News Intel GPU Driver Optimizations Leverage Valve's DXVK Translator

Giroro

Splendid
Is this open source code or is Intel licensing from Steam or entered into some cross-licensing deal ?
Open source and paying license fees are not mutually exclusive.
Just because you are allowed to see how some software works doesn't mean a company like Intel can just use/modify/sell it however they want, for free. Sometimes you can, often a company like Intel cannot. It depends on the software.
Granted, the rules are largely unenforceable.
 
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kinney

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Sep 24, 2001
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Brave to Intel for implementing this. Many of us have been asking Intel to do it in their forums.

You would think it would be good if they dropped Microsoft's DX9 emulation for DXVK for all DX9 titles, but compatibility isn't as wide. At least not yet. Cherry-picking popular titles that can be validated on DXVK on Windows is the right approach.

That just leaves DX11, and Intel has a custom driver handling that which they're currently working on making multithreaded. For that to be full performance it needs to be custom built. Good decision making by Intel all around.
 
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It's kind of funny they're translating from DX9 to Vulkan... Then again, this works better for any Intel driver for Linux (which have always been rather good, actually; basic, but stable) and SteamOS ports that will help Intel get more ultra portable (handhelds?) wins over AMD. Or so I'd imagine.

Still, nice to see behemoth money being poured into a great FOSS project. Or so I'll assume, since whatever hey find in terms of bugs will be pushed into the common repo of DXVK.

Regards.