Gon Freecss :
delaro :
There are lots of other current reviews and youtube demonstrations that will tell you the same thing, API's have patched for better Ryzen support as well as AMD releasing better optimization. I built around Ryzen on release by preorder and I have seen at least a 12% FPS increase in everything we play so yes that is pretty close to what you see.
Also Higher memory compatibility translates directly to higher FPS, that you can look up yourself. Being stuck at 2666mhz for 3 months then being able to overclocking to 3800mhz is a nice difference.
Nope, the API utilizes more cores, and Vega has actual DX12 hardware. That's why the overclocked 4C/4T AMD chip outperforms the 2C/4T Intel chip. A 6C/12T Intel vs AMD processor battle at the same clocks would have the former destroying the latter.
Of course, but the updates themselves did nothing to the base performance.
You obviously have no idea what API's can do? I guess your not old enough to remember the cluster Hyperthreading made when it first launch, it didn't just "Work" it had to be adapted to.
You have no idea how API's work or what instructions sets are do you?
Intel and AMD have similar instructions but they are not the same and API's have to adapt to that, when they do you see a nice FPS increase. Chipmakers work with the developers and patches can be from either side but it takes a combined effort to get it to work.