Archived from groups: comp.sys.ibm.pc.games.war-historical (
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"Ed" <me@nospam.com> wrote in message
news:d7c4nh$cbb$00$1@news.t-online.com...
>
> I find the graphics just as good as RTW.
I DISAGREE. THE UNITS ARE MUCH MORE DETAILED IN RTW.
> What I don't like about IG (even though it is in most respects a fine
> game)
> are the following:
>
> - lack of speed slider - it can take ages for your troops to cross the
> battlefield
-YOU MEAN TIME COMPRESSION, YES I AGREE
> - actual combat needs slowing down
AGREED, MOVEMENT IS TOO FAST
> - no morale element (huh?!) - your troops fight to the last man and don't
> rout
AGREED.
> - there should be a general/drummer/standard bearer present on the
> battlefield. It should be possible to strike at him and damage morale (as
> in
> RTW)
AGREED. KINDA OF SURPRISING THEY LEFT IT OUT
> - there seems to be no combat bonus from using the high ground (huh?!)
DONT AGREE. CHARGING UP UPHILL , IS TOUGHER, BOMBARDING RANGE IS SHORTER AS
ATTACKER.
DEFENDER HAS RANGE ADVANTAGE
> - as far as I can see you can't see what troops you have loaded into a
> ship,
> meaning relying on memory (or guesswork)
WRONG, CHECK THE TUTORIAL, IT SHOWS YOU. CLICK THE SHIP, BOTTOM LEFT YOU SEE
THE ARMY ICONS
THEY ARE SMALL HOWEVER...
> - the interface for moving troops around the campaign map and for building
> regiments is needlessly complex and very clunky (horrible, in fact)
SEEMS TO BE THE SAME AS RTW...
> - why only 3 regiments per province??
DONT KNOW GOOD QUESTION.
> - only one battlefield per province (therefore totally different to RTW) -
> you can find yourself having to repeatedly attack or defend the same spot
> multiple times. For example, as Prussia, I beat the British defenders of
> the
> Tower of London. You would then think I had captured the building, having
> killed off its defenders. But no, a few turns later, the Brits somehow
> assembled a new defence force for England and I found myself again
> attacking
> the Tower, even though I had obviously won it a few turns before. The same
> thing happened a third time. WTF???!!! This is obviously an insane
> situation.
AGREED
> - there seems to be no way of knowing how many troops you have to keep in
> a
> province you're subjugating in order prevent a rebellion
> - it would be helpful if a bubble message appeared telling you why you
> cannot land your men in a particular province from a ship
AGREED
> There are probably more, but these are the ones I can think of for now.
>
> Cheers, Ed
>
> "Eddy Sterckx" <eddysterckx@hotmail.com> wrote in message
> news:Xns965BD36667CE1eddysterckxhotmailco@67.98.68.35...
>> "Toppers" <aslg56@dsl.pipex.com> wrote in
>> news:mLadnUBNDPHAQxHfRVnytg@pipex.net:
>
>> Based on the demo :
>>
>> unrealistic from a true wargamer pov : charge with cavalry and in the
>> blink of an eye the infantry will have formed a square. 2 seconds later
>> the cavalry will retreat and the infantry will go into line again +
>> every unit will fight untill the last man.
>>
>> There's nothing particularly wrong about it, just a typical rts set in
>> the Napoleonic era.
>>
>> Greetz,
>>
>> Eddy Sterckx
>
>