Iis this pc high end

Turmonator

Honorable
Dec 27, 2014
31
0
10,530
i7 3770
Asus maximus v extreme
16 gb 4x4 gskill 2400mhz cl 10 ram
corsair dual radiator water cooling
SLİ gtx 760
1,5 tb hdd
 
Can't really tell.....

i7 3770 - cupla generations old but very mch viable

Asus maximus v extreme - strong MoBo

16 gb 4x4 gskill 2400mhz cl 10 ram - 2 x *GB would have gotten you better overclock but not a big hit here

corsair dual radiator water cooling - no way to tell as don't know what it is

SLİ gtx 760 - a 760 is not high end....as a gaming build, its on the lower end of moderate .... but two 760s substantially top a 780 or a 970.

1,5 tb hdd - no way to tell don't know what it is but won't affect game play to much

1200 Corsair - The AXi is a superb PSU.

A pair of 780s, 970's or 980s would propel you into the high upper echelons
 
760 SLI is a weak spot. You'd be far better off getting 1 more powerful card. Get one with at least 3GB of VRAM, as new AAA games are punishing people with 2GB cards. As far as grunt power goes, it should be high end, but due to the new VRAM usage, you have to lower settings a lot to stay under the 2GB limit.
 
Two 760s are faster than a 780 or a 970 at HD resolution.... it takes a 980 to edge out the twin 760s and it does so by less than 5% in demanding games @ 1920 x 1080.

http://us.hardware.info/reviews/4632/33/geforce-gtx-700-series-sli-review-geforce-gtx-760770780-in-sli-and-3-way-sli-geforce-gtx-760---scaling
http://us.hardware.info/reviews/4632/35/geforce-gtx-700-series-sli-review-geforce-gtx-760770780-in-sli-and-3-way-sli-geforce-gtx-780---scaling

Crysis 3 - 1920x1080 - Very High 4x AA - (2) 760 = 52 fps / (1) 780 = 46 fps (13.0%)
Far Cry 3 - 1920x1080 - Ultra 4xAA - (2) 760 = 72 fps / (1) 780 = 56 fps (28.6%)

The 970 is 1.4% faster than the 780 in Crysis 3, so twin 760s is > 10% faster than a 970 in Crysis 3
The 970 is 16.8% faster than the 780 in FC3, making the twin 760s > 10% faster than the 970

The 980 is 16.6 % faster than the 780 in Crysis 3, making the 980 3.6% faster than the twin 760s in Crysis 3
The 980 is 32.0% faster than the 780 in FC3 making the 980 3.4% faster than the twin 760s in FC3

With all the forum traffic on the topic of VRAM, has anybody as yet seen a web site publish actual measured results that show what the impact is ?

http://alienbabeltech.com/main/gtx-770-4gb-vs-2gb-tested/3/

This one shows no significant impact dropping from 4 GB to 2GB at 5760 x 1080 resolution even when game says it uses more than 2 GB (2750) in there test.

There is one last thing to note with Max Payne 3: It would not normally allow one to set 4xAA at 5760×1080 with any 2GB card as it claims to require 2750MB. However, when we replaced the 4GB GTX 770 with the 2GB version, the game allowed the setting. And there were no slowdowns, stuttering, nor any performance differences that we could find between the two GTX 770s

http://www.guru3d.com/news-story/middle-earth-shadow-of-mordor-geforce-gtx-970-vram-stress-test.html

This one on the 3.5 GB 970 non-issue (agreed an issue in labeling but performance, well let it be said that they had a hard time detecting and replicating the reported stuttering issue.)

Our product reviews in the past few months and its conclusion are not any different opposed to everything that has happened in the past few days, the product still performs similar to what we have shown you as hey .. it is in fact the same product. .... Overall you will have a hard time pushing any card over 3.5 GB of graphics memory usage with any game unless you do some freaky stuff. The ones that do pass 3.5 GB mostly are poor console ports or situations where you game in Ultra HD or DSR Ultra HD rendering. In that situation I cannot guarantee that your overall experience will be trouble free, however we have a hard time detecting and replicating the stuttering issues some people have mentioned.

Not suggesting that people haven't experienced issues .... just wondering why I have not as yet seen the issue detected in normal testing demonstrated in a repeatable
 
The problem with your chart on the impact of 2Gb of Vram, is they aren't including the new generation of games which need more than 2Gb.

A few examples:
Titanfall
Far Cry 4
Dragon Age: Inquisition
Shadows of Mordor

And others, require 3-4GB to play at their Ultra settings. 2Gb won't cut it on many of the latest games. You can blame the new consoles 8GB of shared RAM for this. This doesn't always show up in FPS either, but in stuttering, though FPS drops are common in the above games.
 
You're missing the points presented, prolly I didn't present them well enough:

1. That's article is talking about 5760 resolution..... 3 times the resolution we are talking about here. I don't see that all these games as having more than 3 times the GFX demand of those in the subject test or that every one of those games needs > 6 GB to play at 1920 x 1080, despite what they blab on their web site. (see kitguru article below).

