Archived from groups: alt.games.thief-dark-project (
More info?)
On Fri, 23 Apr 2004 15:22:27 +0100, Mark Morrison <drdpikeuk@aol.com>
wrote:
>On Fri, 23 Apr 2004 15:17:37 +0200, Greger Hoel
><gregerh@spamblock.com> wrote:
>
>>http://pc.ign.com/articles/503/503328p1.html?fromint=1
>>
>>To all of you who's whining over Garrett's alledged improved combat
>>prowess: Pay close attention when you read about the difficulty
>>levels.
>
>Interesting !
Indeed. OTOH, I have to admit my prime motivation for the pointer was
that - as before - there will still be actual difficulty levels. Why
whine over Garrett's improved combat prowess when you won't be able to
utilize it on a difficulty level befitting Real Men (tm)?
😛
>"The theme of overall gameplay flexibility extends to the difficulty
>levels. You can choose from a few presets, but the neat thing here is
>customization. Want to make it so that you're not allowed to kill
>anyone? Click here. Want to go wild with bloodshed? Click there. The
>difficulty system in Deadly Shadows offers some very subtle and
>tweakable gradations. "
>
>I wonmder if this means they've gone for a System Shock -style
>difficulty levels ?
>Say -
>
>Loot - Medium Hard Expert
>Stealth - Medium Hard Expert
>Combat - Easy Medium Expert
>Mission - Easy Medium Expert
>
>So Loot would affect how much cash you need to collect over the level
>(50%, 75%, 90%).
>
> Stealth would affect how often you can be spotted (unlimited, 5
>confirmed sightings, never)
>
>Combat woul affect who, if anyone, you're allowed to kill (everyone,
>just guards, no-one)
>
>Mission - How many objectives per mission (1 less, normal amount, +1
>extra difficult objective).
>
>This would be sweet, but I think only the combat one is really likely.
>And maybe the loot.
Why? The quote clearly suggests that you can customize a shitload of
things.
>Up to 25 hours of gaming, apparently, if you hunt all the nooks and
>crannies. That's not much. I wonder if they are planning expansions
>?
Consider this: Thief 2 had 15 missions. If you were to play through
Thief 2 in 25 hours, you'd have 1hr 40 mins for each missions on
average. That's not bad at all, really. IIRC, the time counter in the
saves menu rarely surpassed two hours in T2.
--
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What's up Chuck?
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