If Intel can release highly competitive mainstream/mid-range "gaming" GPUs within a reasonable budget, then they can grab a lot of market share, unlike Alchemist which was a bit late for the party.
Despite that, it's impressive to witness how much effort Intel's driver team has done in the past one year or so.
Current Alchemist A-series ARC discrete GPUs have seen a pretty decent performance uplift in most of the latest AAA/AA games, if not all. We just need more mainstream GPUs in a price bracket that a lot of gamers can afford, and not some highly expensive or a HALO product (thinks of RTX 5090 ) .
The Arc A770 which sports a 16GB VRAM buffer/capacity is still considered a pretty decent gaming GPU based on it's price/performance ratio.
I also look forward to an update on the XeSS up-scaling tech as well, with new iterations, along with the rumored XeSS "ExtraSS" tech, which could be a frame generation technique, aka based on "Frame Extrapolation" instead of "Frame Interpolation".
Based on Intel's paper, Extrapolation method uses information beyond the bounds of the input sample to produce an approximation of the frame.
Although, Extrapolation might produce less reliable results, and add more artifacts, but we have seen similar issues with interpolation as well, so with a few tweaks and optimizations, XeSS "ExtraSS" could be a middle ground in offering good quality with higher FPS.
So I'm curious to learn how this pans out, and see this implement in future games as well, assuming Intel is going for this tech, and it is feasible to use. Nothing is official yet though.
https://asia.siggraph.org/2023/presentation/?id=papers_744&sess=sess155
BTW, the research paper itself also highlights the differences between Interpolation and Extrapolation, which seems obvious.
While Frame Interpolation generates better results, it also introduces higher latency when generating frames which is why NVIDIA and AMD have latency-reducing technologies such as Reflex and Anti-Lag required to deliver a smooth frame-generation experience.
Extrapolation doesn't produce very high latency, but has difficulties due to lacking key information to produce a new frame.
But the paper claims that ExtraSS aims to solve this by using a new "warping" method that can help produce better quality vs the previous frame generation methods and with lower latencies.
More info can be found here::
https://dl.acm.org/doi/pdf/10.1145/3610548.3618224