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Archived from groups: alt.games.unreal.tournament (More info?)
Just a small one...
Since the introduction of the double jump it has changed the traditional way
of UT combat. Not to mention the off wall jump. I think another skill should
be considered: floor rolling. It would work like this. Whilst holding
crouch, do a double tap in any direction would cause the player to appear to
roll (similar to the Skaarj character in original UT but in any direction)
The physical height of the player would obviously be that when crouching. It
would be good for escaping snipers and high-aiming weapons. Also, when
holding, say, left and double tap forward whilst coruching, the player would
do a diagonal forward roll forwards (a bit like the standing version).
When put into a real fight it would actually appear quite cool. Imagine
someone dodged out from a corner with a double jump (usually very fast!)
then doing a side roll upon landing on the floor and releasing three rockets
into your face. Would look like a scene from the movies ;D
Just a small one...

Since the introduction of the double jump it has changed the traditional way
of UT combat. Not to mention the off wall jump. I think another skill should
be considered: floor rolling. It would work like this. Whilst holding
crouch, do a double tap in any direction would cause the player to appear to
roll (similar to the Skaarj character in original UT but in any direction)
The physical height of the player would obviously be that when crouching. It
would be good for escaping snipers and high-aiming weapons. Also, when
holding, say, left and double tap forward whilst coruching, the player would
do a diagonal forward roll forwards (a bit like the standing version).
When put into a real fight it would actually appear quite cool. Imagine
someone dodged out from a corner with a double jump (usually very fast!)
then doing a side roll upon landing on the floor and releasing three rockets
into your face. Would look like a scene from the movies ;D
