I'm bored so thought of a new idea in UT2004...

G

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Archived from groups: alt.games.unreal.tournament (More info?)

Just a small one... :)

Since the introduction of the double jump it has changed the traditional way
of UT combat. Not to mention the off wall jump. I think another skill should
be considered: floor rolling. It would work like this. Whilst holding
crouch, do a double tap in any direction would cause the player to appear to
roll (similar to the Skaarj character in original UT but in any direction)
The physical height of the player would obviously be that when crouching. It
would be good for escaping snipers and high-aiming weapons. Also, when
holding, say, left and double tap forward whilst coruching, the player would
do a diagonal forward roll forwards (a bit like the standing version).

When put into a real fight it would actually appear quite cool. Imagine
someone dodged out from a corner with a double jump (usually very fast!)
then doing a side roll upon landing on the floor and releasing three rockets
into your face. Would look like a scene from the movies ;D
 
Archived from groups: alt.games.unreal.tournament (More info?)

"Humga" <Humga@no-spam.com> Blessed us with
news:GdGdnVrR4cLrgkXdRVn_iw@eclipse.net.uk:

> Just a small one... :)
>
> Since the introduction of the double jump it has changed the
> traditional way of UT combat. Not to mention the off wall jump.
> I think another skill should be considered: floor rolling. It
> would work like this. Whilst holding crouch, do a double tap in
> any direction would cause the player to appear to roll (similar
> to the Skaarj character in original UT but in any direction) The
> physical height of the player would obviously be that when
> crouching. It would be good for escaping snipers and high-aiming
> weapons. Also, when holding, say, left and double tap forward
> whilst coruching, the player would do a diagonal forward roll
> forwards (a bit like the standing version).
>
> When put into a real fight it would actually appear quite cool.
> Imagine someone dodged out from a corner with a double jump
> (usually very fast!) then doing a side roll upon landing on the
> floor and releasing three rockets into your face. Would look
> like a scene from the movies ;D

This could be done by just about completely re-scripting the
entire Player Pawn class. Just to make the Player Pawn do
something this simple would require massive changes in the script.
Also getting the servers to accept and use it would be an act of
congress!. It would be great for single player too!. It could be
implemented far easier in single player mode. I'm sure Epic
Megagames may have already thought of this, but probably no one
asked for this feature so they didn't implement it. A letter or
email to them might make them reconsider it if they got enough
feedback!. They could very easily implement something like that in
a future patch or something!.

Great idea though. 🙂


--
J

"Best?? Only a fool will assume they're the best."

Mr.K

For questions you may have concerning UT, UT2003,
or UT2004.
http://www.unrealtower.org/faq
 
Archived from groups: alt.games.unreal.tournament (More info?)

Humga enlightened us with:
> I think another skill should be considered: floor rolling.

Nice one!

> It would work like this. Whilst holding crouch, do a double tap in any
> direction would cause the player to appear to roll (similar to the
> Skaarj character in original UT but in any direction)

Perhaps you can also think of a way of doing the roll while running?

So, when can we expect to beta-test your mod?

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

JHall enlightened us with:
> This could be done by just about completely re-scripting the entire
> Player Pawn class. Just to make the Player Pawn do something this
> simple would require massive changes in the script.

It's not that bad. Just adding a Rolling state with the right animations
would do it. Of course, you'd need to add a rolling animation to every
model.

> I'm sure Epic Megagames may have already thought of this, but probably
> no one asked for this feature so they didn't implement it. A letter
> or email to them might make them reconsider it if they got enough
> feedback!.

I think it would indeed be best if Epic did this. After all, it's easy
enough for them to add to existing classes. It's a LOT of work to extend
a class and add the rolling feature, though...

