Interesting game

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I started a new game about a week ago and decided to try something
different.

First, I went back to Warlord level (I wanted to be sure I had a fightiing
chance of winning). Since I've always wanted to play each civ at least
once, I chose England which I never played before.

I chose domination and space race as the only early options for winning. I
went into the game with the mindset of dominating the world. I stayed in
Despotism until I got Monarchy (well, waited until the wonders I was trying
to build were built by me or someone else). I got the Great Library and
reduced my science funding to 10% and gleaned tech from my rivals. Once I
ran out of land to settle. I attacked the Celts and got everyone else I
knew to fight them. Once the Celts were gone. We took on the Dutch.
Stopped fighting the Dutch to get tech and to wipe out the Portuguese who
turned on me. Once the Portuguese were gone, I went back to destroying the
Dutch. In between wipping out civs I built up my infrastructure. I used
sheer numbers to attack as my defensive and bombard units could not keep up
with the steamrolling. (However, they were useful at times.) During my
wars my cities built nothing but units unless something specific was needed
to keep a city going.
Before I wiped out the Portuguese, I switched to Communisim a previously
unused government by me in any Civ3 games. I wasn't getting as much gold as
I had under Monarchy, but that was also due to my need to increase science
funding as I had learned Education from my rivals. Interesting thing,
during the Anarchy phase several of my recently captured cities flipped back
to their original civs. That meant more war once I was out of Anarchy.
Eventually, France and myself (England) are the only civs left on my
continent. However, half of the other civs in the game are on another
continent with Korea on it's own large island a short jump from my mainland.
It's currently 1685 AD and I'm already building parts for my space ship plus
I'm involved in a world war where sides keep changing all the time. My only
drawback is that now that I'm in the modern era, I don't have any oil to
access. I had traded for some, but they're currently aligned with an enemy
and won't trade with me. I'm slowly losing my modern oil needed units.

Next time I go into the game, I'm going to use the sheer numbers strategy
and send marines like crazy to their deaths with infantry and artillery to
back them up. Hope I can get an oil field. That will make things much
easier. However, I have a feeling that I will win via space race before I
can get some oil.

I am surprised at how this has turned out. Usually, tech wise I was always
in the 1900's (closer to 2000) before I ever got to the space techs. I
don't know if it has something to do with the constant fighting or if it has
something to do with the trading for gold per turn that I was forced to do
becasue of the change to communisim.

I want to thank everyone for the tips they have given Contro as I've read
them and tried to apply them in this game. I'll try to remeber to post how
the game ends, since I now have you on the edge of your seats. :)

I've always wondered how some players have finished their games very early
with really good scores. I guess I found one route which can provide an
earlier win than I'm used to.

--
Tzar Sasha

Part of the StarTrek Mod of Civ 3 Conquests
Visit our thread at www.civfanatics.com
 
Archived from groups: alt.games.civ3 (More info?)

In article <10al7a5e1agkq60@corp.supernews.com>, Tzar Sasha wrote:

> Interesting thing, during the Anarchy phase several of my recently
> captured cities flipped back to their original civs.

Your government itself doesn't matter, but if (as is likely during
Anarchy) your cities were in civil disorder, they would've been twice as
likely to flip.

You can get exact probabilities from
http://www.civ3duelzone.com/FlipCalc.html
 
Archived from groups: alt.games.civ3 (More info?)

Tzar Sasha wrote:
> I started a new game about a week ago and decided to try something
> different.
>
> First, I went back to Warlord level (I wanted to be sure I had a
> fightiing chance of winning). Since I've always wanted to play each
> civ at least once, I chose England which I never played before.
>
> I chose domination and space race as the only early options for
> winning. I went into the game with the mindset of dominating the
> world. I stayed in Despotism until I got Monarchy (well, waited
> until the wonders I was trying to build were built by me or someone
> else). I got the Great Library and reduced my science funding to 10%
> and gleaned tech from my rivals. Once I ran out of land to settle.
> I attacked the Celts and got everyone else I knew to fight them.
> Once the Celts were gone. We took on the Dutch. Stopped fighting the
> Dutch to get tech and to wipe out the Portuguese who turned on me.
> Once the Portuguese were gone, I went back to destroying the Dutch.
> In between wipping out civs I built up my infrastructure. I used
> sheer numbers to attack as my defensive and bombard units could not
> keep up with the steamrolling. (However, they were useful at times.)
> During my wars my cities built nothing but units unless something
> specific was needed to keep a city going.
> Before I wiped out the Portuguese, I switched to Communisim a
> previously unused government by me in any Civ3 games. I wasn't
> getting as much gold as I had under Monarchy, but that was also due
> to my need to increase science funding as I had learned Education
> from my rivals. Interesting thing, during the Anarchy phase several
> of my recently captured cities flipped back to their original civs.
> That meant more war once I was out of Anarchy. Eventually, France and
> myself (England) are the only civs left on my continent. However,
> half of the other civs in the game are on another continent with
> Korea on it's own large island a short jump from my mainland. It's
> currently 1685 AD and I'm already building parts for my space ship
> plus I'm involved in a world war where sides keep changing all the
> time. My only drawback is that now that I'm in the modern era, I
> don't have any oil to access. I had traded for some, but they're
> currently aligned with an enemy and won't trade with me. I'm slowly
> losing my modern oil needed units.
>
> Next time I go into the game, I'm going to use the sheer numbers
> strategy and send marines like crazy to their deaths with infantry
> and artillery to back them up. Hope I can get an oil field. That
> will make things much easier. However, I have a feeling that I will
> win via space race before I can get some oil.
>
> I am surprised at how this has turned out. Usually, tech wise I was
> always in the 1900's (closer to 2000) before I ever got to the space
> techs. I don't know if it has something to do with the constant
> fighting or if it has something to do with the trading for gold per
> turn that I was forced to do becasue of the change to communisim.
>
> I want to thank everyone for the tips they have given Contro as I've
> read them and tried to apply them in this game. I'll try to remeber
> to post how the game ends, since I now have you on the edge of your
> seats. :)

