Infocom's Sorcerer: HELP

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I'm in the middle of the game. Even if I drank the potion to obviate the
need for food and drink, after my visit to the Labyrinth, I keep going
thisty and hungry. What should I do? Unlike Enchanter, there's no food
nor drink in this game! I keep dying...
Tnk you all,
Luca
 
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Luca <morpheo77@hotmail.com> wrote in news:q85qd.54285$Ni.1852730
@twister1.libero.it:

> S
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> P
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> O
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> I
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> L
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> E
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> R
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> S
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> H
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> E
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> I'm in the middle of the game. Even if I drank the potion to obviate
the
> need for food and drink, after my visit to the Labyrinth, I keep going
> thisty and hungry. What should I do? Unlike Enchanter, there's no food
> nor drink in this game! I keep dying...

The potion means you never get hungry or thirsty again. Are you sure you
didn't accidentally switch to a saved game in which you didn't drink it?
If not, you seem to have some strange bug. There is no food and water
specifically because the potion should mean you don't need it.

Dave Doty
 
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David Doty wrote:
> Luca <morpheo77@hotmail.com> wrote in news:q85qd.54285$Ni.1852730
> @twister1.libero.it:
>
>
>>S
>>
>>P
>>
>>O
>>
>>I
>>
>>L
>>
>>E
>>
>>R
>>
>>S
>>
>>H
>>
>>E
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>>R
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>>E
>>
>>
>>I'm in the middle of the game. Even if I drank the potion to obviate
>
> the
>
>>need for food and drink, after my visit to the Labyrinth, I keep going
>>thisty and hungry. What should I do? Unlike Enchanter, there's no food
>>nor drink in this game! I keep dying...
>
>
> The potion means you never get hungry or thirsty again. Are you sure you
> didn't accidentally switch to a saved game in which you didn't drink it?
> If not, you seem to have some strange bug. There is no food and water
> specifically because the potion should mean you don't need it.
>
> Dave Doty

What a fool I am...
Thanks, you prevented me from quitting the game...woe is me!
BTW, which one of the trilogy do you think is best? I've gone thorough
Enchanter and now I'm playing Sorcerer (as you might have guessed). I
find Sorcerer easier than Enchanter, but I'm about at halfway so who
knows...it cuold get harder form this point on (I've just passed over
the stone dragon).

Thank you,
Luca
 
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David Doty wrote:
>> S
>>
>> P
>>
>> O
>>
>> I
>>
>> L
>>
>> E
>>
>> R
>>
>> S
>>
>> H
>>
>> E
>>
>> R
>>
>> E
>>
>>
>> I'm in the middle of the game. Even if I drank the potion to obviate
>> the need for food and drink, after my visit to the Labyrinth, I keep
>> going thisty and hungry. What should I do? Unlike Enchanter, there's
>> no food nor drink in this game! I keep dying...
> The potion means you never get hungry or thirsty again. Are you sure you
> didn't accidentally switch to a saved game in which you didn't drink it?

The potion doesn't work forever. It eventually wears off. If the game
hasn't been solved by that time it's start-over-time.

--
Ich weiß auch wohl: Vergleiche hinken, doch steht in meinem Tagebuch
der Volksmund sagt: Geld kann nicht stinken, woran erinnert sein Geruch?
-- Herman van Veen "Ich weiß"
 
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Luca <morpheo77@hotmail.com> wrote in news:46aqd.55434$Es2.1188362
@twister2.libero.it:

> BTW, which one of the trilogy do you think is best?

It's hard for me to say. They are not only all good, they work so well as
a trilogy it's hard for me to view them separately. They're definitely my
top three games in the Zork series. Sorceror leans a little too much to
the Zork GUE humor style for my taste. Spellbreaker has the best story,
but it's just so durned hard, and I'm a weak gamer. I used cheats on well
over half the puzzles, I think. So I guess I'd go with Enchanter for best
all-around combination of qualities.

Dave Doty
 
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> It's hard for me to say. They are not only all good, they work so well as
> a trilogy it's hard for me to view them separately. They're definitely my
> top three games in the Zork series. Sorceror leans a little too much to
> the Zork GUE humor style for my taste. Spellbreaker has the best story,
> but it's just so durned hard, and I'm a weak gamer. I used cheats on well
> over half the puzzles, I think. So I guess I'd go with Enchanter for best
> all-around combination of qualities.
>
> Dave Doty

As far as I know, that's a smart analysis.

