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Archived from groups: rec.games.int-fiction (More info?)
Before the comp I had planned on possibly adding a few more games to "I
Must Play" if it was well received. It wasn't, so I thought that perhaps
people would at least enjoy seeing the list of ideas that otherwise
would just go into /dev/null.
Game 1:
In one game machine you enter and find yourself in a rolling wooden
room. Eventually the room explodes into fire and you die. In the 2nd
game machine you enter and find yourself in a workshop. There you find a
pail of nails. To win you need to pour water over the nails so that they
rust. Then, when you go back to the first machine the barrel will burst
open and you'll find out that you're in Donkey Kong.
Game 2:
You enter one game machine and find yourself in what looks like a
missile silo. In the room there is a huge monster squinting at you. It's
sulking and complains about how there's no point in going outside
because it can't see anything. To win you need to get a monocle from a
limo in a different game, and then you drop the monocle into a hole in
the outside of the game machine. When you enter the game again you'll
find that the monocle is now huge and is the proper size for the
monster. The monster will wear the monocle and will then leave out the
top of the missile silo. You then leave the game and hit the mole over
the head to win Whack-A-Mole.
Game 3:
You enter one game machine and find yourself in a barren hallway with
solid colored walls. You leave one side and find a room with blue walls.
You go the other way and find an empty room with a dot on the floor in
the center. It looks like the dot is just painted on the ground, but
it's an actual object you can pick up. If you go to the blue room again
then one of the walls is now gray (the same color as the floor). You can
now walk through that wall and enter a room where you can read an
inscription on the floor to win Atari Adventure.
Game 4:
You enter one game machine and find yourself in a long hallway with gray
walls, a gray ceiling, and a solid red floor. Occasionally you feel
earthquakes that shake everything violently. If you stick around long
enough, a crack forms in one panel of one floor. If you are above that
crack when it goes then you will be crushed by the huge sphere that
flies up from beneath. Otherwise you just witness a sphere flying
through the shattered floor and bouncing down again. You can watch from
the edge and see it fall into oblivion. At that point you lose the game.
To win, you need to bring dynamite into the game and blow up all the
floors except the cracked one. The result is that you will win Breakout
as soon as the sphere hits that last brick (which is safe to stand on
because the game ends the moment that the brick is shattered and before
the sphere flies through).
Before the comp I had planned on possibly adding a few more games to "I
Must Play" if it was well received. It wasn't, so I thought that perhaps
people would at least enjoy seeing the list of ideas that otherwise
would just go into /dev/null.
Game 1:
In one game machine you enter and find yourself in a rolling wooden
room. Eventually the room explodes into fire and you die. In the 2nd
game machine you enter and find yourself in a workshop. There you find a
pail of nails. To win you need to pour water over the nails so that they
rust. Then, when you go back to the first machine the barrel will burst
open and you'll find out that you're in Donkey Kong.
Game 2:
You enter one game machine and find yourself in what looks like a
missile silo. In the room there is a huge monster squinting at you. It's
sulking and complains about how there's no point in going outside
because it can't see anything. To win you need to get a monocle from a
limo in a different game, and then you drop the monocle into a hole in
the outside of the game machine. When you enter the game again you'll
find that the monocle is now huge and is the proper size for the
monster. The monster will wear the monocle and will then leave out the
top of the missile silo. You then leave the game and hit the mole over
the head to win Whack-A-Mole.
Game 3:
You enter one game machine and find yourself in a barren hallway with
solid colored walls. You leave one side and find a room with blue walls.
You go the other way and find an empty room with a dot on the floor in
the center. It looks like the dot is just painted on the ground, but
it's an actual object you can pick up. If you go to the blue room again
then one of the walls is now gray (the same color as the floor). You can
now walk through that wall and enter a room where you can read an
inscription on the floor to win Atari Adventure.
Game 4:
You enter one game machine and find yourself in a long hallway with gray
walls, a gray ceiling, and a solid red floor. Occasionally you feel
earthquakes that shake everything violently. If you stick around long
enough, a crack forms in one panel of one floor. If you are above that
crack when it goes then you will be crushed by the huge sphere that
flies up from beneath. Otherwise you just witness a sphere flying
through the shattered floor and bouncing down again. You can watch from
the edge and see it fall into oblivion. At that point you lose the game.
To win, you need to bring dynamite into the game and blow up all the
floors except the cracked one. The result is that you will win Breakout
as soon as the sphere hits that last brick (which is safe to stand on
because the game ends the moment that the brick is shattered and before
the sphere flies through).