it does sound like you have an interesting game! I just wish I had time to
play the game! I'm a bit worried that I won't be able to remember much of
what was told to me (gah!) But thankfully there is google groups, so it's
always there for reference.

I just want to play a game, and reading about your game makes me want to
play so much! But alas, time is against me. But I will come back to it
soon. I can't wait!

>
> I've always wondered how some players have finished their games very
> early with really good scores. I guess I found one route which can
> provide an earlier win than I'm used to.

I can't wait to do this myself! It will be so nice to think that I've
progressed a lot to be able to do that! But well, when I get back to
playing, I'll keep at it. I've not actually played that many games of civ
(only completed the game about 4 times I think...) so I was also a bit
worried I was trying to run before I could walk. But it was nice to talk
about the game, and hear that there are so many tactics and things to do.
And even when you have done all them, there is double your pleasure and the
missing links to try! enough to keep you going forever!

Oh, have you heard about Cid Meier's Pirates that is coming out? Apparently
it's everything you need in order to be a pirate! Not sure it's the same
kind of game, but I bet it will have all the detail!
 
Archived from groups: alt.games.civ3 (More info?)

For those who want to know I finished my game that I shared earlier. See
below for the results.

> Tzar Sasha wrote:
> > I started a new game about a week ago and decided to try something
> > different.
> >
> > First, I went back to Warlord level (I wanted to be sure I had a
> > fightiing chance of winning). Since I've always wanted to play each
> > civ at least once, I chose England which I never played before.
> >
> > I chose domination and space race as the only early options for
> > winning. I went into the game with the mindset of dominating the
> > world. I stayed in Despotism until I got Monarchy (well, waited
> > until the wonders I was trying to build were built by me or someone
> > else). I got the Great Library and reduced my science funding to 10%
> > and gleaned tech from my rivals. Once I ran out of land to settle.
> > I attacked the Celts and got everyone else I knew to fight them.
> > Once the Celts were gone. We took on the Dutch. Stopped fighting the
> > Dutch to get tech and to wipe out the Portuguese who turned on me.
> > Once the Portuguese were gone, I went back to destroying the Dutch.
> > In between wipping out civs I built up my infrastructure. I used
> > sheer numbers to attack as my defensive and bombard units could not
> > keep up with the steamrolling. (However, they were useful at times.)
> > During my wars my cities built nothing but units unless something
> > specific was needed to keep a city going.
> > Before I wiped out the Portuguese, I switched to Communisim a
> > previously unused government by me in any Civ3 games. I wasn't
> > getting as much gold as I had under Monarchy, but that was also due
> > to my need to increase science funding as I had learned Education
> > from my rivals. Interesting thing, during the Anarchy phase several
> > of my recently captured cities flipped back to their original civs.
> > That meant more war once I was out of Anarchy. Eventually, France and
> > myself (England) are the only civs left on my continent. However,
> > half of the other civs in the game are on another continent with
> > Korea on it's own large island a short jump from my mainland. It's
> > currently 1685 AD and I'm already building parts for my space ship
> > plus I'm involved in a world war where sides keep changing all the
> > time. My only drawback is that now that I'm in the modern era, I
> > don't have any oil to access. I had traded for some, but they're
> > currently aligned with an enemy and won't trade with me. I'm slowly
> > losing my modern oil needed units.
> >
> > Next time I go into the game, I'm going to use the sheer numbers
> > strategy and send marines like crazy to their deaths with infantry
> > and artillery to back them up. Hope I can get an oil field. That
> > will make things much easier. However, I have a feeling that I will
> > win via space race before I can get some oil.

<snip>

First, I need to say that I had my dates wrong. I was at 1645 AD when I
made my first post about this interesting game.

