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Archived from groups: alt.games.neverwinter-nights (More info?)
Here's a pet peeve of mine for modules, impossible things. Doors that
can't be picked, not because my skill isn't high enough, but because
they simply can't. Doors that can't be broken down, not because I'm not
strong enough or have weaons mighty enough, but because they can't.
I know, it helps the designer control what is going on, it just bugs me,
personally.
Worse is when I can't even tell whats happening, things just don't work
but I don't know if its because it isn't supposed to, or if I'm just not
getting it.
For example, I'm in a module just now, where something which looks like
a side quest has me encountering an NPC who attacks me on sight. When I
melee him, I get the message that he can't be hurt by my weapon. I've
got a +1 battleaxe with a D6 acid damage bonus on it, both the physical
damage and acid damage do (0). My henchman has a +2 rapier and also
does no damage. I ran out and bought some +4 darts, still same effect.
Tried thowing Alchemists' Fire at him, nothing. My armor is enchanted
so as to cast a magic missile at anyone who hits me, it doesn't seem to
affect him either.
Now I never got a script to talk to him, I ignored him and ran around
and looted the chests and desk and so on in his room, there are no
clickable objects in there... I just can't figure out what I'm supposed
to be doing.
If his DR was high, I could concentrate on finding a way to do so much
damage per hit that I could kill him anyway. If a higher bonus weapon
was needed, I could find one (the darts were pretty lame, but given that
the highest + weapon I've seen drop in the module so far was +2, I
figured +4 would penetrate if anything would) If elemental damage would
do the job, I could do that, but both acid and fire failed, and again,
he -seems- to be a pretty low level guy, a student at the local magic
academy... what are the odds that he's proof against everything but one
specific elemental type?
I could even find a way to do magic damage to him, if those magic
missiles were landing; hire a mage or something.
If I was not doing enough, well, I've faced fights like that before,
fights where it was very difficult to win thru, even fights where I had
to go away and come back later, or find some way around, because I
couldn't defeat the opponents with what I had available.
But this is different, because rather than hard, its on the one hand
pretty easy; I lived thru every spell the guy had to cast, and he is so
bad at melee that he's not hurting me fast enough to overcome my +1
regen. Eventually I literally walked around opening boxes while he
slashed away with his dagger. But on the other hand, and more to my
point, its not just hard, its impossible, as far as I can tell there's
no way to kill this guy, if there -is- one, its by no means obvious.
I tried opening up the module and taking a look, but it seems he's just
an ordinary 6 wizard/2 rogue with an ordinary sorceror's robe, ordinary
dagger, and boots of haste. I don't see any feats or other
difficulties... I'm just at a loss.
Here's a pet peeve of mine for modules, impossible things. Doors that
can't be picked, not because my skill isn't high enough, but because
they simply can't. Doors that can't be broken down, not because I'm not
strong enough or have weaons mighty enough, but because they can't.
I know, it helps the designer control what is going on, it just bugs me,
personally.
Worse is when I can't even tell whats happening, things just don't work
but I don't know if its because it isn't supposed to, or if I'm just not
getting it.
For example, I'm in a module just now, where something which looks like
a side quest has me encountering an NPC who attacks me on sight. When I
melee him, I get the message that he can't be hurt by my weapon. I've
got a +1 battleaxe with a D6 acid damage bonus on it, both the physical
damage and acid damage do (0). My henchman has a +2 rapier and also
does no damage. I ran out and bought some +4 darts, still same effect.
Tried thowing Alchemists' Fire at him, nothing. My armor is enchanted
so as to cast a magic missile at anyone who hits me, it doesn't seem to
affect him either.
Now I never got a script to talk to him, I ignored him and ran around
and looted the chests and desk and so on in his room, there are no
clickable objects in there... I just can't figure out what I'm supposed
to be doing.
If his DR was high, I could concentrate on finding a way to do so much
damage per hit that I could kill him anyway. If a higher bonus weapon
was needed, I could find one (the darts were pretty lame, but given that
the highest + weapon I've seen drop in the module so far was +2, I
figured +4 would penetrate if anything would) If elemental damage would
do the job, I could do that, but both acid and fire failed, and again,
he -seems- to be a pretty low level guy, a student at the local magic
academy... what are the odds that he's proof against everything but one
specific elemental type?
I could even find a way to do magic damage to him, if those magic
missiles were landing; hire a mage or something.
If I was not doing enough, well, I've faced fights like that before,
fights where it was very difficult to win thru, even fights where I had
to go away and come back later, or find some way around, because I
couldn't defeat the opponents with what I had available.
But this is different, because rather than hard, its on the one hand
pretty easy; I lived thru every spell the guy had to cast, and he is so
bad at melee that he's not hurting me fast enough to overcome my +1
regen. Eventually I literally walked around opening boxes while he
slashed away with his dagger. But on the other hand, and more to my
point, its not just hard, its impossible, as far as I can tell there's
no way to kill this guy, if there -is- one, its by no means obvious.
I tried opening up the module and taking a look, but it seems he's just
an ordinary 6 wizard/2 rogue with an ordinary sorceror's robe, ordinary
dagger, and boots of haste. I don't see any feats or other
difficulties... I'm just at a loss.