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

"MeltDown" <meltdownUSE@YOURunrealtower.imagination.org> wrote in message
news:slrncdgkiq.8p2.meltdownUSE@sybren.thirdtower.com...
> Humga enlightened us with:
> > I think another skill should be considered: floor rolling.
>
> Nice one!
>
> > It would work like this. Whilst holding crouch, do a double tap in any
> > direction would cause the player to appear to roll (similar to the
> > Skaarj character in original UT but in any direction)
>
> Perhaps you can also think of a way of doing the roll while running?
>
> So, when can we expect to beta-test your mod?
>
> MeltDown
> --


Say if this is implemented in UT, to run and then roll would be just to
press duck and more or less at the same time pull off a dodge :) Obviously,
like the wall jump, it's for expereinced players and pros alike. Maybe EPic
could think off something better. I could imagine in UT2007 the fights would
be like martial arts plus weapons 😛
 
Archived from groups: alt.games.unreal.tournament (More info?)

"JHall" <jhall@playmlec.net> wrote in message
news:Xns95106E0E8652EuppariscopeDiveDive.@199.171.54.216...
> "Humga" <Humga@no-spam.com> Blessed us with
> news:GdGdnVrR4cLrgkXdRVn_iw@eclipse.net.uk:
>
> > Just a small one... :)
> >
> > Since the introduction of the double jump it has changed the
> > traditional way of UT combat. Not to mention the off wall jump.
> > I think another skill should be considered: floor rolling. It
> > would work like this. Whilst holding crouch, do a double tap in
> > any direction would cause the player to appear to roll (similar
> > to the Skaarj character in original UT but in any direction) The
> > physical height of the player would obviously be that when
> > crouching. It would be good for escaping snipers and high-aiming
> > weapons. Also, when holding, say, left and double tap forward
> > whilst coruching, the player would do a diagonal forward roll
> > forwards (a bit like the standing version).
> >
> > When put into a real fight it would actually appear quite cool.
> > Imagine someone dodged out from a corner with a double jump
> > (usually very fast!) then doing a side roll upon landing on the
> > floor and releasing three rockets into your face. Would look
> > like a scene from the movies ;D
>
> This could be done by just about completely re-scripting the
> entire Player Pawn class. Just to make the Player Pawn do
> something this simple would require massive changes in the script.
> Also getting the servers to accept and use it would be an act of
> congress!. It would be great for single player too!. It could be
> implemented far easier in single player mode. I'm sure Epic
> Megagames may have already thought of this, but probably no one
> asked for this feature so they didn't implement it. A letter or
> email to them might make them reconsider it if they got enough
> feedback!. They could very easily implement something like that in
> a future patch or something!.
>
> Great idea though. 🙂

I'm sure Epic has thought of more crazy ideas like flying kicks, continuous
wall leaping (!!), ceiling hanging (!!!) or whatever... they are just
holding back for the future releases 😉 I just hope that by then my fingers
would still be agile enough to do those tricks :/
 
Archived from groups: alt.games.unreal.tournament (More info?)

Humga enlightened us with:
> I could imagine in UT2007 the fights would be like martial arts plus
> weapons 😛

That would rock ;-) Would be kinda hard to beat a redeemer with a few
kung-fu kicks though 😛

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

On Tue, 22 Jun 2004 23:55:55 +0200, MeltDown
<meltdownUSE@YOURunrealtower.imagination.org> wrote:

>Humga enlightened us with:
>> I could imagine in UT2007 the fights would be like martial arts plus
>> weapons 😛
>
>That would rock ;-) Would be kinda hard to beat a redeemer with a few
>kung-fu kicks though 😛

Just kick it in the tip. 🙂
 
Archived from groups: alt.games.unreal.tournament (More info?)

thumper <thumper@magpage.com> Blessed us with
news:avghd0h6buq1g3hu0esu1qc758d58pb6be@4ax.com:

> On Tue, 22 Jun 2004 23:55:55 +0200, MeltDown
> <meltdownUSE@YOURunrealtower.imagination.org> wrote:
>
>>Humga enlightened us with:
>>> I could imagine in UT2007 the fights would be like martial
>>> arts plus weapons 😛
>>
>>That would rock ;-) Would be kinda hard to beat a redeemer with
>>a few kung-fu kicks though 😛
>
> Just kick it in the tip. 🙂

It's also possible that someone could come out with a "rubber man"
mod where you could stretch your leg and kick something on the
other side of a huge map!. 😱D That way you could kick an
oncoming redeemer and not get hurt by the blast!.