I went from 1645 AD to 1762 AD in constant war with one race or another. I
was not able to wipe out any more civs. I was close to conquering all of
Korea when I ended up winning a Space Race Victory with a score of 2107.
Fortunately for me, I had been able to make peace with one of my enemies who
had a source of oil for which I traded rubber and uranium and later added
some tech to keep the trade going.

Modern Armor is a very powerful attacking unit. But can be wiped out real
easy on the defensive. I went through a lot of them. Mech Infantry while
better at defense than Modern Armor should not be used for attack unless
absolutely necessary.

I must say that with all the constant fighting, I've learned some good
methods to capture a city.
If anyone would like to know they are:
1. Send in your faster attacking units to pillage the surrounding tiles.
2. Bring your bombard units (at least 20) with defensive units into range.
3. Attack first with your bombard. If you can include ships in the
bombard.
4. Follow up with attacking units.
 
Archived from groups: alt.games.civ3 (More info?)

> Modern Armor is a very powerful attacking unit. But can be wiped out real
> easy on the defensive. I went through a lot of them. Mech Infantry while
> better at defense than Modern Armor should not be used for attack unless
> absolutely necessary.

Of course... just look at their attack and defense strength. With the hefty
defensive bonus from metropolis, you'll need large numbers of bombardment
and attacking units (when your foe has MI).


> I must say that with all the constant fighting, I've learned some good
> methods to capture a city.
> If anyone would like to know they are:
> 1. Send in your faster attacking units to pillage the surrounding tiles.

I usually don't do that... if I'm to keep the city afterwards, it won't have
any productivity - it'll take a lot of workers and some turns to restore it,
while the war might still be going on around them (which means I'll have to
set aside some defensive escort for them), or I'll have to bear with the
unproductive city, which still cost me maintenance, for quite a while.

I only do this for critical strategic resources like iron, coal, aluminum,
oil and uranium.

> 2. Bring your bombard units (at least 20) with defensive units into
range.

I only do this for big cities with defensive units that can match my
offensive units... same reason as 1 -- I don't want to capture a city in
ruins.
 
Archived from groups: alt.games.civ3 (More info?)

"KC Wong" <my@privacy.net> wrote in message
news:2hg312Fcjt7bU1@uni-berlin.de...
> > Modern Armor is a very powerful attacking unit. But can be wiped out
real
> > easy on the defensive. I went through a lot of them. Mech Infantry
while
> > better at defense than Modern Armor should not be used for attack unless
> > absolutely necessary.
>
> Of course... just look at their attack and defense strength. With the
hefty
> defensive bonus from metropolis, you'll need large numbers of bombardment
> and attacking units (when your foe has MI).
>
>
> > I must say that with all the constant fighting, I've learned some good
> > methods to capture a city.
> > If anyone would like to know they are:
> > 1. Send in your faster attacking units to pillage the surrounding
tiles.
>
> I usually don't do that... if I'm to keep the city afterwards, it won't
have
> any productivity - it'll take a lot of workers and some turns to restore
it,
> while the war might still be going on around them (which means I'll have
to
> set aside some defensive escort for them), or I'll have to bear with the
> unproductive city, which still cost me maintenance, for quite a while.
>
> I only do this for critical strategic resources like iron, coal, aluminum,
> oil and uranium.
>

I didn't have a need to pillage early on, but when the AI had railroad I had
need. I found my newly conquered cities being attacked as the AI would use
the railroad to move their troops quickly to my city door. When I pillaged
the surrounding tiles (not all just what I could until the bombard units
were in place) the AI was less likely to get past my field units and into
attack postions for my cities. This was only a modern era strategy as the
game was nearing end via Space Race. I didn't need these newly conquered
cities to be extremely viable either.

> > 2. Bring your bombard units (at least 20) with defensive units into
> range.
>
> I only do this for big cities with defensive units that can match my
> offensive units... same reason as 1 -- I don't want to capture a city in
> ruins.
>
>
I don't like capturing a city in ruins either. I only bombarded if the
visable defending unit was still showing green hitpoints. Once their
hitpoints were at one or two, in went the attack force. Occasionally, the
bombard units would destroy a building or population, but that wasn't a big
problem.
 
Archived from groups: alt.games.civ3 (More info?)

> > > 2. Bring your bombard units (at least 20) with defensive units into
> > range.
> >
> > I only do this for big cities with defensive units that can match my
> > offensive units... same reason as 1 -- I don't want to capture a city in
> > ruins.
> >
> >
> I don't like capturing a city in ruins either. I only bombarded if the
> visable defending unit was still showing green hitpoints. Once their
> hitpoints were at one or two, in went the attack force. Occasionally, the
> bombard units would destroy a building or population, but that wasn't a
big
> problem.
>
>
I like using bombers before going into a city, there pretty safe in your own
city and have a big enough range, well most of the time, to be able to do
some serious damage to your opponents cities, then I send in a pile of
modern armour, assuming I've got to that stage in tech levels. If I'm at
the early stage I do the same as you, bombard lke crazy then pile in :)

Ianthius