News Intel Arc A770 Embargo Rumors Point to Early October Launch

watzupken

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Mar 16, 2020
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Intel can try to hype this out, but I feel that hype have fizzled out a few months back after many delays. Releasing this alongside Nvidia's RTX 4090 launch is not going to help either.
 

KyaraM

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Intel can try to hype this out, but I feel that hype have fizzled out a few months back after many delays. Releasing this alongside Nvidia's RTX 4090 launch is not going to help either.
Not sure why someone looking for an RTX 3060-type card would give a hoot about the 4090, honestly. And afaik the launch date for the 4060 is still tbd.
 

jkflipflop98

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The smartest thing to do would have been to just not say anything. Nothing. Not a peep.

Then when they're finally ready and Intel has a warehouse full of the things ready to go THEN announce "oh by the way we're making discrete GPUs now. They should be in store shelves TODAY!". That would have been a smash-hit "oh wow" moment. Instead we get this slow dribble of disappointment stretched out over 2 years.
 
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Eximo

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Gotten into the hands of reviewers at least. There is a youtube video by Marques Brownlee where he does a full build with the A770. Only shows one game being played, so I think there are still limits on what they can show off.
 

edzieba

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The smartest thing to do would have been to just not say anything. Nothing. Not a peep.

Then when they're finally ready and Intel has a warehouse full of the things ready to go THEN announce "oh by the way we're making discrete GPUs now. They should be in store shelves TODAY!". That would have been a smash-hit "oh wow" moment. Instead we get this slow dribble of disappointment stretched out over 2 years.
That would be a great way to release a GPU with no decent support from any games until months to years post-launch. There's far more than just the bare minimum graphics API compliance involved in getting software to run well on a GPU. Particularly for things like DX12 and Vulcan which are low-level APIs and require the game developer to implement things per-architecture (unlike DX-11 where work was more driver-side).
 

jkflipflop98

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That would be a great way to release a GPU with no decent support from any games until months to years post-launch. There's far more than just the bare minimum graphics API compliance involved in getting software to run well on a GPU. Particularly for things like DX12 and Vulcan which are low-level APIs and require the game developer to implement things per-architecture (unlike DX-11 where work was more driver-side).

You can still work with game developers (which Intel does all the time anyways) without making a major public announcement that your cards are coming out. We didn't need 2 years of Raja posting die pics. That doesn't mean there would be 0 support.