific effect. And what do you mean by "fell over"? Lots of stuttering in the level, or just while it's preloading?

 
I have gtx 590 and back in the day, I purchased cod ghosts in November, and I had scope and environmental flickering. It took until February for the updated video drivers to fix it. I've got an upgraded pc now. But I'll be waiting a few months to buy the game so they can get the game up to playable levels. :)
 
To stop this from happening increase your virtual mem using a paging file. I suggest simply doubling or tripling your existing vram this way. Do this on one of your hdds. It will correct cinematics, lag and related problems in both single and multiplayer.
 

lots of stuttering in level... i turned it off and the levels took a little longer to load but were much smoother.
after i read your reply i went and had a look and your rite its not vendor specific but it is driver specific. the drivers i was using at the time (mw2 just came out) didnt support it very well. but im an open minded kind of a bloke so will be reinstalling mw2 to see if the latest drivers work better.

 


Well, you're getting a better understanding, vendor wise anyway, but still not making sense. It should take longer to load with preloading ON, not off. Seems you're confusing settings here, one for the other.