Imperial Glory

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Has any one seen the demo of this and if in the US got the game yet?

It looks very good....
 
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"Toppers" <aslg56@dsl.pipex.com> wrote in
news:lsmdnRCgjZtVABbfRVnysg@pipex.net:

> Has any one seen the demo of this and if in the US got the game yet?

demo :
ftp://ftp.sunet.se/pub/pc/games/gamershell/demo/ImperialGloryDemo.zip

> It looks very good....

Sure does - but gameplay is a bit of a letdown though.

Greetz,

Eddy Sterckx



--
"Ceterum censeo Belgicam delendam."
(Cato, 'Pro Gerolphe')
 
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Is it released?

"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
news:Xns965AE35253C86eddysterckxhotmailco@67.98.68.33...
> "Toppers" <aslg56@dsl.pipex.com> wrote in
> news:lsmdnRCgjZtVABbfRVnysg@pipex.net:
>
>> Has any one seen the demo of this and if in the US got the game yet?
>
> demo :
> ftp://ftp.sunet.se/pub/pc/games/gamershell/demo/ImperialGloryDemo.zip
>
>> It looks very good....
>
> Sure does - but gameplay is a bit of a letdown though.
>
> Greetz,
>
> Eddy Sterckx
>
>
>
> --
> "Ceterum censeo Belgicam delendam."
> (Cato, 'Pro Gerolphe')
 
G

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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

In what way?

Its supposed to be out here this Friday, so I am keen to know if its good
enough to spend me dosh on it or leave it on the shelves?




"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
news:Xns965AE35253C86eddysterckxhotmailco@67.98.68.33...
> "Toppers" <aslg56@dsl.pipex.com> wrote in
> news:lsmdnRCgjZtVABbfRVnysg@pipex.net:
>
>> Has any one seen the demo of this and if in the US got the game yet?
>
> demo :
> ftp://ftp.sunet.se/pub/pc/games/gamershell/demo/ImperialGloryDemo.zip
>
>> It looks very good....
>
> Sure does - but gameplay is a bit of a letdown though.
>
> Greetz,
>
> Eddy Sterckx
>
>
>
> --
> "Ceterum censeo Belgicam delendam."
> (Cato, 'Pro Gerolphe')
 
G

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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

"Toppers" <aslg56@dsl.pipex.com> wrote in
news:mLadnUBNDPHAQxHfRVnytg@pipex.net:

> In what way?

Based on the demo :

unrealistic from a true wargamer pov : charge with cavalry and in the
blink of an eye the infantry will have formed a square. 2 seconds later
the cavalry will retreat and the infantry will go into line again +
every unit will fight untill the last man.

There's nothing particularly wrong about it, just a typical rts set in
the Napoleonic era.

Greetz,

Eddy Sterckx


--
"Ceterum censeo Belgicam delendam."
(Cato, 'Pro Gerolphe')
 

Ed

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Apr 1, 2004
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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

I find the graphics just as good as RTW.

What I don't like about IG (even though it is in most respects a fine game)
are the following:

- lack of speed slider - it can take ages for your troops to cross the
battlefield
- actual combat needs slowing down
- no morale element (huh?!) - your troops fight to the last man and don't
rout
- there should be a general/drummer/standard bearer present on the
battlefield. It should be possible to strike at him and damage morale (as in
RTW)
- there seems to be no combat bonus from using the high ground (huh?!)
- as far as I can see you can't see what troops you have loaded into a ship,
meaning relying on memory (or guesswork)
- the interface for moving troops around the campaign map and for building
regiments is needlessly complex and very clunky (horrible, in fact)
- why only 3 regiments per province??
- only one battlefield per province (therefore totally different to RTW) -
you can find yourself having to repeatedly attack or defend the same spot
multiple times. For example, as Prussia, I beat the British defenders of the
Tower of London. You would then think I had captured the building, having
killed off its defenders. But no, a few turns later, the Brits somehow
assembled a new defence force for England and I found myself again attacking
the Tower, even though I had obviously won it a few turns before. The same
thing happened a third time. WTF???!!! This is obviously an insane
situation.
- there seems to be no way of knowing how many troops you have to keep in a
province you're subjugating in order prevent a rebellion
- it would be helpful if a bubble message appeared telling you why you
cannot land your men in a particular province from a ship

There are probably more, but these are the ones I can think of for now.

