So one of the all time pet peaves I have in video games (along with invisible walls... I HATE THEM SO MUCH!) is popin. Crysis is still considered one of the best looking games of all time, but for the life of me I can't figure out why. None of the user accessable graphical settings fix the biggest graphical gaffaw of all; popin. Oh sure, you can make it so the shadows have shadows of shadows, and you can see all 14.7 trillion grains of sand, but who cares if you can only see that fidelity for 15 feet. I don't know how your guys' eyes work, but mine don't stop seeing detail 15 feet from my face, and resolve it if I move closer.
So which would you rather have community? REALLY detailed graphics with the occasional popin, or solid, 1,000 meter draw distance fidelity, if it were knocked down a peg or two overall?
I remeber a game called Project IGI. It was a FPS that started life as a flight simulator. As a result, the terain was fully rendered. If you saw a mountain in the distance, you could walk there. Sure, the terain was muddy and the textures a little raw, but I didn't have palm trunks that turned into palm trees when I got close enough. Gimme that any day...
So which one draws you out of the world more? Popin or mediocre graphical fidelity?
So which would you rather have community? REALLY detailed graphics with the occasional popin, or solid, 1,000 meter draw distance fidelity, if it were knocked down a peg or two overall?
I remeber a game called Project IGI. It was a FPS that started life as a flight simulator. As a result, the terain was fully rendered. If you saw a mountain in the distance, you could walk there. Sure, the terain was muddy and the textures a little raw, but I didn't have palm trunks that turned into palm trees when I got close enough. Gimme that any day...
So which one draws you out of the world more? Popin or mediocre graphical fidelity?