News Inno3D hints at Neural Rendering and Advanced DLSS technology for Nvidia's next-gen RTX 50-series GPUs — DLSS 4 may debut with Blackwell

"Neural rendering" is probably something akin to DeepFocus. Not "wow, AI image blurring!" specifically, but the concept of using machine learning as part of the rendering pipeline as developers already use e.g. colour grading or HDR tonemapping. For example, using AI as a 'grass shader' where it can dump detailed grass across a scene to follow a vector-field (for wind induced motion, for example) that does not need to be 'accurate' to some underlying model but can vastly outperform throwing polygons at the problem - getting a similar effect to rendering billions fo blades of grass each with a few polys and some bones (to let it sway) but since you don't actually care about animating every blade you can just paint 'grass here' instead and let your pre-trained model draw some grass for vastly improved performance. Plenty of other use-cases e.g. non-repeating dirt textures or dynamically creating supersampled 'anti-mip-maps' for close geometry.
 
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