:)

Thank you!
Luca
 
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David Doty wrote:

> It's hard for me to say. They are not only all good, they work so well as
> a trilogy it's hard for me to view them separately. They're definitely my
> top three games in the Zork series. Sorceror leans a little too much to
> the Zork GUE humor style for my taste. Spellbreaker has the best story,
> but it's just so durned hard, and I'm a weak gamer. I used cheats on well
> over half the puzzles, I think. So I guess I'd go with Enchanter for best
> all-around combination of qualities.
>


I agree that Spellbreaker was too durned hard. It was my least favorite because I had to refer to a walkthrough too many times. Sorceror, however, was my personal favorite perhaps because of the humor style, but also because it was the only one I completed without hints. Enchanter might have been easier, but it gave me a running start for Sorceror.
 
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Paul Drallos <pdrallos@tir.com> wrote in message news:<noKdnd7Ya__KsTbcRVn-1Q@comcast.com>...
> David Doty wrote:
>
> > It's hard for me to say. They are not only all good, they work so well as
> > a trilogy it's hard for me to view them separately. They're definitely my
> > top three games in the Zork series. Sorceror leans a little too much to
> > the Zork GUE humor style for my taste. Spellbreaker has the best story,
> > but it's just so durned hard, and I'm a weak gamer. I used cheats on well
> > over half the puzzles, I think. So I guess I'd go with Enchanter for best
> > all-around combination of qualities.
> >
>
>
> I agree that Spellbreaker was too durned hard. It was my least favorite because I had to refer to a walkthrough too many times. Sorceror, however, was my personal favorite perhaps because of the humor style, but also because it was the only one I completed without hints. Enchanter might have been easier, but it gave me a running start for Sorceror.

Sorcerer is my favorite of the trilogy as well. It's not so much
because of the humor as because of the originality of the atmosphere:
of the three games, Sorcerer feels the least derivative of Terry
Brooks--esque high fantasy. The time travel sequence, the bat
transformation, the amusement park, and the sending for the vilstu
potion all seem fresher to me than most of the elements of the other
two games. Sorcerer also has a lot of funny Easter eggs, and the
in-game Encyclopedia Frobozzica helps put the story in context.

Spellbreaker is also fairly original, but I find the writing rather
bland compared with that of Sorcerer. Enchanter feels like a Dungeons
& Dragons dungeon crawl.

--
MSC
 
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mscipolone@yahoo.com (Mark S. Cipolone) wrote in
news:4898a4d8.0412030913.d7760c@posting.google.com:

> The time travel sequence, the bat
> transformation, the amusement park, and the sending for the vilstu
> potion all seem fresher to me than most of the elements of the other
> two games.

They felt more to me like something that would fit into a Zork game proper
than into this spinoff series, which I think is why I gave it lower marks.

Except for the time travel sequence. Despite including a puzzle lifted
directy from mainframe Zork, felt like perfect Enchanter trilogy to me,
involving the clever and timely use of spells in ways that aren't
immediately obvious.

Dave Doty
 
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In article <Xns95B570D986707dsdoty@38.119.71.33>,
David Doty <davedoty@hotmail.com> wrote:
>Except for the time travel sequence. Despite including a puzzle lifted
>directy from mainframe Zork, felt like perfect Enchanter trilogy to me,
>involving the clever and timely use of spells in ways that aren't
>immediately obvious.

It's been a long time since I played Sorcerer, but I don't recall
the time travel bit including anything that wouldn't be instantly
obvious to someone who's read a little science fiction.

--
David Goldfarb |"Hello, this is Leslie Down with the daily home
goldfarb@ocf.berkeley.edu | astrology report.
goldfarb@csua.berkeley.edu | TAURUS: Contemplate domestic turmoil.
| AQUARIUS: Abandon hope for future plans." -- TMBG
 
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Heiko Nock <hnock@gmx.de> wrote in message news:<ahmo72-sba.ln1@ozymandias.myfqdn.de>...
> David Doty wrote:
> >> S
> >>
> >> P
> >>
> >> O
> >>
> >> I
> >>
> >> L
> >>
> >> E
> >>
> >> R
> >>
> >> S
> >>
> >> H
> >>
> >> E
> >>
> >> R
> >>
> >> E
> >>
> >>
> >> ...I drank the potion to obviate the need for food and drink...
> >> I keep going thisty and hungry. What should I do?

> The potion doesn't work forever. It eventually wears off. If the game
> hasn't been solved by that time it's start-over-time.

My recollection agrees - the potion just lasts for a long, long time.
I think I was similarly boned the first time I went through the game,
way back when.

Decompiling should reveal how long it really lasts if anyone is
desperately curious. I've done a couple of games, but not that
particular one (Zork I and Starcross most intensively, a few others
much less so), thus I don't have a quick, precise answer.