LOL!

--
J

"Best?? Only a fool will assume they're the best."

Mr.K

For questions you may have concerning UT, UT2003,
or UT2004.
http://www.unrealtower.org/faq
 
Archived from groups: alt.games.unreal.tournament (More info?)

I'm bored to this. You can write a mutator like "Donkey Kong" - What else do
you wanna have? My Joystick with 12 buttons is already upset to the maximum
with functions. So if we don't have a 3D-glove sold for an affordable
price - nothing will change. U wanna have a triple jump? This will end up in
a jumping jack bouncing game (pinnball greetings) for UT2K4, but won't make
it more fun.
Of course I still like to play UTGOTY - but cause of the eye-candy I prefer
2k3(obvious when u gotta 2k4) - so I play Onslaught or Vehicular Capture The
Flag (VCTF). BTW should I open a new Thread cause of VCTF??? only 3 to 6
servers. I like to play even more than Onslaught...

happy drunken fraggings
 
Archived from groups: alt.games.unreal.tournament (More info?)

Klaus Bregel enlightened us with:
> I'm bored to this. You can write a mutator like "Donkey Kong" - What
> else do you wanna have? My Joystick with 12 buttons is already upset
> to the maximum with functions. So if we don't have a 3D-glove sold for
> an affordable price - nothing will change. U wanna have a triple jump?
> This will end up in a jumping jack bouncing game (pinnball greetings)
> for UT2K4, but won't make it more fun.

I'm bored with you. You are slowing down the evoluation of a good idea.
If everybody thought "I'm happy with what we have now", we wouldn't have
gone beyond the LCD-segment games.

> Of course I still like to play UTGOTY - but cause of the eye-candy I prefer
> 2k3(obvious when u gotta 2k4) - so I play Onslaught or Vehicular Capture The
> Flag (VCTF).

You shouldn't. Aren't you against new things?

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

"JHall" <jhall@playmlec.net> wrote in message
news:c66ed71e1b9d9876090b7ee9293f0f93@news.teranews.com...
> thumper <thumper@magpage.com> Blessed us with
> news:avghd0h6buq1g3hu0esu1qc758d58pb6be@4ax.com:
>
> > On Tue, 22 Jun 2004 23:55:55 +0200, MeltDown
> > <meltdownUSE@YOURunrealtower.imagination.org> wrote:
> >
> >>Humga enlightened us with:
> >>> I could imagine in UT2007 the fights would be like martial
> >>> arts plus weapons 😛
> >>
> >>That would rock ;-) Would be kinda hard to beat a redeemer with
> >>a few kung-fu kicks though 😛
> >
> > Just kick it in the tip. 🙂
>
> It's also possible that someone could come out with a "rubber man"
> mod where you could stretch your leg and kick something on the
> other side of a huge map!. 😱D That way you could kick an
> oncoming redeemer and not get hurt by the blast!.
>
> LOL!

lmao now that's going a bit too far 😉 But nice idea! Yes, mutators should
take care of things like these 😉 As for the standard moves Epic should
carefully think about them before adding. The philosophy is to maintain the
traditional combat feel whilst limiting the 'possibilties' of what one can
do...if not there will be chaos a bit like spamming where luck is the
governing rule of victory and not skillfulness and/or experience of the
players.

To be honest I hated the double jump at first because it made it damn
difficult to predict what the opponent would do next. But now I love it 😀
 
Archived from groups: alt.games.unreal.tournament (More info?)

