News Intel Releases OSPRay 2.0 Ray Tracing Engine

bit_user

Splendid
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API is "Open" but hardware support only comes from one source. Intel. Not that open.
Out of the box, yes. However, someone is doing a port for oneAPI apps to run atop CUDA, on Nvidia GPUs.

Intel did use a number of fairly substantial open building blocks, such as SYCL, in their oneAPI architecture. Compare that to Nvidia, who has a 100% proprietary stack (yes, they also support old versions of OpenCL, but that's on the side and none of their application libraries use it).
 

joeblowsmynose

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Jun 14, 2011
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Intel described oneAPI rendering support for OSPRay. With their Xe graphics development boards out, we should eventually see an OSPRay version that is accelerated by GPUs, right?

https://software.intel.com/en-us/articles/intel-oneapi-rendering-toolkit-ospray-system-requirements

Yes, could be related.

Intel released the Embree raytracing kernels back in the day that I think came out of the Knights Landing project, and that has turned into things like V-Ray (GPU 3D renderer), and Corona renderer (CPU).

AMD has been working Radeon Pro Render (GPU+CPU openCL renderer) for several years now ... I have long suspected that they are using the research here to help them develop GPU hardware raytracing systems. It seems likely Intel would possibly do the same - if you are working on one, you might as well consider the other for the best software / hardware homogeneity.
 

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