Cheers, Ed

"Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
news:Xns965BD36667CE1eddysterckxhotmailco@67.98.68.35...
> "Toppers" <aslg56@dsl.pipex.com> wrote in
> news:mLadnUBNDPHAQxHfRVnytg@pipex.net:

> Based on the demo :
>
> unrealistic from a true wargamer pov : charge with cavalry and in the
> blink of an eye the infantry will have formed a square. 2 seconds later
> the cavalry will retreat and the infantry will go into line again +
> every unit will fight untill the last man.
>
> There's nothing particularly wrong about it, just a typical rts set in
> the Napoleonic era.
>
> Greetz,
>
> Eddy Sterckx
 

Nightwing

Distinguished
May 11, 2004
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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

"Ed" <me@nospam.com> wrote in message
news:d7c4nh$cbb$00$1@news.t-online.com...
>
> I find the graphics just as good as RTW.

I DISAGREE. THE UNITS ARE MUCH MORE DETAILED IN RTW.



> What I don't like about IG (even though it is in most respects a fine
> game)
> are the following:
>
> - lack of speed slider - it can take ages for your troops to cross the
> battlefield

-YOU MEAN TIME COMPRESSION, YES I AGREE

> - actual combat needs slowing down

AGREED, MOVEMENT IS TOO FAST

> - no morale element (huh?!) - your troops fight to the last man and don't
> rout

AGREED.

> - there should be a general/drummer/standard bearer present on the
> battlefield. It should be possible to strike at him and damage morale (as
> in
> RTW)

AGREED. KINDA OF SURPRISING THEY LEFT IT OUT

> - there seems to be no combat bonus from using the high ground (huh?!)

DONT AGREE. CHARGING UP UPHILL , IS TOUGHER, BOMBARDING RANGE IS SHORTER AS
ATTACKER.
DEFENDER HAS RANGE ADVANTAGE

> - as far as I can see you can't see what troops you have loaded into a
> ship,
> meaning relying on memory (or guesswork)

WRONG, CHECK THE TUTORIAL, IT SHOWS YOU. CLICK THE SHIP, BOTTOM LEFT YOU SEE
THE ARMY ICONS
THEY ARE SMALL HOWEVER...

> - the interface for moving troops around the campaign map and for building
> regiments is needlessly complex and very clunky (horrible, in fact)

SEEMS TO BE THE SAME AS RTW...
> - why only 3 regiments per province??

DONT KNOW GOOD QUESTION.
> - only one battlefield per province (therefore totally different to RTW) -
> you can find yourself having to repeatedly attack or defend the same spot
> multiple times. For example, as Prussia, I beat the British defenders of
> the
> Tower of London. You would then think I had captured the building, having
> killed off its defenders. But no, a few turns later, the Brits somehow
> assembled a new defence force for England and I found myself again
> attacking
> the Tower, even though I had obviously won it a few turns before. The same
> thing happened a third time. WTF???!!! This is obviously an insane
> situation.

AGREED

> - there seems to be no way of knowing how many troops you have to keep in
> a
> province you're subjugating in order prevent a rebellion
> - it would be helpful if a bubble message appeared telling you why you
> cannot land your men in a particular province from a ship

AGREED

> There are probably more, but these are the ones I can think of for now.
>
> Cheers, Ed
>
> "Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> news:Xns965BD36667CE1eddysterckxhotmailco@67.98.68.35...
>> "Toppers" <aslg56@dsl.pipex.com> wrote in
>> news:mLadnUBNDPHAQxHfRVnytg@pipex.net:
>
>> Based on the demo :
>>
>> unrealistic from a true wargamer pov : charge with cavalry and in the
>> blink of an eye the infantry will have formed a square. 2 seconds later
>> the cavalry will retreat and the infantry will go into line again +
>> every unit will fight untill the last man.
>>
>> There's nothing particularly wrong about it, just a typical rts set in
>> the Napoleonic era.
>>
>> Greetz,
>>
>> Eddy Sterckx
>
>
 
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Archived from groups: comp.sys.ibm.pc.games.war-historical (More info?)

Nightwing wrote:
> "Ed" <me@nospam.com> wrote in message
> news:d7c4nh$cbb$00$1@news.t-online.com...
> > - why only 3 regiments per province??
>
> DONT KNOW GOOD QUESTION.

Well I can't say for certain. But I am reasonably sure the limit to
the number of troops you have per province is to control the number of
troops in the real-time battles to keep them manageable both in terms
of command & control for the player and graphical processing load for
the computer.