"Klaus Bregel" <space-orbit@gmx.de> wrote in message
news:2jrpk7F13m50sU1@uni-berlin.de...
> I'm bored to this. You can write a mutator like "Donkey Kong" - What else
do
> you wanna have? My Joystick with 12 buttons is already upset to the
maximum
> with functions. So if we don't have a 3D-glove sold for an affordable
> price - nothing will change. U wanna have a triple jump? This will end up
in
> a jumping jack bouncing game (pinnball greetings) for UT2K4, but won't
make
> it more fun.
> Of course I still like to play UTGOTY - but cause of the eye-candy I
prefer
> 2k3(obvious when u gotta 2k4) - so I play Onslaught or Vehicular Capture
The
> Flag (VCTF). BTW should I open a new Thread cause of VCTF??? only 3 to 6
> servers. I like to play even more than Onslaught...
>
> happy drunken fraggings
>
>

UT with joystick? hmmm...
 
Archived from groups: alt.games.unreal.tournament (More info?)

Humga wrote:
> "Klaus Bregel" <space-orbit@gmx.de> wrote in message
> news:2jrpk7F13m50sU1@uni-berlin.de...
>> I'm bored to this. You can write a mutator like "Donkey Kong" - What
>> else do you wanna have? My Joystick with 12 buttons is already upset
>> to the maximum with functions. So if we don't have a 3D-glove sold
>> for an affordable price - nothing will change. U wanna have a triple
>> jump? This will end up in a jumping jack bouncing game (pinnball
>> greetings) for UT2K4, but won't make it more fun.
>> Of course I still like to play UTGOTY - but cause of the eye-candy I
>> prefer 2k3(obvious when u gotta 2k4) - so I play Onslaught or
>> Vehicular Capture The Flag (VCTF). BTW should I open a new Thread
>> cause of VCTF??? only 3 to 6 servers. I like to play even more than
>> Onslaught...
>>
>> happy drunken fraggings
>>
>>
>
> UT with joystick? hmmm...

yup, as often discussed. I am right-handed. i use a A4-Tech 5 button mouse
with 2 wheels on my right hand and a Saitek Cyborg 3D Gold USB 12 Button
Joystick on my left hand to play games. i prefer this combo rather than
mouse/keyboard combo. - really rocks. it's always hard to configure all
these buttons, but u only do have to do that one time.
this rulez for me...
 
Archived from groups: alt.games.unreal.tournament (More info?)

MeltDown wrote:
> Klaus Bregel enlightened us with:
>> I'm bored to this. You can write a mutator like "Donkey Kong" - What
>> else do you wanna have? My Joystick with 12 buttons is already upset
>> to the maximum with functions. So if we don't have a 3D-glove sold
>> for
>> an affordable price - nothing will change. U wanna have a triple
>> jump?
>> This will end up in a jumping jack bouncing game (pinnball greetings)
>> for UT2K4, but won't make it more fun.
>
> I'm bored with you. You are slowing down the evoluation of a good
> idea. If everybody thought "I'm happy with what we have now", we
> wouldn't have gone beyond the LCD-segment games.

uh - think u misunderstood me. i would be the last one to be against game
evolution. years ago i even bought me an asus-nvidia graphics card with
3D-glasses to play utgoty and quake2, but that didn't rock the house cause
of the lighteffects not been programmed correctly (even got headaches
playing longer than an hour).

>
>> Of course I still like to play UTGOTY - but cause of the eye-candy I
>> prefer 2k3(obvious when u gotta 2k4) - so I play Onslaught or
>> Vehicular Capture The Flag (VCTF).
>
> You shouldn't. Aren't you against new things?
>
> MeltDown

as said before, i like new things. next generation games may have neuronal
plugs attached directly into your head with full sense recognition ;-)
thought this was a misunderstanding
 
Archived from groups: alt.games.unreal.tournament (More info?)