-ethan
 
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Here, David Goldfarb <goldfarb@ocf.berkeley.edu> wrote:
> In article <Xns95B570D986707dsdoty@38.119.71.33>,
> David Doty <davedoty@hotmail.com> wrote:
> >Except for the time travel sequence. Despite including a puzzle lifted
> >directy from mainframe Zork, felt like perfect Enchanter trilogy to me,
> >involving the clever and timely use of spells in ways that aren't
> >immediately obvious.
>
> It's been a long time since I played Sorcerer, but I don't recall
> the time travel bit including anything that wouldn't be instantly
> obvious to someone who's read a little science fiction.

Or even someone who's watched a little science fiction, these days.

But easy puzzles can still be the most satisfying ones. Even if you
understand the scenario, being able to *experience* it, interactively,
is a bonus thrill. It certainly was for me back then.

--Z

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
*
I'm still thinking about what to put in this space.
 
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Ethan Dicks wrote:
> Heiko Nock <hnock@gmx.de> wrote in message
news:<ahmo72-sba.ln1@ozymandias.myfqdn.de>...
> > David Doty wrote:
> > >> S
> > >>
> > >> P
> > >>
> > >> O
> > >>
> > >> I
> > >>
> > >> L
> > >>
> > >> E
> > >>
> > >> R
> > >>
> > >> S
> > >>
> > >> H
> > >>
> > >> E
> > >>
> > >> R
> > >>
> > >> E
> > >>
> > >>
> > >> ...I drank the potion to obviate the need for food and drink...
> >
> > The potion doesn't work forever. It eventually wears off. If the
game
> > hasn't been solved by that time it's start-over-time.
>
> My recollection agrees - the potion just lasts for a long, long time.
>
> Decompiling should reveal how long it really lasts if anyone is
> desperately curious...

OK... _I_ was desperately curious... I ran "Sorcerer" through 'reform'
and worked out a symbol table with enough info to decipher daemons,
hunger, etc.

It seems that you get 580 to 659 turns without falling hungry again...

[ PlayerHungerDaemon ; ! 58824 / 0xe5c8
if (hunger_obviated_flag)
{
hunger_counter = 0;
Queue(PlayerHungerDaemon,580 + random(80))-->0 = true;
rfalse;
}
if (hunger_counter == 6)
{
thirst_counter = 6;
return PlayerThirstDaemon();
}
Queue(PlayerHungerDaemon,11)-->0 = true;
ReportHungerThirstDaemon(hunger_counter,true); ! not popped
++hunger_counter;
rtrue;
];

-ethan
 
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Hi Folks,

Does anyone have the infotator codes for Sorcerer? I didn't buy the game
unfortunately and can't find the manuals on the infocom manuals project
website. By all means, write me off list with them, saves cluttering up
this group.

All the best

-James-

In article <1102896327.271807.186440@z14g2000cwz.googlegroups.com>,
ethan.dicks@gmail.com says...
> Ethan Dicks wrote:
> > Heiko Nock <hnock@gmx.de> wrote in message
> news:<ahmo72-sba.ln1@ozymandias.myfqdn.de>...
> > > David Doty wrote:
> > > >> S
> > > >>
> > > >> P
> > > >>
> > > >> O
> > > >>
> > > >> I
> > > >>
> > > >> L
> > > >>
> > > >> E
> > > >>
> > > >> R
> > > >>
> > > >> S
> > > >>
> > > >> H
> > > >>
> > > >> E
> > > >>
> > > >> R
> > > >>
> > > >> E
> > > >>
> > > >>
> > > >> ...I drank the potion to obviate the need for food and drink...
> > >
> > > The potion doesn't work forever. It eventually wears off. If the
> game
> > > hasn't been solved by that time it's start-over-time.
> >
> > My recollection agrees - the potion just lasts for a long, long time.
> >
> > Decompiling should reveal how long it really lasts if anyone is
> > desperately curious...
>
> OK... _I_ was desperately curious... I ran "Sorcerer" through 'reform'
> and worked out a symbol table with enough info to decipher daemons,
> hunger, etc.
>
> It seems that you get 580 to 659 turns without falling hungry again...
>
> [ PlayerHungerDaemon ; ! 58824 / 0xe5c8
> if (hunger_obviated_flag)
> {
> hunger_counter = 0;
 
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On Thu, 14 Apr 2005 08:46:45 +0100, James Jolley said to the parser:

> Does anyone have the infotator codes for Sorcerer? I didn't buy the game
> unfortunately and can't find the manuals on the infocom manuals project
> website. By all means, write me off list with them, saves cluttering up
> this group.

So you downloaded the game, you've been to infodoc.plover.net and
downloaded the Sorcerer manual.

You should be able to open the chest using information in the manual. All
the information that used to be on the infotater is now in the creature
descriptions at the end of the manual.


Michael
 

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