Intel Quadcore Vs. AMD Octacore - Gaming and future octacore-optimized development.

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prankstare

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Mar 29, 2010
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Hey,

So we all know Intel's architecture is much better and energy/performance efficient per thread/core but how about multi-tasking performance? Also, do you think that, in the near future perhaps, not only games but also most computer programs will all benefit from using 8 actual cores like next-gen consoles are doing for games?

The reason I'm asking this is because I'm a bit torn between buying "faster" but expensive Intel's quadcore solution i5 3570k or "slower" but much cheaper AMD's octacore FX-8350. However, if the future say 8-12 months from now will be eight-core optimized sofware all the way (including games and overall multi-tasking), then I think such "slower" (for now) AMD solution is worth it.

So, any ideas?

Thanks!
 


Actually, while Tri-Gate is a more advanced process, they use a bulk wafer. Bulk wafers offer dramatically lower yields than SOI. Also, Tri-Gate on Bulk also requires several additional steps (namely extra masks to keep the leakage down on the die)...so that lowers yields even further than something like AMD would get out of a planar PD-SOI wafer using their architecture.

The iGPU in Intel CPUs is not any better in performance/watt, and many actually attribute a good portion of the dramatically higher power consumption under load to the iGPU specifically.

 


"According to Mark Bohr's comments during multiple interviews at the recent Intel Developers Forum, "22nm yields are excellent," "22nm yields are better than we expected," and "22nm yields are the same as 32nm.""

It's not yield it's a major shift of focus. Intel plans 14nm phone chips and mobile Broadwell. These are key areas for Intel to gain market share in the phone/tablet space and cut ARM off at the pass. Lets face it they have limited competition from AMD right now except at the lower end, so they're taking the opportunity to go after a bigger competitor ARM.

http://www.androidauthority.com/atom-z2580-cpu-intel-14nm-72736/

More than a year ago they're talking about introducing Atom first on the 14nm node. Die shrinks give the most benefit for power savings and that's what they need to get Atom TDP below the competition.
 
AMD;s console wins have a far bigger impact than many realize.

1: New games will be heavily multithreaded with an heavy reduction in IPC dependence. This allows all of AMD's 8 core and probably the 6 core Thuban's to remain completely viable for the next 8 years or so. Able to play even future titles at nice framerates. The heavy threaded new AMD compiled games will likely suffer some performance loss to Intel's 4C8T Core processors due to cache thrashing because HT does not do well with 8 completely different balanced threads. Intel's 2C4T I3/I5 Core processors will probably be too slow for any next gen games. People who bought Socket 2011 systems will be fine with the 6 core.

2: Games will now be made to make full use of GPGPU to take advantage of the console systems. This moves the industry away from the ever increasing processor treadmill.

3: AMD can now develop a new PC platform based around APU's and HSA possibly using GDDR5 on the motherboards. This will further push HSA and Unified ram as a standard development platform. I predict Intel is in a frenzy ATM working on it's own APU and figuring out it's own HSA solution.
 


because consoles are the reason most games use only 1 or two cores and look like shit when compared to pc nly titles consoles where limitting pc for years now andthey always will, guess why, because they make games for consoles first and then port them to pc
 
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