Klaus Bregel enlightened us with:
> uh - think u misunderstood me. i would be the last one to be against
> game evolution.

Then please explain what you /do/ mean.

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

"Klaus Bregel" <space-orbit@gmx.de> wrote in message
news:2jto34FtstqtU1@uni-berlin.de...
> Humga wrote:
> > "Klaus Bregel" <space-orbit@gmx.de> wrote in message
> > news:2jrpk7F13m50sU1@uni-berlin.de...
> >> I'm bored to this. You can write a mutator like "Donkey Kong" - What
> >> else do you wanna have? My Joystick with 12 buttons is already upset
> >> to the maximum with functions. So if we don't have a 3D-glove sold
> >> for an affordable price - nothing will change. U wanna have a triple
> >> jump? This will end up in a jumping jack bouncing game (pinnball
> >> greetings) for UT2K4, but won't make it more fun.
> >> Of course I still like to play UTGOTY - but cause of the eye-candy I
> >> prefer 2k3(obvious when u gotta 2k4) - so I play Onslaught or
> >> Vehicular Capture The Flag (VCTF). BTW should I open a new Thread
> >> cause of VCTF??? only 3 to 6 servers. I like to play even more than
> >> Onslaught...
> >>
> >> happy drunken fraggings
> >>
> >>
> >
> > UT with joystick? hmmm...
>
> yup, as often discussed. I am right-handed. i use a A4-Tech 5 button mouse
> with 2 wheels on my right hand and a Saitek Cyborg 3D Gold USB 12 Button
> Joystick on my left hand to play games. i prefer this combo rather than
> mouse/keyboard combo. - really rocks. it's always hard to configure all
> these buttons, but u only do have to do that one time.
> this rulez for me...
>
>

Ah right, I thought you don't use a mouse! So you use a joystick in place of
the keyboard...that's interesting. I tried to use my dual analogue
(Playstation controller clone one) joypad and UT2004 doesn't recognise the
buttons I press on the controller :/
 
Archived from groups: alt.games.unreal.tournament (More info?)

MeltDown wrote:
> Klaus Bregel enlightened us with:
>> uh - think u misunderstood me. i would be the last one to be against
>> game evolution.
>
> Then please explain what you /do/ mean.
>
> MeltDown

well, there a mods out there to be able to crouch. didn't u programme one?
also all these mods that make 2k3, utgoty feel like halflife?
the op meant to have the ability to have crouch-mod, of coarse nobody wants
to prevent him of this, perhaps u might make a modified 2k4-crouch mod. i
would aprechiate it - sure that many admins would it install it on their
servers. might be that cause of my english misunderstandings didn't tell
what i wanted to say. thinking we are meaning the same...
 
Archived from groups: alt.games.unreal.tournament (More info?)

Humga wrote:
> "Klaus Bregel" <space-orbit@gmx.de> wrote in message
> news:2jto34FtstqtU1@uni-berlin.de...
>> Humga wrote:
>>> "Klaus Bregel" <space-orbit@gmx.de> wrote in message
>>> news:2jrpk7F13m50sU1@uni-berlin.de...
>>>> I'm bored to this. You can write a mutator like "Donkey Kong" -
>>>> What else do you wanna have? My Joystick with 12 buttons is
>>>> already upset to the maximum with functions. So if we don't have a
>>>> 3D-glove sold for an affordable price - nothing will change. U
>>>> wanna have a triple jump? This will end up in a jumping jack
>>>> bouncing game (pinnball greetings) for UT2K4, but won't make it
>>>> more fun.
>>>> Of course I still like to play UTGOTY - but cause of the eye-candy
>>>> I prefer 2k3(obvious when u gotta 2k4) - so I play Onslaught or
>>>> Vehicular Capture The Flag (VCTF). BTW should I open a new Thread
>>>> cause of VCTF??? only 3 to 6 servers. I like to play even more than
>>>> Onslaught...
>>>>
>>>> happy drunken fraggings
>>>>
>>>>
>>>
>>> UT with joystick? hmmm...
>>
>> yup, as often discussed. I am right-handed. i use a A4-Tech 5 button
>> mouse with 2 wheels on my right hand and a Saitek Cyborg 3D Gold USB
>> 12 Button Joystick on my left hand to play games. i prefer this
>> combo rather than mouse/keyboard combo. - really rocks. it's always
>> hard to configure all these buttons, but u only do have to do that
>> one time.
>> this rulez for me...
>>
>>
>
> Ah right, I thought you don't use a mouse! So you use a joystick in
> place of the keyboard...that's interesting. I tried to use my dual
> analogue (Playstation controller clone one) joypad and UT2004 doesn't
> recognise the buttons I press on the controller :/