2. Shaow of of Modor (SoM) says it needs 6GB, it doesn't...maybe at 4k but not 1080p. Max Payne "said" it needs 2750 .... you can't even select 5760 resolution with a 2 GB card. Yet, if you install 4 GB, set the resolution, then remove the 4 GB card and install the 2 GB... there is no problem. The "problem" with having < 2 GB in this instance is faked.... the developer won't let you choose a setting pronouncing you can't use it because you need 2750 MB and yet when you "fool it" into thinking its there, no problem whatsoever.

3. The second article tested one of you listed games "Shadow of Mordor" with the 970 in response to forum claims that the 970 "couldn't cut it" and was stuttering, dropping frames and all the symptoms you mention .... yet Guru3D's testing, they were unable to replicate the problem. To quote an old but popular commercial "Where's the beef ? ..... from the Guru 3D article.

At 2560x1440 I tried filling that graphics memory [ running Shadow of Mordor], but most games simply do not use more than 1.5 to 3 GB at that resolution combined with the very best image quality settings. This includes MSAA levels of up-to 8x. At the best settings and WHQD we tried, Alien Isolation, Alan Wake, BioShock Infinite, Hitman, Absolution, Metro Last Light, Thief, Tomb Raider, Asassin’s Creed Black Flag. ....

So the two titles that do pass (without any tricks) 3.5 GB are Call of Duty Advanced Warfare and of course that has been most reported to stutter is Middle Earth: Shadow of Mordor. We measured, played and fragged with COD, and there is just NOTHING to detect with the graphics memory fully loaded and in use.

Overall you will have a hard time pushing any card over 3.5 GB of graphics memory usage with any game unless you do some freaky stuff. The ones that do pass 3.5 GB mostly are poor console ports or situations where you game in Ultra HD or DSR Ultra HD rendering. In that situation I cannot guarantee that your overall experience will be trouble free, however we have a hard time detecting and replicating the stuttering issues [in Shadow of Mordor] some people have mentioned.

So that's where I'm going .... the forum reported issues have not as yet been confirmed by actual side by side, verified testing at settings peeps actually play at .... does anyone go for 16xAA ? Would anyone think that the visual improvement is worth the performance hit ? If not, then testing at such a setting serves what purpose ?

Manufacturer's VRAM need claims have proven to be false and (as evidenced above) even when the game can **use** more than the VRAM available, this does not necessarily mean performance is actually impacted if it's not available as was shown above with Max Payne. And again here:

http://www.kitguru.net/gaming/matthew-wilson/shadow-of-mordor-pc-testing-1080p-1440p-4k/3/

Judging from our testing, its safe to say that you can ignore that 6GB ‘requirement’ for Ultra textures at sub 4K resolutions, the game is perfectly playable with a 3GB GPU [at 1440p].

And THG wrote:

If you really want to crank up the graphics level to ultra, a lowly GeForce GTX 660 or Radeon R9 270 should yield passable performance at 1080p.

And showed it delivering 43.2 average and 32 fps on ultra settings with a single 760.

I am not saying there aren't situations where you can "create' a need for more than X GB....I'm saying I haven't found a reliable source showing it is or is not a factor under normal game play. People on forums were ablast with claims of a need for 4GB of the 7xx series but side by side testing in that article blew that outta the water showing even when the game was capable of using it, not having it had no discernable effect.

I doubt you can run outta VRM on one 760....any setting that would be hampered by < 2 GB of RAM would be hampered by the 760 itself. I have no doubt that you can run out of the 2 GB of VRAM on twin 760s, playing SoM at the Ultra High preset. But if ya goal is to play the very toughest of games on ultra high present, you wouldn't have bought 760s, you would have bought 780s. The VRAM should increase in proportion with the strength of card itself. So if the 760's can't handle the ultra high present I gotta think even with two of them the 760 in an of itself is going to be at it's edge or very close to it. SoM should be just fine at the very high present tho I understand there's was an SLI glitch at release where min fps was lower in SLI than with 1 card. Dunno if that's been addressed yet.

So the big question is, where are all the tests and reports testing this ... where's the 3 GB versus 6 GB 780 test.
 
I can say, for certain, that 680 SLI performs worse than a 970 in Dragon Age Inquisition, for example. At 1080p. I can't test Shadows of Mordor, but that isn't the point.

With a 680 SLI setup, which should run as well as a single 970 or 980, and I cannot run at Ultra settings. I have to lower several settings to medium or high, as a direct result of VRAM limitations. While parts of the game will run, there are too many locations, where FPS drops from the 70's, to the 20-30's. People with 7970's, and 970's are playing at Ultra, with no issues. People with 2Gb cards, can't.

The problem is simple. The new batch of consoles have caused dev's to get lazy and not use compression with textures. They don't, because consoles no longer need to conserve RAM.

This is a new era, and we need to look at current games. And while it may not be a big deal to turn down a few settings. I most certainly would not build around 2Gb today.
 
I wouldn't either ... my 18 month old build has 3 GB ... the question is is it worth investing $550 in a w3770k box to replace twin 760s.

Here's your 680s in SoM ... showing the SLI problem at very high preset.... (from October 2014) ... no idea if it's been addressed as yet.

Shadow-Of-Mordor-1920x1080-High-Benchmark.jpg


Shadow-Of-Mordor-1920x1080-Very-High-Benchmark.jpg


Shadow-of-Mordor-Vram-Usage-1920x1080-Very-High-Preset.jpg