huh - thats strange. a joypad? i got one here too, but u can fix a joystick
at the table - nore a joypad. how would u make this? try a digital or
analogue joystick. (digitals are hard to become - but got the advantage to
make the doublejump easier)
 
Archived from groups: alt.games.unreal.tournament (More info?)

"Klaus Bregel" <space-orbit@gmx.de> wrote in message
news:2ju1n8F15legeU1@uni-berlin.de...
> Humga wrote:
> > "Klaus Bregel" <space-orbit@gmx.de> wrote in message
> > news:2jto34FtstqtU1@uni-berlin.de...
> >> Humga wrote:
> >>> "Klaus Bregel" <space-orbit@gmx.de> wrote in message
> >>> news:2jrpk7F13m50sU1@uni-berlin.de...
> >>>> I'm bored to this. You can write a mutator like "Donkey Kong" -
> >>>> What else do you wanna have? My Joystick with 12 buttons is
> >>>> already upset to the maximum with functions. So if we don't have a
> >>>> 3D-glove sold for an affordable price - nothing will change. U
> >>>> wanna have a triple jump? This will end up in a jumping jack
> >>>> bouncing game (pinnball greetings) for UT2K4, but won't make it
> >>>> more fun.
> >>>> Of course I still like to play UTGOTY - but cause of the eye-candy
> >>>> I prefer 2k3(obvious when u gotta 2k4) - so I play Onslaught or
> >>>> Vehicular Capture The Flag (VCTF). BTW should I open a new Thread
> >>>> cause of VCTF??? only 3 to 6 servers. I like to play even more than
> >>>> Onslaught...
> >>>>
> >>>> happy drunken fraggings
> >>>>
> >>>>
> >>>
> >>> UT with joystick? hmmm...
> >>
> >> yup, as often discussed. I am right-handed. i use a A4-Tech 5 button
> >> mouse with 2 wheels on my right hand and a Saitek Cyborg 3D Gold USB
> >> 12 Button Joystick on my left hand to play games. i prefer this
> >> combo rather than mouse/keyboard combo. - really rocks. it's always
> >> hard to configure all these buttons, but u only do have to do that
> >> one time.
> >> this rulez for me...
> >>
> >>
> >
> > Ah right, I thought you don't use a mouse! So you use a joystick in
> > place of the keyboard...that's interesting. I tried to use my dual
> > analogue (Playstation controller clone one) joypad and UT2004 doesn't
> > recognise the buttons I press on the controller :/
>
> huh - thats strange. a joypad? i got one here too, but u can fix a
joystick
> at the table - nore a joypad. how would u make this? try a digital or
> analogue joystick. (digitals are hard to become - but got the advantage to
> make the doublejump easier)
>
>

I only even tried using a joypad because my little cousin (10 years old)
loves UT2004. He comes over here practically every Sunday to give my
(relatively) expensive keyboard and mouse a good whacking :/
 
Archived from groups: alt.games.unreal.tournament (More info?)

Klaus Bregel enlightened us with:
> well, there a mods out there to be able to crouch. didn't u programme
> one?

Yep, for UT99

> also all these mods that make 2k3, utgoty feel like halflife?

Never seen them.

> the op meant to have the ability to have crouch-mod, of coarse
> nobody wants to prevent him of this, perhaps u might make a modified
> 2k4-crouch mod.

OP talked about rolling around, not crouching.

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.
 
Archived from groups: alt.games.unreal.tournament (More info?)

MeltDown wrote:
> Klaus Bregel enlightened us with:
>> well, there a mods out there to be able to crouch. didn't u programme
>> one?
>
> Yep, for UT99
>
>> also all these mods that make 2k3, utgoty feel like halflife?
>
> Never seen them.

never saw them? that's still quite a big community

>
>> the op meant to have the ability to have crouch-mod, of coarse
>> nobody wants to prevent him of this, perhaps u might make a modified
>> 2k4-crouch mod.
>
> OP talked about rolling around, not crouching.
>
> MeltDown

sorry, thats my lack of english, rolling and crouching was the same for me
 
Archived from groups: alt.games.unreal.tournament (More info?)

MeltDown wrote:
> Klaus Bregel enlightened us with:
>> well, there a mods out there to be able to crouch. didn't u programme
>> one?
>
> Yep, for UT99
>
>> also all these mods that make 2k3, utgoty feel like halflife?
>
> Never seen them.

uh, cause u r a linux freak, u dunno know about halflife mods? one of the
most abused engines beneath ut...

>
>> the op meant to have the ability to have crouch-mod, of coarse
>> nobody wants to prevent him of this, perhaps u might make a modified
>> 2k4-crouch mod.
>
> OP talked about rolling around, not crouching.
>
> MeltDown

oki doki, i was wrong. that's my problem with english spoken newsgroups...
 
Archived from groups: alt.games.unreal.tournament (More info?)

"Klaus Bregel" <space-orbit@gmx.de> Blessed us with
news:2judljF15lb64U1@uni-berlin.de:

> MeltDown wrote:
>> Klaus Bregel enlightened us with:
>>> well, there a mods out there to be able to crouch. didn't u
>>> programme one?
>>
>> Yep, for UT99
>>
>>> also all these mods that make 2k3, utgoty feel like halflife?
>>
>> Never seen them.
>
> uh, cause u r a linux freak, u dunno know about halflife mods?
> one of the most abused engines beneath ut...

That's some pretty good flamebait there DG! You're gonna get burned!
LOL I've never personally heard of any halflife mods for UT.
Do you know the names of some of them?

>>
>>> the op meant to have the ability to have crouch-mod, of coarse
>>> nobody wants to prevent him of this, perhaps u might make a
>>> modified 2k4-crouch mod.
>>
>> OP talked about rolling around, not crouching.
>>
>> MeltDown
>
> oki doki, i was wrong. that's my problem with english spoken
> newsgroups...

There is a german speaking group called de.alt.games.unreal but
none for UT or UT2003 that I can see. You're English is pretty
good though!. I can understand you most of the time. I can
also see where you might have problems reading other peoples
English though! :-(

--
J

"Best?? Only a fool will assume they're the best."

Mr.K

For questions you may have concerning UT, UT2003,
or UT2004.
http://www.unrealtower.org/faq
 
Archived from groups: alt.games.unreal.tournament (More info?)

Klaus Bregel enlightened us with:
>>> also all these mods that make 2k3, utgoty feel like halflife?
>>
>> Never seen them.
>
> uh, cause u r a linux freak, u dunno know about halflife mods? one
> of the most abused engines beneath ut...

you talked about mods that make UT feel like Halflife. Now you are
talking about halflife itself. Which is it?

> oki doki, i was wrong. that's my problem with english spoken
> newsgroups...

Then I suggest a dictionary. It's the only way to learn.

MeltDown
--
!For all your UT99/2k3/2k4 questions visit UnrealTower's FAQ section:
! http://www.unrealtower.org/faq
!Home of the FAQs for agut and agut2003.